add some more config options
parent
4d8aa26574
commit
0967dd2660
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@ -82,7 +82,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private String m_cacheDirectory = "";
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private bool m_Enabled = false;
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// private Bitmap lastImage = null;
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private bool m_enable_date = false;
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private bool m_enable_regionName = false;
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private bool m_enable_regionPosition = false;
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private bool m_enable_refreshEveryMonth = false;
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// private Bitmap lastImage = null;
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private DateTime lastImageTime = DateTime.MinValue;
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#region Region Module interface
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@ -112,6 +117,12 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_cacheDirectory
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= Util.GetConfigVarFromSections<string>(m_config, "CacheDirectory", configSections, System.IO.Path.Combine(new DirectoryInfo(".").FullName, "MapImageCache"));
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m_enable_date = Util.GetConfigVarFromSections<bool>(m_config, "enableDate", configSections, false);
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m_enable_regionName = Util.GetConfigVarFromSections<bool>(m_config, "enableName", configSections, false);
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m_enable_regionPosition = Util.GetConfigVarFromSections<bool>(m_config, "enablePosition", configSections, false);
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m_enable_refreshEveryMonth = Util.GetConfigVarFromSections<bool>(m_config, "RefreshEveryMonth", configSections, true);
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if (!Directory.Exists(m_cacheDirectory))
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Directory.CreateDirectory(m_cacheDirectory);
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}
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@ -185,18 +196,45 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private void writeDateOnMap(ref Bitmap _map)
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{
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RectangleF rectf = new RectangleF(5, 5, 200, 25);
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RectangleF rectf = new RectangleF(2, 1, 200, 25);
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Graphics g = Graphics.FromImage(_map);
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 12), Brushes.White, rectf);
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g.DrawString(unixTimeToDateString(getCurrentUnixTime()), new Font("Arial", 8), Brushes.White, rectf);
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g.Flush();
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}
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private void writeNameOnMap(ref Bitmap _map)
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{
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RectangleF rectf = new RectangleF(2, m_scene.RegionInfo.RegionSizeX - 15, 200, 25);
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Graphics g = Graphics.FromImage(_map);
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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g.DrawString(m_scene.Name, new Font("Arial", 8), Brushes.White, rectf);
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g.Flush();
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}
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private void writePositionOnMap(ref Bitmap _map)
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{
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RectangleF rectf = new RectangleF(m_scene.RegionInfo.RegionSizeY - 75, m_scene.RegionInfo.RegionSizeX - 15, 80, 25);
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Graphics g = Graphics.FromImage(_map);
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g.SmoothingMode = SmoothingMode.AntiAlias;
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g.InterpolationMode = InterpolationMode.HighQualityBicubic;
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g.PixelOffsetMode = PixelOffsetMode.HighQuality;
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g.DrawString("<" + m_scene.RegionInfo.RegionLocX + " " + m_scene.RegionInfo.RegionLocY + ">", new Font("Arial", 8), Brushes.White, rectf);
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g.Flush();
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}
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public Bitmap CreateMapTile()
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{
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if ((File.GetCreationTime(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")).Month != DateTime.Now.Month) && m_enable_refreshEveryMonth == true)
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File.Delete(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
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if(File.Exists(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp")))
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{
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return new Bitmap(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
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@ -226,10 +264,20 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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(float)m_scene.RegionInfo.RegionSizeX, (float)m_scene.RegionInfo.RegionSizeY);
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Bitmap tile = CreateMapTile(viewport, false);
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if (m_enable_date)
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writeDateOnMap(ref tile);
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if (m_enable_regionName)
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writeNameOnMap(ref tile);
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if (m_enable_regionPosition)
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writePositionOnMap(ref tile);
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tile.Save(System.IO.Path.Combine(m_cacheDirectory, m_scene.RegionInfo.RegionID + ".bmp"));
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m_primMesher = null;
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return tile;
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/*
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lastImage = tile;
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lastImageTime = DateTime.Now;
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@ -453,8 +501,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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);
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}
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private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim,
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bool useTextures)
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private void CreatePrim(WarpRenderer renderer, SceneObjectPart prim, bool useTextures)
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{
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const float MIN_SIZE_SQUARE = 4f;
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