OpenSim.Region.ScriptEngine.../src/LUA/GenerateEventAssembly/DelegateGenerator.cs

22 lines
590 B
C#

using System;
using LuaState = KeraLua.Lua;
namespace NLua
{
class DelegateGenerator
{
private readonly ObjectTranslator _translator;
private readonly Type _delegateType;
public DelegateGenerator(ObjectTranslator objectTranslator, Type type)
{
_translator = objectTranslator;
_delegateType = type;
}
public object ExtractGenerated(LuaState luaState, int stackPos)
{
return CodeGeneration.Instance.GetDelegate(_delegateType, _translator.GetFunction(luaState, stackPos));
}
}
}