using System; namespace NLua.Method { public class LuaClassHelper { /* * Gets the function called name from the provided table, * returning null if it does not exist */ public static LuaFunction GetTableFunction(LuaTable luaTable, string name) { if (luaTable == null) return null; var funcObj = luaTable.RawGet(name) as LuaFunction; if (funcObj != null) return funcObj; return null; } /* * Calls the provided function with the provided parameters */ public static object CallFunction(LuaFunction function, object[] args, Type[] returnTypes, object[] inArgs, int[] outArgs) { // args is the return array of arguments, inArgs is the actual array // of arguments passed to the function (with in parameters only), outArgs // has the positions of out parameters object returnValue; int iRefArgs; object[] returnValues = function.Call(inArgs, returnTypes); if (returnTypes[0] == typeof(void)) { returnValue = null; iRefArgs = 0; } else { returnValue = returnValues[0]; iRefArgs = 1; } for (int i = 0; i < outArgs.Length; i++) { args[outArgs[i]] = returnValues[iRefArgs]; iRefArgs++; } return returnValue; } } }