add to inventory
parent
9f0d7c3623
commit
c413e4f6ff
|
@ -127,7 +127,7 @@ namespace OpenSim.Modules.Appearance2Avatar
|
|||
//Add Attachments
|
||||
m_scene.AvatarFactory.SetAppearance(sp, _appearance, WearableCacheItem.FromOSD(appearanceOsd, m_assetCache));
|
||||
m_scene.AvatarService.SetAppearance(sp.UUID, _appearance);
|
||||
|
||||
|
||||
//Add items to current outfit inventory
|
||||
if (_outfitFolder != null)
|
||||
{
|
||||
|
@ -137,7 +137,7 @@ namespace OpenSim.Modules.Appearance2Avatar
|
|||
{
|
||||
InventoryItemBase _item = new InventoryItemBase();
|
||||
_item.AssetID = attachment.AssetID;
|
||||
_item.AssetType = (int)AssetType.Object;
|
||||
_item.AssetType = (int)AssetType.Link;
|
||||
_item.Name = "Unknown Attachment";
|
||||
_item.Owner = sp.UUID;
|
||||
_item.Folder = _outfitFolder.ID;
|
||||
|
@ -150,6 +150,7 @@ namespace OpenSim.Modules.Appearance2Avatar
|
|||
|
||||
//Send Update
|
||||
m_log.Info("[" + Name + "] Info: Send update to all clients");
|
||||
m_scene.AttachmentsModule.RezAttachments(sp);
|
||||
foreach (ScenePresence presens in m_scene.GetScenePresences())
|
||||
m_scene.AvatarFactory.SendAppearance(presens.UUID);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue