2011-07-17 10:53:35 +00:00
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using System;
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using System.Collections.Generic;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Framework.Interfaces;
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namespace Flocking
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{
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public delegate void BoidCmdDelegate (string module,string[] args);
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public class BoidCmdDefn
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{
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public string Help = "";
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public string Args = "";
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public int NumParams = 0;
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string m_name;
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public BoidCmdDefn (string name, string args, string help)
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{
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Help = help;
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Args = args;
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m_name = name;
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if (args.Trim ().Length > 0) {
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2011-07-17 12:43:24 +00:00
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NumParams = args.Split (",".ToCharArray ()).Length;
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2011-07-17 10:53:35 +00:00
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} else {
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NumParams = 0;
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}
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}
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public string GetSyntax ()
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{
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return m_name + " " + Args + " (" + Help + ")";
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}
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}
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public class ChatCommandParser
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{
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private static readonly ILog m_log = LogManager.GetLogger (System.Reflection.MethodBase.GetCurrentMethod ().DeclaringType);
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private string m_name;
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private Scene m_scene;
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private int m_chatChannel;
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private Dictionary<string, BoidCmdDelegate> m_commandMap = new Dictionary<string, BoidCmdDelegate> ();
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private Dictionary<string, BoidCmdDefn> m_syntaxMap = new Dictionary<string, BoidCmdDefn> ();
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public ChatCommandParser (IRegionModuleBase module, Scene scene, int channel)
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{
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m_name = module.Name;
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m_scene = scene;
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m_chatChannel = channel;
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}
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public void AddCommand (string cmd, string args, string help, CommandDelegate fn)
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{
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m_commandMap.Add (cmd, new BoidCmdDelegate (fn));
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m_syntaxMap.Add (cmd, new BoidCmdDefn (cmd, args, help));
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}
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public void SimChatSent (Object x, OSChatMessage msg)
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{
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if (m_scene.ConsoleScene () != m_scene || msg.Channel != m_chatChannel)
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return; // not for us
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// try and parse a valid cmd from this msg
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string cmd = msg.Message.ToLower ();
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//stick ui in the args so we know to respond in world
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//bit of a hack - but lets us use CommandDelegate inWorld
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string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
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BoidCmdDefn defn = null;
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if (m_syntaxMap.TryGetValue (args [0], out defn)) {
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if (CorrectSignature (args, defn)) {
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// we got the signature of the command right
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BoidCmdDelegate del = null;
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if (m_commandMap.TryGetValue (args [0], out del)) {
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del (m_name, args);
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} else {
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// we don't understand this command
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// shouldn't happen
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m_log.ErrorFormat ("Unable to invoke command {0}", args [0]);
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RespondToMessage (msg, "Unable to invoke command " + args [0]);
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}
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} else {
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// we recognise the command, but we got the call wrong
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RespondToMessage (msg, "wrong syntax: " + defn.GetSyntax ());
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}
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} else {
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// this is not a command we recognise
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RespondToMessage (msg, args [0] + " is not a valid command for osboids");
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}
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}
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private bool CorrectSignature (string[] args, BoidCmdDefn defn)
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{
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// args contain cmd name at 0 and <ui> tagged in last pos
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return args.Length - 2 == defn.NumParams;
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}
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public void RespondToMessage (OSChatMessage msg, string message)
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{
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m_log.Debug ("sending response -> " + message);
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IClientAPI sender = msg.Sender;
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sender.SendChatMessage (message, (byte)ChatTypeEnum.Say, msg.Position, "osboids", msg.SenderUUID, (byte)ChatSourceType.Agent, (byte)ChatAudibleLevel.Fully);
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}
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public void SendMessage (ScenePresence recipient, string message)
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{
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IClientAPI ownerAPI = recipient.ControllingClient;
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ownerAPI.SendChatMessage (message,
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(byte)ChatTypeEnum.Say,
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recipient.AbsolutePosition,
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"osboids",
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recipient.UUID,
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(byte)ChatSourceType.Agent,
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(byte)ChatAudibleLevel.Fully
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);
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}
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}
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}
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