using System; using LuaState = KeraLua.Lua; namespace NLua { class ClassGenerator { private readonly ObjectTranslator _translator; private readonly Type _klass; public ClassGenerator(ObjectTranslator objTranslator, Type typeClass) { _translator = objTranslator; _klass = typeClass; } public object ExtractGenerated(LuaState luaState, int stackPos) { return CodeGeneration.Instance.GetClassInstance(_klass, _translator.GetTable(luaState, stackPos)); } } }