OpenSim.Region.ScriptEngine.../src/LUA/Metatables.cs

1637 lines
59 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Reflection;
using System.Diagnostics;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using KeraLua;
using NLua.Method;
using NLua.Extensions;
#if __IOS__ || __TVOS__ || __WATCHOS__
using ObjCRuntime;
#endif
using LuaState = KeraLua.Lua;
using LuaNativeFunction = KeraLua.LuaFunction;
using NLua.Exceptions;
namespace NLua
{
public class MetaFunctions
{
public static readonly LuaNativeFunction GcFunction = CollectObject;
public static readonly LuaNativeFunction IndexFunction = GetMethod;
public static readonly LuaNativeFunction NewIndexFunction = SetFieldOrProperty;
public static readonly LuaNativeFunction BaseIndexFunction = GetBaseMethod;
public static readonly LuaNativeFunction ClassIndexFunction = GetClassMethod;
public static readonly LuaNativeFunction ClassNewIndexFunction = SetClassFieldOrProperty;
public static readonly LuaNativeFunction ExecuteDelegateFunction = RunFunctionDelegate;
public static readonly LuaNativeFunction CallConstructorFunction = CallConstructor;
public static readonly LuaNativeFunction ToStringFunction = ToStringLua;
public static readonly LuaNativeFunction CallDelegateFunction = CallDelegate;
public static readonly LuaNativeFunction AddFunction = AddLua;
public static readonly LuaNativeFunction SubtractFunction = SubtractLua;
public static readonly LuaNativeFunction MultiplyFunction = MultiplyLua;
public static readonly LuaNativeFunction DivisionFunction = DivideLua;
public static readonly LuaNativeFunction ModulosFunction = ModLua;
public static readonly LuaNativeFunction UnaryNegationFunction = UnaryNegationLua;
public static readonly LuaNativeFunction EqualFunction = EqualLua;
public static readonly LuaNativeFunction LessThanFunction = LessThanLua;
public static readonly LuaNativeFunction LessThanOrEqualFunction = LessThanOrEqualLua;
readonly Dictionary<object, Dictionary<object, object>> _memberCache = new Dictionary<object, Dictionary<object, object>>();
readonly ObjectTranslator _translator;
/*
* __index metafunction for CLR objects. Implemented in Lua.
*/
public const string LuaIndexFunction = @"local function a(b,c)local d=getmetatable(b)local e=d.cache[c]if e~=nil then return e else local f,g=get_object_member(b,c)if g then d.cache[c]=f end;return f end end;return a";
//@"local function index(obj,name)
// local meta = getmetatable(obj)
// local cached = meta.cache[name]
// if cached ~= nil then
// return cached
// else
// local value,isFunc = get_object_member(obj,name)
// if isFunc then
// meta.cache[name]=value
// end
// return value
// end
//end
//return index";
public MetaFunctions(ObjectTranslator translator)
{
_translator = translator;
}
/*
* __call metafunction of CLR delegates, retrieves and calls the delegate.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int RunFunctionDelegate(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
var func = (LuaNativeFunction)translator.GetRawNetObject(state, 1);
state.Remove(1);
int result = func(luaState);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __gc metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int CollectObject(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
return CollectObject(luaState, translator);
}
private static int CollectObject(LuaState luaState, ObjectTranslator translator)
{
int udata = luaState.RawNetObj(1);
if (udata != -1)
translator.CollectObject(udata);
return 0;
}
/*
* __tostring metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int ToStringLua(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
return ToStringLua(luaState, translator);
}
private static int ToStringLua(LuaState luaState, ObjectTranslator translator)
{
object obj = translator.GetRawNetObject(luaState, 1);
if (obj != null)
translator.Push(luaState, obj + ": " + obj.GetHashCode());
else
luaState.PushNil();
return 1;
}
/*
* __add metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int AddLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Addition", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __sub metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int SubtractLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Subtraction", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __mul metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int MultiplyLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Multiply", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __div metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int DivideLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Division", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __mod metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int ModLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Modulus", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __unm metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int UnaryNegationLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = UnaryNegationLua(state, translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
static int UnaryNegationLua(LuaState luaState, ObjectTranslator translator)
{
object obj1 = translator.GetRawNetObject(luaState, 1);
if (obj1 == null)
{
translator.ThrowError(luaState, "Cannot negate a nil object");
return 1;
}
Type type = obj1.GetType();
MethodInfo opUnaryNegation = type.GetMethod("op_UnaryNegation");
if (opUnaryNegation == null)
{
translator.ThrowError(luaState, "Cannot negate object (" + type.Name + " does not overload the operator -)");
return 1;
}
obj1 = opUnaryNegation.Invoke(obj1, new [] { obj1 });
translator.Push(luaState, obj1);
return 1;
}
/*
* __eq metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int EqualLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_Equality", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __lt metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int LessThanLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_LessThan", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/*
* __le metafunction of CLR objects.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int LessThanOrEqualLua(IntPtr luaState)
{
var state = LuaState.FromIntPtr(luaState);
var translator = ObjectTranslatorPool.Instance.Find(state);
int result = MatchOperator(state, "op_LessThanOrEqual", translator);
var exception = translator.GetObject(state, -1) as LuaScriptException;
if (exception != null)
return state.Error();
return result;
}
/// <summary>
/// Debug tool to dump the lua stack
/// </summary>
/// FIXME, move somewhere else
public static void DumpStack(ObjectTranslator translator, LuaState luaState)
{
int depth = luaState.GetTop();
Debug.WriteLine("lua stack depth: {0}", depth);
for (int i = 1; i <= depth; i++)
{
var type = luaState.Type(i);
// we dump stacks when deep in calls, calling typename while the stack is in flux can fail sometimes, so manually check for key types
string typestr = (type == LuaType.Table) ? "table" : luaState.TypeName(type);
string strrep = luaState.ToString(i, false);
if (type == LuaType.UserData)
{
object obj = translator.GetRawNetObject(luaState, i);
strrep = obj.ToString();
}
Debug.WriteLine("{0}: ({1}) {2}", i, typestr, strrep);
}
}
/*
* Called by the __index metafunction of CLR objects in case the
* method is not cached or it is a field/property/event.
* Receives the object and the member name as arguments and returns
* either the value of the member or a delegate to call it.
* If the member does not exist returns nil.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int GetMethod(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.GetMethodInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private int GetMethodInternal(LuaState luaState)
{
object obj = _translator.GetRawNetObject(luaState, 1);
if (obj == null)
{
_translator.ThrowError(luaState, "Trying to index an invalid object reference");
return 1;
}
object index = _translator.GetObject(luaState, 2);
string methodName = index as string; // will be null if not a string arg
var objType = obj.GetType();
var proxyType = new ProxyType(objType);
// Handle the most common case, looking up the method by name.
// CP: This will fail when using indexers and attempting to get a value with the same name as a property of the object,
// ie: xmlelement['item'] <- item is a property of xmlelement
if (!string.IsNullOrEmpty(methodName) && IsMemberPresent(proxyType, methodName))
return GetMember(luaState, proxyType, obj, methodName, BindingFlags.Instance);
// Try to access by array if the type is right and index is an int (lua numbers always come across as double)
if (TryAccessByArray(luaState, objType, obj, index))
return 1;
int fallback = GetMethodFallback(luaState, objType, obj, index, methodName);
if (fallback != 0)
return fallback;
if (!string.IsNullOrEmpty(methodName) || index != null)
{
if (string.IsNullOrEmpty(methodName))
methodName = index.ToString();
return PushInvalidMethodCall(luaState, objType, methodName);
}
luaState.PushBoolean(false);
return 2;
}
private int PushInvalidMethodCall(LuaState luaState, Type type, string name)
{
SetMemberCache(type, name, null);
_translator.Push(luaState, null);
_translator.Push(luaState, false);
return 2;
}
private bool TryAccessByArray(LuaState luaState,
Type objType,
object obj,
object index)
{
if (!objType.IsArray)
return false;
int intIndex = -1;
if (index is long l)
intIndex = (int)l;
else if (index is double d)
intIndex = (int)d;
if (intIndex == -1)
return false;
Type type = objType.UnderlyingSystemType;
if (type == typeof(long[]))
{
long[] arr = (long[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(float[]))
{
float[] arr = (float[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(double[]))
{
double[] arr = (double[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(int[]))
{
int[] arr = (int[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(byte[]))
{
byte[] arr = (byte[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(short[]))
{
short[] arr = (short[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(ushort[]))
{
ushort[] arr = (ushort[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(ulong[]))
{
ulong[] arr = (ulong[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(uint[]))
{
uint[] arr = (uint[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
if (type == typeof(sbyte[]))
{
sbyte[] arr = (sbyte[])obj;
_translator.Push(luaState, arr[intIndex]);
return true;
}
var array = (Array)obj;
object element = array.GetValue(intIndex);
_translator.Push(luaState, element);
return true;
}
private int GetMethodFallback
(LuaState luaState,
Type objType,
object obj,
object index,
string methodName)
{
object method;
if (!string.IsNullOrEmpty(methodName) && TryGetExtensionMethod(objType, methodName, out method))
{
return PushExtensionMethod(luaState, objType, obj, methodName, method);
}
// Try to use get_Item to index into this .net object
MethodInfo[] methods = objType.GetMethods();
int res = TryIndexMethods(luaState, methods, obj, index);
if (res != 0)
return res;
// Fallback to GetRuntimeMethods
methods = objType.GetRuntimeMethods().ToArray();
res = TryIndexMethods(luaState, methods, obj, index);
if (res != 0)
return res;
res = TryGetValueForKeyMethods(luaState, methods, obj, index);
if (res != 0)
return res;
// Try find explicity interface implementation
MethodInfo explicitInterfaceMethod = objType.GetMethods(BindingFlags.NonPublic | BindingFlags.Instance).
FirstOrDefault(m => m.Name == methodName && m.IsPrivate && m.IsVirtual && m.IsFinal);
if (explicitInterfaceMethod != null)
{
var proxyType = new ProxyType(objType);
var methodWrapper = new LuaMethodWrapper(_translator, obj, proxyType, explicitInterfaceMethod);
var invokeDelegate = new LuaNativeFunction(methodWrapper.InvokeFunction);
SetMemberCache(proxyType, methodName, invokeDelegate);
_translator.PushFunction(luaState, invokeDelegate);
_translator.Push(luaState, true);
return 2;
}
return 0;
}
private int TryGetValueForKeyMethods(LuaState luaState, MethodInfo[] methods, object obj, object index)
{
foreach (MethodInfo methodInfo in methods)
{
if (methodInfo.Name != "TryGetValueForKey")
continue;
// Check if the signature matches the input
if (methodInfo.GetParameters().Length != 2)
continue;
ParameterInfo[] actualParams = methodInfo.GetParameters();
// Get the index in a form acceptable to the getter
index = _translator.GetAsType(luaState, 2, actualParams[0].ParameterType);
// If the index type and the parameter doesn't match, just skip it
if (index == null)
break;
object[] args = new object[2];
// Just call the indexer - if out of bounds an exception will happen
args[0] = index;
try
{
bool found = (bool)methodInfo.Invoke(obj, args);
if (!found)
{
_translator.ThrowError(luaState, "key not found: " + index);
return 1;
}
_translator.Push(luaState, args[1]);
return 1;
}
catch (TargetInvocationException e)
{
// Provide a more readable description for the common case of key not found
if (e.InnerException is KeyNotFoundException)
_translator.ThrowError(luaState, "key '" + index + "' not found ");
else
_translator.ThrowError(luaState, "exception indexing '" + index + "' " + e.Message);
return 1;
}
}
return 0;
}
private int TryIndexMethods(LuaState luaState, MethodInfo [] methods, object obj, object index)
{
foreach (MethodInfo methodInfo in methods)
{
if (methodInfo.Name != "get_Item")
continue;
// Check if the signature matches the input
if (methodInfo.GetParameters().Length != 1)
continue;
ParameterInfo[] actualParams = methodInfo.GetParameters();
// Get the index in a form acceptable to the getter
index = _translator.GetAsType(luaState, 2, actualParams[0].ParameterType);
// If the index type and the parameter doesn't match, just skip it
if (index == null)
continue;
object[] args = new object[1];
// Just call the indexer - if out of bounds an exception will happen
args[0] = index;
try
{
object result = methodInfo.Invoke(obj, args);
_translator.Push(luaState, result);
return 1;
}
catch (TargetInvocationException e)
{
// Provide a more readable description for the common case of key not found
if (e.InnerException is KeyNotFoundException)
_translator.ThrowError(luaState, "key '" + index + "' not found ");
else
_translator.ThrowError(luaState, "exception indexing '" + index + "' " + e.Message);
return 1;
}
}
return 0;
}
/*
* __index metafunction of base classes (the base field of Lua tables).
* Adds a prefix to the method name to call the base version of the method.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int GetBaseMethod(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.GetBaseMethodInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private int GetBaseMethodInternal(LuaState luaState)
{
object obj = _translator.GetRawNetObject(luaState, 1);
if (obj == null)
{
_translator.ThrowError(luaState, "Trying to index an invalid object reference");
return 1;
}
string methodName = luaState.ToString(2, false);
if (string.IsNullOrEmpty(methodName))
{
luaState.PushNil();
luaState.PushBoolean(false);
return 2;
}
GetMember(luaState, new ProxyType(obj.GetType()), obj, "__luaInterface_base_" + methodName, BindingFlags.Instance);
luaState.SetTop(-2);
if (luaState.Type(-1) == LuaType.Nil)
{
luaState.SetTop(-2);
return GetMember(luaState, new ProxyType(obj.GetType()), obj, methodName, BindingFlags.Instance);
}
luaState.PushBoolean(false);
return 2;
}
/// <summary>
/// Does this method exist as either an instance or static?
/// </summary>
/// <param name="objType"></param>
/// <param name="methodName"></param>
/// <returns></returns>
bool IsMemberPresent(ProxyType objType, string methodName)
{
object cachedMember = CheckMemberCache(objType, methodName);
if (cachedMember != null)
return true;
var members = objType.GetMember(methodName, BindingFlags.Static | BindingFlags.Instance | BindingFlags.Public);
return members.Length > 0;
}
bool TryGetExtensionMethod(Type type, string name, out object method)
{
object cachedMember = CheckMemberCache(type, name);
if (cachedMember != null)
{
method = cachedMember;
return true;
}
MethodInfo methodInfo;
bool found = _translator.TryGetExtensionMethod(type, name, out methodInfo);
method = methodInfo;
return found;
}
int PushExtensionMethod(LuaState luaState, Type type, object obj, string name, object method)
{
var cachedMember = method as LuaNativeFunction;
if (cachedMember != null)
{
_translator.PushFunction(luaState, cachedMember);
_translator.Push(luaState, true);
return 2;
}
var methodInfo = (MethodInfo)method;
var methodWrapper = new LuaMethodWrapper(_translator, obj, new ProxyType(type), methodInfo);
var invokeDelegate = new LuaNativeFunction(methodWrapper.InvokeFunction);
SetMemberCache(type, name, invokeDelegate);
_translator.PushFunction(luaState, invokeDelegate);
_translator.Push(luaState, true);
return 2;
}
/*
* Pushes the value of a member or a delegate to call it, depending on the type of
* the member. Works with static or instance members.
* Uses reflection to find members, and stores the reflected MemberInfo object in
* a cache (indexed by the type of the object and the name of the member).
*/
int GetMember(LuaState luaState, ProxyType objType, object obj, string methodName, BindingFlags bindingType)
{
bool implicitStatic = false;
MemberInfo member = null;
object cachedMember = CheckMemberCache(objType, methodName);
if (cachedMember is LuaNativeFunction)
{
_translator.PushFunction(luaState, (LuaNativeFunction)cachedMember);
_translator.Push(luaState, true);
return 2;
}
if (cachedMember != null)
member = (MemberInfo)cachedMember;
else
{
var members = objType.GetMember(methodName, bindingType | BindingFlags.Public);
if (members.Length > 0)
member = members[0];
else
{
// If we can't find any suitable instance members, try to find them as statics - but we only want to allow implicit static
members = objType.GetMember(methodName, bindingType | BindingFlags.Static | BindingFlags.Public);
if (members.Length > 0)
{
member = members[0];
implicitStatic = true;
}
}
}
if (member != null)
{
if (member.MemberType == MemberTypes.Field)
{
var field = (FieldInfo)member;
if (cachedMember == null)
SetMemberCache(objType, methodName, member);
try
{
var value = field.GetValue(obj);
_translator.Push(luaState, value);
}
catch
{
Debug.WriteLine("[Exception] Fail to get field value");
luaState.PushNil();
}
}
else if (member.MemberType == MemberTypes.Property)
{
var property = (PropertyInfo)member;
if (cachedMember == null)
SetMemberCache(objType, methodName, member);
try
{
object value = property.GetValue(obj, null);
_translator.Push(luaState, value);
}
catch (ArgumentException)
{
// If we can't find the getter in our class, recurse up to the base class and see
// if they can help.
if (objType.UnderlyingSystemType != typeof(object))
return GetMember(luaState, new ProxyType(objType.UnderlyingSystemType.BaseType), obj, methodName, bindingType);
luaState.PushNil();
}
catch (TargetInvocationException e)
{ // Convert this exception into a Lua error
ThrowError(luaState, e);
luaState.PushNil();
}
}
else if (member.MemberType == MemberTypes.Event)
{
var eventInfo = (EventInfo)member;
if (cachedMember == null)
SetMemberCache(objType, methodName, member);
_translator.Push(luaState, new RegisterEventHandler(_translator.PendingEvents, obj, eventInfo));
}
else if (!implicitStatic)
{
if (member.MemberType == MemberTypes.NestedType && member.DeclaringType != null)
{
if (cachedMember == null)
SetMemberCache(objType, methodName, member);
// Find the name of our class
string name = member.Name;
Type decType = member.DeclaringType;
// Build a new long name and try to find the type by name
string longName = decType.FullName + "+" + name;
var nestedType = _translator.FindType(longName);
_translator.PushType(luaState, nestedType);
}
else
{
// Member type must be 'method'
var methodWrapper = new LuaMethodWrapper(_translator, objType, methodName, bindingType);
var wrapper = methodWrapper.InvokeFunction;
if (cachedMember == null)
SetMemberCache(objType, methodName, wrapper);
_translator.PushFunction(luaState, wrapper);
_translator.Push(luaState, true);
return 2;
}
}
else
{
// If we reach this point we found a static method, but can't use it in this context because the user passed in an instance
_translator.ThrowError(luaState, "Can't pass instance to static method " + methodName);
return 1;
}
}
else
{
if (objType.UnderlyingSystemType != typeof(object))
return GetMember(luaState, new ProxyType(objType.UnderlyingSystemType.BaseType), obj, methodName, bindingType);
// We want to throw an exception because merely returning 'nil' in this case
// is not sufficient. valid data members may return nil and therefore there must be some
// way to know the member just doesn't exist.
_translator.ThrowError(luaState, "Unknown member name " + methodName);
return 1;
}
// Push false because we are NOT returning a function (see luaIndexFunction)
_translator.Push(luaState, false);
return 2;
}
/*
* Checks if a MemberInfo object is cached, returning it or null.
*/
object CheckMemberCache(Type objType, string memberName)
{
return CheckMemberCache(new ProxyType(objType), memberName);
}
object CheckMemberCache(ProxyType objType, string memberName)
{
Dictionary<object, object> members;
if (!_memberCache.TryGetValue(objType, out members))
return null;
object memberValue;
if (members == null || !members.TryGetValue(memberName, out memberValue))
return null;
return memberValue;
}
/*
* Stores a MemberInfo object in the member cache.
*/
void SetMemberCache(Type objType, string memberName, object member)
{
SetMemberCache(new ProxyType(objType), memberName, member);
}
void SetMemberCache(ProxyType objType, string memberName, object member)
{
Dictionary<object, object> members;
Dictionary<object, object> memberCacheValue;
if (_memberCache.TryGetValue(objType, out memberCacheValue))
{
members = memberCacheValue;
}
else
{
members = new Dictionary<object, object>();
_memberCache[objType] = members;
}
members[memberName] = member;
}
/*
* __newindex metafunction of CLR objects. Receives the object,
* the member name and the value to be stored as arguments. Throws
* and error if the assignment is invalid.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int SetFieldOrProperty(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.SetFieldOrPropertyInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private int SetFieldOrPropertyInternal(LuaState luaState)
{
object target = _translator.GetRawNetObject(luaState, 1);
if (target == null)
{
_translator.ThrowError(luaState, "trying to index and invalid object reference");
return 1;
}
var type = target.GetType();
// First try to look up the parameter as a property name
string detailMessage;
bool didMember = TrySetMember(luaState, new ProxyType(type), target, BindingFlags.Instance, out detailMessage);
if (didMember)
return 0; // Must have found the property name
// We didn't find a property name, now see if we can use a [] style this accessor to set array contents
try
{
if (type.IsArray && luaState.IsNumber(2))
{
int index = (int)luaState.ToNumber(2);
var arr = (Array)target;
object val = _translator.GetAsType(luaState, 3, arr.GetType().GetElementType());
arr.SetValue(val, index);
}
else
{
// Try to see if we have a this[] accessor
var setter = type.GetMethod("set_Item");
if (setter != null)
{
var args = setter.GetParameters();
var valueType = args[1].ParameterType;
// The new value the user specified
object val = _translator.GetAsType(luaState, 3, valueType);
var indexType = args[0].ParameterType;
object index = _translator.GetAsType(luaState, 2, indexType);
object[] methodArgs = new object[2];
// Just call the indexer - if out of bounds an exception will happen
methodArgs[0] = index;
methodArgs[1] = val;
setter.Invoke(target, methodArgs);
}
else
{
_translator.ThrowError(luaState, detailMessage); // Pass the original message from trySetMember because it is probably best
return 1;
}
}
}
catch (Exception e)
{
ThrowError(luaState, e);
return 1;
}
return 0;
}
/// <summary>
/// Tries to set a named property or field
/// </summary>
/// <param name="luaState"></param>
/// <param name="targetType"></param>
/// <param name="target"></param>
/// <param name="bindingType"></param>
/// <returns>false if unable to find the named member, true for success</returns>
bool TrySetMember(LuaState luaState, ProxyType targetType, object target, BindingFlags bindingType, out string detailMessage)
{
detailMessage = null; // No error yet
// If not already a string just return - we don't want to call tostring - which has the side effect of
// changing the lua typecode to string
// Note: We don't use isstring because the standard lua C isstring considers either strings or numbers to
// be true for isstring.
if (luaState.Type(2) != LuaType.String)
{
detailMessage = "property names must be strings";
return false;
}
// We only look up property names by string
string fieldName = luaState.ToString(2, false);
if (string.IsNullOrEmpty(fieldName) || !(char.IsLetter(fieldName[0]) || fieldName[0] == '_'))
{
detailMessage = "Invalid property name";
return false;
}
// Find our member via reflection or the cache
var member = (MemberInfo)CheckMemberCache(targetType, fieldName);
if (member == null)
{
var members = targetType.GetMember(fieldName, bindingType | BindingFlags.Public);
if (members.Length <= 0)
{
detailMessage = "field or property '" + fieldName + "' does not exist";
return false;
}
member = members[0];
SetMemberCache(targetType, fieldName, member);
}
if (member.MemberType == MemberTypes.Field)
{
var field = (FieldInfo)member;
object val = _translator.GetAsType(luaState, 3, field.FieldType);
try
{
field.SetValue(target, val);
}
catch (Exception e)
{
detailMessage = "Error setting field: " + e.Message;
return false;
}
return true;
}
if (member.MemberType == MemberTypes.Property)
{
var property = (PropertyInfo)member;
object val = _translator.GetAsType(luaState, 3, property.PropertyType);
try
{
property.SetValue(target, val, null);
}
catch (Exception e)
{
detailMessage = "Error setting property: " + e.Message;
return false;
}
return true;
}
detailMessage = "'" + fieldName + "' is not a .net field or property";
return false;
}
/*
* Writes to fields or properties, either static or instance. Throws an error
* if the operation is invalid.
*/
private int SetMember(LuaState luaState, ProxyType targetType, object target, BindingFlags bindingType)
{
string detail;
bool success = TrySetMember(luaState, targetType, target, bindingType, out detail);
if (!success)
{
_translator.ThrowError(luaState, detail);
return 1;
}
return 0;
}
/// <summary>
/// Convert a C# exception into a Lua error
/// </summary>
/// <param name="e"></param>
/// <param name="luaState"></param>
/// We try to look into the exception to give the most meaningful description
void ThrowError(LuaState luaState, Exception e)
{
// If we got inside a reflection show what really happened
var te = e as TargetInvocationException;
if (te != null)
e = te.InnerException;
_translator.ThrowError(luaState, e);
}
/*
* __index metafunction of type references, works on static members.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int GetClassMethod(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.GetClassMethodInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private int GetClassMethodInternal(LuaState luaState)
{
var klass = _translator.GetRawNetObject(luaState, 1) as ProxyType;
if (klass == null)
{
_translator.ThrowError(luaState, "Trying to index an invalid type reference");
return 1;
}
if (luaState.IsNumber(2))
{
int size = (int)luaState.ToNumber(2);
_translator.Push(luaState, Array.CreateInstance(klass.UnderlyingSystemType, size));
return 1;
}
string methodName = luaState.ToString(2, false);
if (string.IsNullOrEmpty(methodName))
{
luaState.PushNil();
return 1;
}
return GetMember(luaState, klass, null, methodName, BindingFlags.Static);
}
/*
* __newindex function of type references, works on static members.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int SetClassFieldOrProperty(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.SetClassFieldOrPropertyInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private int SetClassFieldOrPropertyInternal(LuaState luaState)
{
var target = _translator.GetRawNetObject(luaState, 1) as ProxyType;
if (target == null)
{
_translator.ThrowError(luaState, "trying to index an invalid type reference");
return 1;
}
return SetMember(luaState, target, null, BindingFlags.Static);
}
/*
* __call metafunction of Delegates.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
static int CallDelegate(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.CallDelegateInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
int CallDelegateInternal(LuaState luaState)
{
var del = _translator.GetRawNetObject(luaState, 1) as Delegate;
if (del == null)
{
_translator.ThrowError(luaState, "Trying to invoke a not delegate or callable value");
return 1;
}
luaState.Remove(1);
var validDelegate = new MethodCache();
MethodBase methodDelegate = del.Method;
bool isOk = MatchParameters(luaState, methodDelegate, validDelegate, 0);
if (isOk)
{
object result;
if (methodDelegate.IsStatic)
result = methodDelegate.Invoke(null, validDelegate.args);
else
result = methodDelegate.Invoke(del.Target, validDelegate.args);
_translator.Push(luaState, result);
return 1;
}
_translator.ThrowError(luaState, "Cannot invoke delegate (invalid arguments for " + methodDelegate.Name + ")");
return 1;
}
/*
* __call metafunction of type references. Searches for and calls
* a constructor for the type. Returns nil if the constructor is not
* found or if the arguments are invalid. Throws an error if the constructor
* generates an exception.
*/
#if __IOS__ || __TVOS__ || __WATCHOS__
[MonoPInvokeCallback(typeof(LuaNativeFunction))]
#endif
private static int CallConstructor(IntPtr state)
{
var luaState = LuaState.FromIntPtr(state);
var translator = ObjectTranslatorPool.Instance.Find(luaState);
var instance = translator.MetaFunctionsInstance;
int result = instance.CallConstructorInternal(luaState);
var exception = translator.GetObject(luaState, -1) as LuaScriptException;
if (exception != null)
return luaState.Error();
return result;
}
private static ConstructorInfo[] ReorderConstructors(ConstructorInfo[] constructors)
{
int len = constructors.Length;
if (len < 2)
return constructors;
return constructors.
GroupBy(c => c.GetParameters().Length).
SelectMany(g => g.OrderByDescending(ci => ci.ToString())).
ToArray();
}
private int CallConstructorInternal(LuaState luaState)
{
var klass = _translator.GetRawNetObject(luaState, 1) as ProxyType;
if (klass == null)
{
_translator.ThrowError(luaState, "Trying to call constructor on an invalid type reference");
return 1;
}
var validConstructor = new MethodCache();
luaState.Remove(1);
ConstructorInfo[] constructors = klass.UnderlyingSystemType.GetConstructors();
constructors = ReorderConstructors(constructors);
foreach (var constructor in constructors)
{
bool isConstructor = MatchParameters(luaState, constructor, validConstructor, 0);
if (!isConstructor)
continue;
try
{
_translator.Push(luaState, constructor.Invoke(validConstructor.args));
}
catch (TargetInvocationException e)
{
ThrowError(luaState, e);
return 1;
}
catch
{
luaState.PushNil();
}
return 1;
}
if (klass.UnderlyingSystemType.IsValueType)
{
int numLuaParams = luaState.GetTop();
if (numLuaParams == 0)
{
_translator.Push(luaState, Activator.CreateInstance(klass.UnderlyingSystemType));
return 1;
}
}
string constructorName = constructors.Length == 0 ? "unknown" : constructors[0].Name;
_translator.ThrowError(luaState, string.Format("{0} does not contain constructor({1}) argument match",
klass.UnderlyingSystemType, constructorName));
return 1;
}
static bool IsInteger(double x)
{
return Math.Ceiling(x) == x;
}
static object GetTargetObject(LuaState luaState, string operation, ObjectTranslator translator)
{
Type t;
object target = translator.GetRawNetObject(luaState, 1);
if (target != null)
{
t = target.GetType();
if (t.HasMethod(operation))
return target;
}
target = translator.GetRawNetObject(luaState, 2);
if (target != null)
{
t = target.GetType();
if (t.HasMethod(operation))
return target;
}
return null;
}
static int MatchOperator(LuaState luaState, string operation, ObjectTranslator translator)
{
var validOperator = new MethodCache();
object target = GetTargetObject(luaState, operation, translator);
if (target == null)
{
translator.ThrowError(luaState, "Cannot call " + operation + " on a nil object");
return 1;
}
Type type = target.GetType();
var operators = type.GetMethods(operation, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static);
foreach (var op in operators)
{
bool isOk = translator.MatchParameters(luaState, op, validOperator, 0);
if (!isOk)
continue;
object result;
if (op.IsStatic)
result = op.Invoke(null, validOperator.args);
else
result = op.Invoke(target, validOperator.args);
translator.Push(luaState, result);
return 1;
}
translator.ThrowError(luaState, "Cannot call (" + operation + ") on object type " + type.Name);
return 1;
}
internal Array TableToArray(LuaState luaState, ExtractValue extractValue, Type paramArrayType, ref int startIndex, int count)
{
Array paramArray;
if (count == 0)
return Array.CreateInstance(paramArrayType, 0);
var luaParamValue = extractValue(luaState, startIndex);
startIndex++;
if (luaParamValue is LuaTable)
{
LuaTable table = (LuaTable)luaParamValue;
IDictionaryEnumerator tableEnumerator = table.GetEnumerator();
tableEnumerator.Reset();
paramArray = Array.CreateInstance(paramArrayType, table.Values.Count);
int paramArrayIndex = 0;
while (tableEnumerator.MoveNext())
{
object value = tableEnumerator.Value;
if (paramArrayType == typeof(object))
{
if (value != null && value is double && IsInteger((double)value))
value = Convert.ToInt32((double)value);
}
paramArray.SetValue(Convert.ChangeType(value, paramArrayType), paramArrayIndex);
paramArrayIndex++;
}
}
else
{
paramArray = Array.CreateInstance(paramArrayType, count);
paramArray.SetValue(luaParamValue, 0);
for (int i = 1; i < count; i++)
{
var value = extractValue(luaState, startIndex);
paramArray.SetValue(value, i);
startIndex++;
}
}
return paramArray;
}
/*
* Matches a method against its arguments in the Lua stack. Returns
* if the match was successful. It it was also returns the information
* necessary to invoke the method.
*/
internal bool MatchParameters(LuaState luaState, MethodBase method, MethodCache methodCache, int skipParam)
{
var paramInfo = method.GetParameters();
int currentLuaParam = 1;
int nLuaParams = luaState.GetTop() - skipParam;
var paramList = new List<object>();
var outList = new List<int>();
var argTypes = new List<MethodArgs>();
foreach (var currentNetParam in paramInfo)
{
if (!currentNetParam.IsIn && currentNetParam.IsOut) // Skips out params
{
paramList.Add(null);
outList.Add(paramList.Count - 1);
continue;
} // Type does not match, ignore if the parameter is optional
ExtractValue extractValue;
if (IsParamsArray(luaState, nLuaParams, currentLuaParam, currentNetParam, out extractValue))
{
int count = (nLuaParams - currentLuaParam) + 1;
Type paramArrayType = currentNetParam.ParameterType.GetElementType();
Array paramArray = TableToArray(luaState, extractValue, paramArrayType, ref currentLuaParam, count);
paramList.Add(paramArray);
int index = paramList.LastIndexOf(paramArray);
var methodArg = new MethodArgs();
methodArg.Index = index;
methodArg.ExtractValue = extractValue;
methodArg.IsParamsArray = true;
methodArg.ParameterType = paramArrayType;
argTypes.Add(methodArg);
continue;
}
if (currentLuaParam > nLuaParams)
{ // Adds optional parameters
if (!currentNetParam.IsOptional)
return false;
paramList.Add(currentNetParam.DefaultValue);
continue;
}
if (IsTypeCorrect(luaState, currentLuaParam, currentNetParam, out extractValue))
{ // Type checking
var value = extractValue(luaState, currentLuaParam);
paramList.Add(value);
int index = paramList.Count - 1;
var methodArg = new MethodArgs();
methodArg.Index = index;
methodArg.ExtractValue = extractValue;
methodArg.ParameterType = currentNetParam.ParameterType;
argTypes.Add(methodArg);
if (currentNetParam.ParameterType.IsByRef)
outList.Add(index);
currentLuaParam++;
continue;
}
if (currentNetParam.IsOptional)
{
paramList.Add(currentNetParam.DefaultValue);
continue;
}
return false;
}
if (currentLuaParam != nLuaParams + 1) // Number of parameters does not match
return false;
methodCache.args = paramList.ToArray();
methodCache.cachedMethod = method;
methodCache.outList = outList.ToArray();
methodCache.argTypes = argTypes.ToArray();
return true;
}
/// <summary>
/// Returns true if the type is set and assigns the extract value
/// </summary>
/// <param name="luaState"></param>
/// <param name="currentLuaParam"></param>
/// <param name="currentNetParam"></param>
/// <param name="extractValue"></param>
/// <returns></returns>
private bool IsTypeCorrect(LuaState luaState, int currentLuaParam, ParameterInfo currentNetParam, out ExtractValue extractValue)
{
extractValue = _translator.typeChecker.CheckLuaType(luaState, currentLuaParam, currentNetParam.ParameterType);
return extractValue != null;
}
private bool IsParamsArray(LuaState luaState, int nLuaParams, int currentLuaParam, ParameterInfo currentNetParam, out ExtractValue extractValue)
{
extractValue = null;
if (!currentNetParam.GetCustomAttributes(typeof(ParamArrayAttribute), false).Any())
return false;
bool isParamArray = nLuaParams < currentLuaParam;
LuaType luaType = luaState.Type(currentLuaParam);
if (luaType == LuaType.Table)
{
extractValue = _translator.typeChecker.GetExtractor(typeof(LuaTable));
if (extractValue != null)
return true;
}
else
{
Type paramElementType = currentNetParam.ParameterType.GetElementType();
extractValue = _translator.typeChecker.CheckLuaType(luaState, currentLuaParam, paramElementType);
if (extractValue != null)
return true;
}
return isParamArray;
}
}
}