remove and add to outfit folder
parent
d97aea9ac9
commit
df9c30b609
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@ -102,16 +102,46 @@ namespace OpenSim.Modules.Appearance2Avatar
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foreach (SceneObjectGroup _attachment in _allAttachments)
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m_scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, _attachment);
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//Remove current outfit from inventory
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InventoryFolderBase _outfitFolder = m_scene.InventoryService.GetFolderForType(sp.UUID, FolderType.CurrentOutfit);
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if(_outfitFolder != null)
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{
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InventoryCollection _outfitFolderContend = m_scene.InventoryService.GetFolderContent(sp.UUID, _outfitFolder.ID);
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List<UUID> _itemIDs = new List<UUID>();
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foreach (InventoryItemBase item in _outfitFolderContend.Items.ToArray())
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_itemIDs.Add(item.ID);
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m_scene.InventoryService.DeleteItems(sp.UUID, _itemIDs);
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}
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//Load Appearance
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m_log.Info(noteCardContend);
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m_log.Info("[" + Name + "] Info: Deserialize notecard.");
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(noteCardContend);
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AvatarAppearance _appearance = new AvatarAppearance(appearanceOsd);
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//Add Attachments
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m_scene.AvatarFactory.SetAppearance(sp, _appearance, WearableCacheItem.FromOSD(appearanceOsd, m_assetCache));
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m_scene.AvatarService.SetAppearance(sp.UUID, _appearance);
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//Add items to current outfit inventory
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if (_outfitFolder != null)
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{
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List<AvatarAttachment> _attachments = _appearance.GetAttachments();
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foreach(AvatarAttachment attachment in _attachments)
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{
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InventoryItemBase _item = new InventoryItemBase();
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_item.AssetID = attachment.AssetID;
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_item.AssetType = (int)AssetType.Object;
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_item.Name = "Unknown Attachment";
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_item.Owner = sp.UUID;
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_item.Folder = _outfitFolder.ID;
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m_scene.InventoryService.AddItem(_item);
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}
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}
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//Send Update
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m_log.Info("[" + Name + "] Info: Send update to all clients");
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foreach (ScenePresence presens in m_scene.GetScenePresences())
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