use LoadNotecard
parent
e6039c53f3
commit
c5cc87e10d
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@ -4,6 +4,7 @@ using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Modules.Appearance2Avatar.helper;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using System;
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@ -19,13 +20,12 @@ namespace OpenSim.Modules.Appearance2Avatar
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "Appearance2Avatar")]
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class Appearance2Avatar : INonSharedRegionModule
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public class Appearance2Avatar : INonSharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private IScriptModuleComms m_scriptModule = null;
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private Scene m_scene = null;
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public static Scene m_scene = null;
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public string Name
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{
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@ -68,6 +68,27 @@ namespace OpenSim.Modules.Appearance2Avatar
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}
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protected string LoadNotecard(UUID assetID)
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{
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if (assetID != UUID.Zero)
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{
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StringBuilder notecardData = new StringBuilder();
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for (int count = 0; count < NotecardCache.GetLines(assetID); count++)
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{
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string line = NotecardCache.GetLine(assetID, count) + "\n";
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// m_log.DebugFormat("[OSSL]: From notecard {0} loading line {1}", notecardNameOrUuid, line);
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notecardData.Append(line);
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}
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return notecardData.ToString();
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}
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return null;
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}
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[ScriptInvocation]
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public void osAppearance2Avatar(UUID hostID, UUID scriptID, String notecard, String targetAvatar)
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{
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@ -90,16 +111,14 @@ namespace OpenSim.Modules.Appearance2Avatar
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}
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m_log.Info("[" + Name + "] Info: Fetch asset data for notecard.");
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AssetBase asset = m_scene.AssetService.Get(notecardItem.AssetID.ToString());
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String asset = LoadNotecard(notecardItem.AssetID);
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if (asset != null)
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{
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m_log.Info("[" + Name + "] Info: Convert notecard to string.");
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String _appearanceNotecard = new ASCIIEncoding().GetString(asset.Data);
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m_log.Info(_appearanceNotecard);
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m_log.Info(asset);
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m_log.Info("[" + Name + "] Info: Deserialize notecard.");
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(_appearanceNotecard);
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(asset);
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AvatarAppearance appearance = new AvatarAppearance();
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appearance.Unpack(appearanceOsd);
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