OpenSim.Region.ScriptEngine.../src/LUA/GenerateEventAssembly/CodeGeneration.cs

753 lines
30 KiB
C#

using System;
using System.Threading;
using System.Reflection;
using System.Reflection.Emit;
using System.Collections.Generic;
using NLua.Method;
namespace NLua
{
class CodeGeneration
{
private readonly Dictionary<Type, LuaClassType> _classCollection = new Dictionary<Type, LuaClassType>();
private readonly Dictionary<Type, Type> _delegateCollection = new Dictionary<Type, Type>();
#if !NETSTANDARD && !WINDOWS_UWP
private Dictionary<Type, Type> eventHandlerCollection = new Dictionary<Type, Type>();
private Type eventHandlerParent = typeof(LuaEventHandler);
private Type delegateParent = typeof(LuaDelegate);
private Type classHelper = typeof(LuaClassHelper);
private AssemblyBuilder newAssembly;
private ModuleBuilder newModule;
private int luaClassNumber = 1;
#endif
static CodeGeneration()
{
}
private CodeGeneration()
{
// Create an assembly name
var assemblyName = new AssemblyName();
assemblyName.Name = "NLua_generatedcode";
// Create a new assembly with one module.
#if NETCOREAPP
newAssembly = AssemblyBuilder.DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
newModule = newAssembly.DefineDynamicModule("NLua_generatedcode");
#elif !NETSTANDARD && !WINDOWS_UWP
newAssembly = Thread.GetDomain().DefineDynamicAssembly(assemblyName, AssemblyBuilderAccess.Run);
newModule = newAssembly.DefineDynamicModule("NLua_generatedcode");
#endif
}
/*
* Singleton instance of the class
*/
public static CodeGeneration Instance { get; } = new CodeGeneration();
/*
* Generates an event handler that calls a Lua function
*/
private Type GenerateEvent(Type eventHandlerType)
{
#if NETSTANDARD || WINDOWS_UWP
throw new NotImplementedException(" Emit not available on .NET Standard ");
#else
string typeName;
lock (this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
// Define a public class in the assembly, called typeName
var myType = newModule.DefineType(typeName, TypeAttributes.Public, eventHandlerParent);
// Defines the handler method. Its signature is void(object, <subclassofEventArgs>)
var paramTypes = new Type[2];
paramTypes[0] = typeof(object);
paramTypes[1] = eventHandlerType;
var returnType = typeof(void);
var handleMethod = myType.DefineMethod("HandleEvent", MethodAttributes.Public | MethodAttributes.HideBySig, returnType, paramTypes);
// Emits the IL for the method. It loads the arguments
// and calls the handleEvent method of the base class
ILGenerator generator = handleMethod.GetILGenerator();
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Ldarg_2);
var miGenericEventHandler = eventHandlerParent.GetMethod("HandleEvent");
generator.Emit(OpCodes.Call, miGenericEventHandler);
// returns
generator.Emit(OpCodes.Ret);
// creates the new type
return myType.CreateType();
#endif
}
/*
* Generates a type that can be used for instantiating a delegate
* of the provided type, given a Lua function.
*/
private Type GenerateDelegate(Type delegateType)
{
#if NETSTANDARD || WINDOWS_UWP
throw new NotImplementedException("GenerateDelegate is not available on Windows Store, please register your LuaDelegate type with Lua.RegisterLuaDelegateType( yourDelegate, theLuaDelegateHandler) ");
#else
string typeName;
lock (this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
// Define a public class in the assembly, called typeName
var myType = newModule.DefineType(typeName, TypeAttributes.Public, delegateParent);
// Defines the delegate method with the same signature as the
// Invoke method of delegateType
var invokeMethod = delegateType.GetMethod("Invoke");
var paramInfo = invokeMethod.GetParameters();
var paramTypes = new Type[paramInfo.Length];
var returnType = invokeMethod.ReturnType;
// Counts out and ref params, for use later
int nOutParams = 0;
int nOutAndRefParams = 0;
for (int i = 0; i < paramTypes.Length; i++)
{
paramTypes[i] = paramInfo[i].ParameterType;
if ((!paramInfo[i].IsIn) && paramInfo[i].IsOut)
nOutParams++;
if (paramTypes[i].IsByRef)
nOutAndRefParams++;
}
int[] refArgs = new int[nOutAndRefParams];
var delegateMethod = myType.DefineMethod("CallFunction", invokeMethod.Attributes, returnType, paramTypes);
// Generates the IL for the method
ILGenerator generator = delegateMethod.GetILGenerator();
generator.DeclareLocal(typeof(object[])); // original arguments
generator.DeclareLocal(typeof(object[])); // with out-only arguments removed
generator.DeclareLocal(typeof(int[])); // indexes of out and ref arguments
if (!(returnType == typeof(void))) // return value
generator.DeclareLocal(returnType);
else
generator.DeclareLocal(typeof(object));
// Initializes local variables
generator.Emit(OpCodes.Ldc_I4, paramTypes.Length);
generator.Emit(OpCodes.Newarr, typeof(object));
generator.Emit(OpCodes.Stloc_0);
generator.Emit(OpCodes.Ldc_I4, paramTypes.Length - nOutParams);
generator.Emit(OpCodes.Newarr, typeof(object));
generator.Emit(OpCodes.Stloc_1);
generator.Emit(OpCodes.Ldc_I4, nOutAndRefParams);
generator.Emit(OpCodes.Newarr, typeof(int));
generator.Emit(OpCodes.Stloc_2);
// Stores the arguments in the local variables
for (int iArgs = 0, iInArgs = 0, iOutArgs = 0; iArgs < paramTypes.Length; iArgs++)
{
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4, iArgs);
generator.Emit(OpCodes.Ldarg, iArgs + 1);
if (paramTypes[iArgs].IsByRef)
{
if (paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj, paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box, paramTypes[iArgs].GetElementType());
}
else
generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if (paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box, paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
if (paramTypes[iArgs].IsByRef)
{
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Ldc_I4, iOutArgs);
generator.Emit(OpCodes.Ldc_I4, iArgs);
generator.Emit(OpCodes.Stelem_I4);
refArgs[iOutArgs] = iArgs;
iOutArgs++;
}
if (paramInfo[iArgs].IsIn || (!paramInfo[iArgs].IsOut))
{
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4, iInArgs);
generator.Emit(OpCodes.Ldarg, iArgs + 1);
if (paramTypes[iArgs].IsByRef)
{
if (paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj, paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box, paramTypes[iArgs].GetElementType());
}
else
generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if (paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box, paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
iInArgs++;
}
}
// Calls the callFunction method of the base class
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldloc_2);
var miGenericEventHandler = delegateParent.GetMethod("CallFunction");
generator.Emit(OpCodes.Call, miGenericEventHandler);
// Stores return value
if (returnType == typeof(void))
{
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ldnull);
}
else if (returnType.IsValueType)
{
generator.Emit(OpCodes.Unbox, returnType);
generator.Emit(OpCodes.Ldobj, returnType);
}
else
generator.Emit(OpCodes.Castclass, returnType);
generator.Emit(OpCodes.Stloc_3);
// Stores new value of out and ref params
for (int i = 0; i < refArgs.Length; i++)
{
generator.Emit(OpCodes.Ldarg, refArgs[i] + 1);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4, refArgs[i]);
generator.Emit(OpCodes.Ldelem_Ref);
if (paramTypes[refArgs[i]].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Unbox, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Ldobj, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stobj, paramTypes[refArgs[i]].GetElementType());
}
else
{
generator.Emit(OpCodes.Castclass, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stind_Ref);
}
}
// Returns
if (!(returnType == typeof(void)))
generator.Emit(OpCodes.Ldloc_3);
generator.Emit(OpCodes.Ret);
return myType.CreateType(); // creates the new type
#endif
}
void GetReturnTypesFromClass(Type klass, out Type[][] returnTypes)
{
var classMethods = klass.GetMethods();
returnTypes = new Type[classMethods.Length][];
int i = 0;
foreach (var method in classMethods)
{
if (klass.IsInterface)
{
GetReturnTypesFromMethod(method, out returnTypes[i]);
i++;
}
else if (!method.IsPrivate && !method.IsFinal && method.IsVirtual)
{
GetReturnTypesFromMethod(method, out returnTypes[i]);
i++;
}
}
}
/*
* Generates an implementation of klass, if it is an interface, or
* a subclass of klass that delegates its virtual methods to a Lua table.
*/
public void GenerateClass(Type klass, out Type newType, out Type[][] returnTypes)
{
#if NETSTANDARD || WINDOWS_UWP
throw new NotImplementedException (" Emit not available on .NET Standard ");
#else
string typeName;
lock (this)
{
typeName = "LuaGeneratedClass" + luaClassNumber;
luaClassNumber++;
}
TypeBuilder myType;
// Define a public class in the assembly, called typeName
if (klass.IsInterface)
myType = newModule.DefineType(typeName, TypeAttributes.Public, typeof(object), new Type[] {
klass,
typeof(ILuaGeneratedType)
});
else
myType = newModule.DefineType(typeName, TypeAttributes.Public, klass, new Type[] { typeof(ILuaGeneratedType) });
// Field that stores the Lua table
var luaTableField = myType.DefineField("__luaInterface_luaTable", typeof(LuaTable), FieldAttributes.Public);
// Field that stores the return types array
var returnTypesField = myType.DefineField("__luaInterface_returnTypes", typeof(Type[][]), FieldAttributes.Public);
// Generates the constructor for the new type, it takes a Lua table and an array
// of return types and stores them in the respective fields
var constructor = myType.DefineConstructor(MethodAttributes.Public, CallingConventions.Standard, new Type[] {
typeof(LuaTable),
typeof(Type[][])
});
ILGenerator generator = constructor.GetILGenerator();
generator.Emit(OpCodes.Ldarg_0);
if (klass.IsInterface)
generator.Emit(OpCodes.Call, typeof(object).GetConstructor(Type.EmptyTypes));
else
generator.Emit(OpCodes.Call, klass.GetConstructor(Type.EmptyTypes));
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_1);
generator.Emit(OpCodes.Stfld, luaTableField);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldarg_2);
generator.Emit(OpCodes.Stfld, returnTypesField);
generator.Emit(OpCodes.Ret);
// Generates overriden versions of the klass' public virtual methods
var classMethods = klass.GetMethods();
returnTypes = new Type[classMethods.Length][];
int i = 0;
foreach (var method in classMethods)
{
if (klass.IsInterface)
{
GenerateMethod(myType, method, MethodAttributes.HideBySig | MethodAttributes.Virtual | MethodAttributes.NewSlot,
i, luaTableField, returnTypesField, false, out returnTypes[i]);
i++;
}
else
{
if (!method.IsPrivate && !method.IsFinal && method.IsVirtual)
{
GenerateMethod(myType, method, (method.Attributes | MethodAttributes.NewSlot) ^ MethodAttributes.NewSlot, i,
luaTableField, returnTypesField, true, out returnTypes[i]);
i++;
}
}
}
// Generates an implementation of the luaInterfaceGetLuaTable method
var returnTableMethod = myType.DefineMethod("LuaInterfaceGetLuaTable",
MethodAttributes.Public | MethodAttributes.HideBySig | MethodAttributes.Virtual, typeof(LuaTable), new Type[0]);
myType.DefineMethodOverride(returnTableMethod, typeof(ILuaGeneratedType).GetMethod("LuaInterfaceGetLuaTable"));
generator = returnTableMethod.GetILGenerator();
generator.Emit(OpCodes.Ldfld, luaTableField);
generator.Emit(OpCodes.Ret);
newType = myType.CreateType(); // Creates the type
#endif
}
void GetReturnTypesFromMethod(MethodInfo method, out Type[] returnTypes)
{
var paramInfo = method.GetParameters();
var paramTypes = new Type[paramInfo.Length];
var returnTypesList = new List<Type>();
// Counts out and ref parameters, for later use,
// and creates the list of return types
int nOutParams = 0;
int nOutAndRefParams = 0;
var returnType = method.ReturnType;
returnTypesList.Add(returnType);
for (int i = 0; i < paramTypes.Length; i++)
{
paramTypes[i] = paramInfo[i].ParameterType;
if (!paramInfo[i].IsIn && paramInfo[i].IsOut)
{
nOutParams++;
}
if (paramTypes[i].IsByRef)
{
returnTypesList.Add(paramTypes[i].GetElementType());
nOutAndRefParams++;
}
}
returnTypes = returnTypesList.ToArray();
}
#if !NETSTANDARD && !WINDOWS_UWP
/*
* Generates an overriden implementation of method inside myType that delegates
* to a function in a Lua table with the same name, if the function exists. If it
* doesn't the method calls the base method (or does nothing, in case of interface
* implementations).
*/
private void GenerateMethod(TypeBuilder myType, MethodInfo method, MethodAttributes attributes, int methodIndex,
FieldInfo luaTableField, FieldInfo returnTypesField, bool generateBase, out Type[] returnTypes)
{
var paramInfo = method.GetParameters();
var paramTypes = new Type[paramInfo.Length];
var returnTypesList = new List<Type>();
// Counts out and ref parameters, for later use,
// and creates the list of return types
int nOutParams = 0;
int nOutAndRefParams = 0;
var returnType = method.ReturnType;
returnTypesList.Add(returnType);
for (int i = 0; i < paramTypes.Length; i++)
{
paramTypes[i] = paramInfo[i].ParameterType;
if (!paramInfo[i].IsIn && paramInfo[i].IsOut)
nOutParams++;
if (paramTypes[i].IsByRef)
{
returnTypesList.Add(paramTypes[i].GetElementType());
nOutAndRefParams++;
}
}
int[] refArgs = new int[nOutAndRefParams];
returnTypes = returnTypesList.ToArray();
// Generates a version of the method that calls the base implementation
// directly, for use by the base field of the table
if (generateBase)
{
var baseMethod = myType.DefineMethod("__luaInterface_base_" + method.Name,
MethodAttributes.Private | MethodAttributes.NewSlot | MethodAttributes.HideBySig,
returnType, paramTypes);
ILGenerator generatorBase = baseMethod.GetILGenerator();
generatorBase.Emit(OpCodes.Ldarg_0);
for (int i = 0; i < paramTypes.Length; i++)
generatorBase.Emit(OpCodes.Ldarg, i + 1);
generatorBase.Emit(OpCodes.Call, method);
if (returnType == typeof(void))
generatorBase.Emit(OpCodes.Pop);
generatorBase.Emit(OpCodes.Ret);
}
// Defines the method
var methodImpl = myType.DefineMethod(method.Name, attributes, returnType, paramTypes);
// If it's an implementation of an interface tells what method it
// is overriding
if (myType.BaseType.Equals(typeof(object)))
myType.DefineMethodOverride(methodImpl, method);
ILGenerator generator = methodImpl.GetILGenerator();
generator.DeclareLocal(typeof(object[])); // original arguments
generator.DeclareLocal(typeof(object[])); // with out-only arguments removed
generator.DeclareLocal(typeof(int[])); // indexes of out and ref arguments
if (!(returnType == typeof(void))) // return value
generator.DeclareLocal(returnType);
else
generator.DeclareLocal(typeof(object));
// Initializes local variables
generator.Emit(OpCodes.Ldc_I4, paramTypes.Length);
generator.Emit(OpCodes.Newarr, typeof(object));
generator.Emit(OpCodes.Stloc_0);
generator.Emit(OpCodes.Ldc_I4, paramTypes.Length - nOutParams + 1);
generator.Emit(OpCodes.Newarr, typeof(object));
generator.Emit(OpCodes.Stloc_1);
generator.Emit(OpCodes.Ldc_I4, nOutAndRefParams);
generator.Emit(OpCodes.Newarr, typeof(int));
generator.Emit(OpCodes.Stloc_2);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4_0);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld, luaTableField);
generator.Emit(OpCodes.Stelem_Ref);
// Stores the arguments into the local variables, as needed
for (int iArgs = 0, iInArgs = 1, iOutArgs = 0; iArgs < paramTypes.Length; iArgs++)
{
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4, iArgs);
generator.Emit(OpCodes.Ldarg, iArgs + 1);
if (paramTypes[iArgs].IsByRef)
{
if (paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj, paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box, paramTypes[iArgs].GetElementType());
}
else
generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if (paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box, paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
if (paramTypes[iArgs].IsByRef)
{
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Ldc_I4, iOutArgs);
generator.Emit(OpCodes.Ldc_I4, iArgs);
generator.Emit(OpCodes.Stelem_I4);
refArgs[iOutArgs] = iArgs;
iOutArgs++;
}
if (paramInfo[iArgs].IsIn || (!paramInfo[iArgs].IsOut))
{
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldc_I4, iInArgs);
generator.Emit(OpCodes.Ldarg, iArgs + 1);
if (paramTypes[iArgs].IsByRef)
{
if (paramTypes[iArgs].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Ldobj, paramTypes[iArgs].GetElementType());
generator.Emit(OpCodes.Box, paramTypes[iArgs].GetElementType());
}
else
generator.Emit(OpCodes.Ldind_Ref);
}
else
{
if (paramTypes[iArgs].IsValueType)
generator.Emit(OpCodes.Box, paramTypes[iArgs]);
}
generator.Emit(OpCodes.Stelem_Ref);
iInArgs++;
}
}
// Gets the function the method will delegate to by calling
// the getTableFunction method of class LuaClassHelper
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld, luaTableField);
generator.Emit(OpCodes.Ldstr, method.Name);
generator.Emit(OpCodes.Call, classHelper.GetMethod("GetTableFunction"));
var lab1 = generator.DefineLabel();
generator.Emit(OpCodes.Dup);
generator.Emit(OpCodes.Brtrue_S, lab1);
// Function does not exist, call base method
generator.Emit(OpCodes.Pop);
if (!method.IsAbstract)
{
generator.Emit(OpCodes.Ldarg_0);
for (int i = 0; i < paramTypes.Length; i++)
generator.Emit(OpCodes.Ldarg, i + 1);
generator.Emit(OpCodes.Call, method);
if (returnType == typeof(void))
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ret);
generator.Emit(OpCodes.Ldnull);
}
else
generator.Emit(OpCodes.Ldnull);
var lab2 = generator.DefineLabel();
generator.Emit(OpCodes.Br_S, lab2);
generator.MarkLabel(lab1);
// Function exists, call using method callFunction of LuaClassHelper
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldarg_0);
generator.Emit(OpCodes.Ldfld, returnTypesField);
generator.Emit(OpCodes.Ldc_I4, methodIndex);
generator.Emit(OpCodes.Ldelem_Ref);
generator.Emit(OpCodes.Ldloc_1);
generator.Emit(OpCodes.Ldloc_2);
generator.Emit(OpCodes.Call, classHelper.GetMethod("CallFunction"));
generator.MarkLabel(lab2);
// Stores the function return value
if (returnType == typeof(void))
{
generator.Emit(OpCodes.Pop);
generator.Emit(OpCodes.Ldnull);
}
else if (returnType.IsValueType)
{
generator.Emit(OpCodes.Unbox, returnType);
generator.Emit(OpCodes.Ldobj, returnType);
}
else
generator.Emit(OpCodes.Castclass, returnType);
generator.Emit(OpCodes.Stloc_3);
// Sets return values of out and ref parameters
for (int i = 0; i < refArgs.Length; i++)
{
generator.Emit(OpCodes.Ldarg, refArgs[i] + 1);
generator.Emit(OpCodes.Ldloc_0);
generator.Emit(OpCodes.Ldc_I4, refArgs[i]);
generator.Emit(OpCodes.Ldelem_Ref);
if (paramTypes[refArgs[i]].GetElementType().IsValueType)
{
generator.Emit(OpCodes.Unbox, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Ldobj, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stobj, paramTypes[refArgs[i]].GetElementType());
}
else
{
generator.Emit(OpCodes.Castclass, paramTypes[refArgs[i]].GetElementType());
generator.Emit(OpCodes.Stind_Ref);
}
}
// Returns
if (!(returnType == typeof(void)))
generator.Emit(OpCodes.Ldloc_3);
generator.Emit(OpCodes.Ret);
}
#endif
/*
* Gets an event handler for the event type that delegates to the eventHandler Lua function.
* Caches the generated type.
*/
public LuaEventHandler GetEvent(Type eventHandlerType, LuaFunction eventHandler)
{
#if NETSTANDARD || WINDOWS_UWP
throw new NotImplementedException (" Emit not available on .NET Standard ");
#else
Type eventConsumerType;
if (eventHandlerCollection.ContainsKey(eventHandlerType))
eventConsumerType = eventHandlerCollection[eventHandlerType];
else
{
eventConsumerType = GenerateEvent(eventHandlerType);
eventHandlerCollection[eventHandlerType] = eventConsumerType;
}
var luaEventHandler = (LuaEventHandler)Activator.CreateInstance(eventConsumerType);
luaEventHandler.Handler = eventHandler;
return luaEventHandler;
#endif
}
public void RegisterLuaDelegateType(Type delegateType, Type luaDelegateType)
{
_delegateCollection[delegateType] = luaDelegateType;
}
public void RegisterLuaClassType(Type klass, Type luaClass)
{
var luaClassType = new LuaClassType();
luaClassType.klass = luaClass;
GetReturnTypesFromClass(klass, out luaClassType.returnTypes);
_classCollection[klass] = luaClassType;
}
/*
* Gets a delegate with delegateType that calls the luaFunc Lua function
* Caches the generated type.
*/
public Delegate GetDelegate(Type delegateType, LuaFunction luaFunc)
{
var returnTypes = new List<Type>();
Type luaDelegateType;
if (_delegateCollection.ContainsKey(delegateType))
{
luaDelegateType = _delegateCollection[delegateType];
}
else
{
luaDelegateType = GenerateDelegate(delegateType);
_delegateCollection[delegateType] = luaDelegateType;
}
var methodInfo = delegateType.GetMethod("Invoke");
returnTypes.Add(methodInfo.ReturnType);
foreach (ParameterInfo paramInfo in methodInfo.GetParameters())
{
if (paramInfo.ParameterType.IsByRef)
returnTypes.Add(paramInfo.ParameterType);
}
var luaDelegate = (LuaDelegate)Activator.CreateInstance(luaDelegateType);
luaDelegate.Function = luaFunc;
luaDelegate.ReturnTypes = returnTypes.ToArray();
return Delegate.CreateDelegate(delegateType, luaDelegate, "CallFunction");
}
/*
* Gets an instance of an implementation of the klass interface or
* subclass of klass that delegates public virtual methods to the
* luaTable table.
* Caches the generated type.
*/
public object GetClassInstance(Type klass, LuaTable luaTable)
{
LuaClassType luaClassType;
if (_classCollection.ContainsKey(klass))
luaClassType = _classCollection[klass];
else
{
luaClassType = new LuaClassType();
GenerateClass(klass, out luaClassType.klass, out luaClassType.returnTypes);
_classCollection[klass] = luaClassType;
}
return Activator.CreateInstance(luaClassType.klass, new object[] {
luaTable,
luaClassType.returnTypes
});
}
}
}