use foreach to get textures
parent
3cae461bbf
commit
4f96158ac3
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@ -10,6 +10,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using static OpenMetaverse.Primitive;
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[assembly: Addin("TextureFetcher", "0.1")]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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@ -128,22 +129,18 @@ namespace OpenSim.Modules.TextureFetcher
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Primitive.TextureEntry textures = part.Shape.Textures;
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int allSides = part.GetNumberOfSides();
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for (uint i = 0; i <= allSides; i++)
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foreach(TextureEntryFace face in textures.FaceTextures)
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{
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m_log.Info("[" + Name + "] Get face " + i);
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if (textures.FaceTextures[i] != null)
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if(face != null)
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{
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if (textures.FaceTextures[i].TextureID != null)
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allTextures.Add(textures.FaceTextures[i].TextureID);
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if (face.TextureID != null)
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allTextures.Add(face.TextureID);
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if (textures.FaceTextures[i].MaterialID != null)
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allTextures.Add(textures.FaceTextures[i].MaterialID);
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if (face.MaterialID != null)
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allTextures.Add(face.MaterialID);
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}
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}
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if (part.Shape.SculptTexture != UUID.Zero)
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allTextures.Add(part.Shape.SculptTexture);
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//Convert texture uuid list to inventar items.
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foreach (UUID texture in allTextures)
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{
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