add some more config options

master
Unknown 2017-10-14 22:51:24 +02:00
parent 4d8aa26574
commit 0967dd2660
1 changed files with 53 additions and 6 deletions

View File

@ -82,7 +82,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private String m_cacheDirectory = "";
private bool m_Enabled = false;
// private Bitmap lastImage = null;
private bool m_enable_date = false;
private bool m_enable_regionName = false;
private bool m_enable_regionPosition = false;
private bool m_enable_refreshEveryMonth = false;
// private Bitmap lastImage = null;
private DateTime lastImageTime = DateTime.MinValue;
#region Region Module interface
@ -112,6 +117,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_cacheDirectory
= Util.GetConfigVarFromSections<string>(m_config, "CacheDirectory", configSections, System.IO.Path.Combine(new DirectoryInfo(".").FullName, "MapImageCache"));
m_enable_date = Util.GetConfigVarFromSections<bool>(m_config, "enableDate", configSections, false);
m_enable_regionName = Util.GetConfigVarFromSections<bool>(m_config, "enableName", configSections, false);
m_enable_regionPosition = Util.GetConfigVarFromSections<bool>(m_config, "enablePosition", configSections, false);
m_enable_refreshEveryMonth = Util.GetConfigVarFromSections<bool>(m_config, "RefreshEveryMonth", configSections, true);
if (!Directory.Exists(m_cacheDirectory))
Directory.CreateDirectory(m_cacheDirectory);
}
@ -185,18 +196,45 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
private void writeDateOnMap(ref Bitmap _map)
{
RectangleF rectf = new RectangleF(5, 5, 200, 25);
RectangleF rectf = new RectangleF(2, 1, 200, 25);
Graphics g = Graphics.FromImage(_map);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 12), Brushes.White, rectf);
g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 8), Brushes.White, rectf);
g.Flush();
}
private void writeNameOnMap(ref Bitmap _map)
{
RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25);
Graphics g = Graphics.FromImage(_map);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.DrawString(m_scene.Name, new Font("Arial", 8), Brushes.White, rectf);
g.Flush();
}
private void writePositionOnMap(ref Bitmap _map)
{
RectangleF rectf = new RectangleF(m_scene.RegionInfo.RegionSizeY - 75, m_scene.RegionInfo.RegionSizeX - 15, 80, 25);
Graphics g = Graphics.FromImage(_map);
g.SmoothingMode = SmoothingMode.AntiAlias;
g.InterpolationMode = InterpolationMode.HighQualityBicubic;
g.PixelOffsetMode = PixelOffsetMode.HighQuality;
g.DrawString("<" + m_scene.RegionInfo.RegionLocX + " " + m_scene.RegionInfo.RegionLocY + ">", new Font("Arial", 8), Brushes.White, rectf);
g.Flush();
}
public Bitmap CreateMapTile()
{
if ((File.GetCreationTime(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")).Month != DateTime.Now.Month) && m_enable_refreshEveryMonth == true)
File.Delete(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
if(File.Exists(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")))
{
return new Bitmap(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
@ -226,10 +264,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
(float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY);
Bitmap tile = CreateMapTile(viewport, false);
writeDateOnMap(ref tile);
if (m_enable_date)
writeDateOnMap(ref tile);
if (m_enable_regionName)
writeNameOnMap(ref tile);
if (m_enable_regionPosition)
writePositionOnMap(ref tile);
tile.Save(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
m_primMesher = null;
return tile;
/*
lastImage = tile;
lastImageTime = DateTime.Now;
@ -453,8 +501,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
);
}
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
bool useTextures)
private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim, bool useTextures)
{
const float MIN_SIZE_SQUARE = 4f;