OpenSim.Region.ScriptEngine.../src/LUA/GenerateEventAssembly/LuaClassType.cs

15 lines
288 B
C#

using System;
namespace NLua
{
/*
* Structure to store a type and the return types of
* its methods (the type of the returned value and out/ref
* parameters).
*/
struct LuaClassType
{
public Type klass;
public Type[][] returnTypes;
}
}