reverse highmap
parent
9e9f3dacba
commit
ed93951ab4
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@ -40,7 +40,7 @@ namespace OpenSim.Modules.PathFinding
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{
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{
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for (int Y = 0; Y < m_scene.RegionInfo.RegionSizeY; Y++)
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for (int Y = 0; Y < m_scene.RegionInfo.RegionSizeY; Y++)
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{
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{
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float baseheight = (float)m_scene.Heightmap[X, Y];
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float baseheight = (float)m_scene.Heightmap[(int)m_scene.RegionInfo.RegionSizeX - X, (int)m_scene.RegionInfo.RegionSizeY - Y];
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//Block the position then water is on this place.
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//Block the position then water is on this place.
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if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
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if (baseheight <= m_scene.RegionInfo.RegionSettings.WaterHeight)
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