add error handling

master
Christopher 2020-06-28 13:59:38 +02:00
parent c35f8b3f1b
commit 61cb8c2e85
1 changed files with 48 additions and 42 deletions

View File

@ -107,6 +107,8 @@ namespace OpenSim.Modules.TextureFetcher
m_log.Info("[" + Name + "] Process part '" + part.Name + "'");
try
{
List<UUID> allTextures = new List<UUID>();
List<TaskInventoryItem> inventoryItems = new List<TaskInventoryItem>();
@ -141,7 +143,7 @@ namespace OpenSim.Modules.TextureFetcher
bool updateNeeded = false;
foreach (TaskInventoryItem item in inventoryItems)
{
if(!isAssetInInventory(part, item.AssetID))
if (!isAssetInInventory(part, item.AssetID))
{
updateNeeded = true;
part.Inventory.AddInventoryItem(item, false);
@ -149,11 +151,15 @@ namespace OpenSim.Modules.TextureFetcher
}
}
if(updateNeeded == true)
if (updateNeeded == true)
{
part.SendFullUpdateToAllClients();
}
}
catch(Exception _error)
{
m_log.Error("[" + Name + "] ERROR: " + _error.Message);
}
}
}
}