OpenSim.Modules.TextureFetcher/src/TextureFetcher.cs

296 lines
10 KiB
C#

using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using static OpenMetaverse.Primitive;
[assembly: Addin("TextureFetcher", "0.1")]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
namespace OpenSim.Modules.TextureFetcher
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RegionFullPerm")]
class TextureFetcher : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
Scene m_scene = null;
private IConfigSource m_config;
List<UUID> m_textureBlackList = new List<UUID>();
bool m_checkTexture = false;
List<String> m_defaultTexturs = new List<String>(new string[] { "89556747-24cb-43ed-920b-47caed15465f", "5748decc-f629-461c-9a36-a35a221fe21f", "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903", "8b5fec65-8d8d-9dc5-cda8-8fdf2716e361", "38b86f85-2575-52a9-a531-23108d8da837", "e97cf410-8e61-7005-ec06-629eba4cd1fb", "5a9f4a74-30f2-821c-b88d-70499d3e7183 ", "ae2de45c-d252-50b8-5c6e-19f39ce79317 ", "24daea5f-0539-cfcf-047f-fbc40b2786ba", "52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a", "43529ce8-7faa-ad92-165a-bc4078371687", "09aac1fb-6bce-0bee-7d44-caac6dbb6c63", "ff62763f-d60a-9855-890b-0c96f8f8cd98", "8e915e25-31d1-cc95-ae08-d58a47488251", "9742065b-19b5-297c-858a-29711d539043", "03642e83-2bd1-4eb9-34b4-4c47ed586d2d", "edd51b77-fc10-ce7a-4b3d-011dfc349e4f"});
private bool m_enable = false;
public string Name
{
get { return "TextureFetcher"; }
}
public void AddRegion(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
}
public void Close()
{
}
public void Initialise(IConfigSource source)
{
m_config = source;
if (m_config.Configs["Startup"] != null)
{
m_checkTexture = m_config.Configs["Startup"].GetBoolean("TextureFetcherCheckAssets", m_checkTexture);
m_enable = m_config.Configs["Startup"].GetBoolean("TextureFetcherEnable", m_enable);
}
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
m_scene = scene;
m_log.Info("[" + Name + "] Region '" + scene.Name + "' loaded.");
if (m_enable == false)
{
scene.EventManager.OnObjectAddedToScene += ClearObjekt;
scene.EventManager.OnSceneObjectLoaded += ClearObjekt;
scene.EventManager.OnIncomingSceneObject += ClearObjekt;
scene.EventManager.OnSceneObjectPartUpdated += ClearObjekt;
scene.EventManager.OnSceneObjectPartCopy += ClearObjekt;
return;
}
scene.EventManager.OnObjectAddedToScene += AddObject;
scene.EventManager.OnSceneObjectLoaded += AddObject;
scene.EventManager.OnIncomingSceneObject += AddObject;
scene.EventManager.OnSceneObjectPartUpdated += UpdateObject;
scene.EventManager.OnSceneObjectPartCopy += CopyObject;
}
private void ClearObjekt(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
removeTexturesToInventory(copy);
}
private void ClearObjekt(SceneObjectPart sop, bool full)
{
removeTexturesToInventory(sop);
}
private void ClearObjekt(SceneObjectGroup so)
{
foreach (SceneObjectPart _part in so.Parts)
removeTexturesToInventory(_part);
}
private void CopyObject(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
{
copyTexturesToInventory(copy);
}
private void UpdateObject(SceneObjectPart sop, bool full)
{
copyTexturesToInventory(sop);
}
private void AddObject(SceneObjectGroup obj)
{
foreach (SceneObjectPart _part in obj.Parts)
copyTexturesToInventory(_part);
}
private bool inventoryContainsScripts(SceneObjectPart part)
{
foreach (TaskInventoryItem item in part.ParentGroup.RootPart.Inventory.GetInventoryItems())
if (item.InvType == 10)
{
AssetBase assetData = m_scene.AssetService.Get(item.AssetID.ToString());
if(assetData != null)
{
String script = new ASCIIEncoding().GetString(assetData.Data).ToUpper();
if (script.Contains("INVENTORY_TEXTURE"))
return true;
if (script.Contains("INVENTORY_ALL"))
return true;
}
else
{
return true;
}
}
return false;
}
private bool isAssetInInventory(SceneObjectPart part, UUID assetID)
{
List<TaskInventoryItem> inventarContend = part.ParentGroup.RootPart.Inventory.GetInventoryItems();
foreach (TaskInventoryItem item in inventarContend)
if (item.AssetID == assetID)
return true;
return false;
}
private void removeTexturesToInventory(SceneObjectPart part)
{
if (m_enable == true)
return;
if (m_scene.LoginsEnabled == true)
return;
if (inventoryContainsScripts(part.ParentGroup.RootPart))
return;
try
{
foreach (TaskInventoryItem item in part.ParentGroup.RootPart.Inventory.GetInventoryItems())
{
if(item.Type == (int)InventoryType.Texture)
{
if(item.Description == "This item was automatically generated by the texture fetcher module.")
part.ParentGroup.RootPart.Inventory.RemoveInventoryItem(item.ItemID);
}
}
}
catch (Exception _error)
{
m_log.Error("[" + Name + "] ERROR: " + _error.Message);
}
}
private void copyTexturesToInventory(SceneObjectPart part)
{
if (m_enable == false)
return;
if (m_scene.LoginsEnabled == false)
return;
if (part.ParentGroup.RootPart.ClickAction == 2)
return;
if ((part.ParentGroup.RootPart.GetEffectiveObjectFlags() & (uint)PrimFlags.ObjectCopy) != 0)
return;
//if ((setPermissionMask & (uint)PermissionMask.Copy) != 0)
//return;
if (inventoryContainsScripts(part.ParentGroup.RootPart))
return;
try
{
List<UUID> allTextures = new List<UUID>();
List<TaskInventoryItem> inventoryItems = new List<TaskInventoryItem>();
//Get all Textures from the scene object
Primitive.TextureEntry textures = part.Shape.Textures;
int allSides = part.GetNumberOfSides();
for(uint i = 0; i < allSides; i++)
{
TextureEntryFace face = textures.GetFace(i);
if(!m_textureBlackList.Contains(face.TextureID) && !m_defaultTexturs.Contains(face.TextureID.ToString()))
allTextures.Add(face.TextureID);
if (m_textureBlackList.Contains(face.TextureID))
face.TextureID = UUID.Parse("89556747-24cb-43ed-920b-47caed15465f");
}
//Remove not existing textures
if(m_checkTexture == true)
{
String[] _assetIDs = new string[allTextures.Count];
for (int i = 0; i < allTextures.Count; i++)
_assetIDs[i] = allTextures[i].ToString();
bool[] existing = m_scene.AssetService.AssetsExist(_assetIDs);
for (int i = 0; i < existing.Length; i++)
if (existing[i] == false)
{
m_textureBlackList.Add(allTextures[i]);
allTextures[i] = UUID.Zero;
}
}
//Convert texture uuid list to inventar items.
foreach (UUID texture in allTextures)
{
if (texture != UUID.Zero)
{
String partname = part.Name.Trim();
if (partname == "")
partname = "tf";
TaskInventoryItem item = new TaskInventoryItem();
item.AssetID = texture;
item.ItemID = UUID.Random();
item.OwnerID = part.OwnerID;
item.CurrentPermissions = 581639;
item.Name = partname + " - Texture";
item.Description = "This item was automatically generated by the texture fetcher module.";
item.OwnerID = part.OwnerID;
item.CreatorID = part.OwnerID;
item.LastOwnerID = part.OwnerID;
inventoryItems.Add(item);
}
}
//Check if the item is allready in the inventory and then add it.
bool updateNeeded = false;
foreach (TaskInventoryItem item in inventoryItems)
{
if (!isAssetInInventory(part, item.AssetID))
{
updateNeeded = true;
part.ParentGroup.RootPart.Inventory.AddInventoryItem(item, false);
}
}
if (updateNeeded == true)
{
//part.SendFullUpdateToAllClients();
}
}
catch(Exception _error)
{
m_log.Error("[" + Name + "] ERROR: " + _error.Message);
}
}
}
}