OpenSimBirds/Flocking/FlowFieldTest.cs

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C#
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2011-07-16 07:56:20 +00:00
using System;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace Flocking
{
[TestFixture()]
public class FlowFieldTest
{
[Test()]
public void TestEmptyFlowField ()
{
Scene scene = SceneSetupHelpers.SetupScene();
Vector3 centre = new Vector3 (100f, 100f, 100f);
FlowField field = new FlowField(scene, centre, 50, 50, 50);
Vector3 strength = field.FieldStrength (centre);
Assert.That( strength == Vector3.Zero);
}
[Test()]
public void TestWeCanMoveFreely ()
{
Scene scene = SceneSetupHelpers.SetupScene();
Vector3 centre = new Vector3 (100f, 100f, 100f);
FlowField field = new FlowField(scene, centre, 50, 50, 50);
Vector3 pos = new Vector3(100f, 100f,100f);
Vector3 velocity = new Vector3(20f, 0f, 0f);
Vector3 newVel = field.AdjustVelocity (pos, velocity, 10);
Console.WriteLine( newVel );
Assert.That(newVel == velocity);
Vector3 newPos = pos+newVel;
Assert.That( newPos.X < 150f);
}
[Test()]
public void TestWeDontFallOfTheEdge ()
{
Scene scene = SceneSetupHelpers.SetupScene();
Vector3 centre = new Vector3 (100f, 100f, 100f);
FlowField field = new FlowField(scene, centre, 50, 50, 50);
Vector3 pos = new Vector3(140f, 100f,100f);
Vector3 velocity = new Vector3(20f, 0f, 0f);
Vector3 newVel = field.AdjustVelocity (pos, velocity, 10);
Console.WriteLine( newVel );
Vector3 newPos = pos+newVel;
Assert.That( newPos.X < 150f);
Assert.That(velocity != newVel);
pos = new Vector3(60f, 100f, 100f);
velocity = new Vector3(-20f, 0f, 0f);
newVel = field.AdjustVelocity(pos, velocity, 10);
newPos = pos+newVel;
Assert.That( newPos.X > 50f );
Assert.That(velocity != newVel);
}
[Test()]
public void TestWeCanCopeWithCorners ()
{
Scene scene = SceneSetupHelpers.SetupScene();
Vector3 centre = new Vector3 (100f, 100f, 100f);
FlowField field = new FlowField(scene, centre, 50, 50, 50);
Vector3 pos = new Vector3(140f, 140f,140f);
Vector3 velocity = new Vector3(20f, 20f, 20f); // going to hit the corner
Vector3 newVel = field.AdjustVelocity (pos, velocity, 10);
Console.WriteLine( newVel );
Vector3 newPos = pos+newVel;
Assert.That( newPos.X < 150f);
Assert.That( newPos.Y < 150f);
Assert.That( newPos.Z < 150f);
Assert.That(velocity != newVel);
}
[Test()]
[Ignore()]
public void TestNonEmptyFlowField ()
{
Scene scene = SceneSetupHelpers.SetupScene();
Vector3 centre = new Vector3 (100f, 100f, 100f);
SceneObjectGroup sceneObjectGroup = AddSog (centre, new Vector3(10f,10f,10f));
scene.AddNewSceneObject(sceneObjectGroup, false);
FlowField field = new FlowField(scene, centre, 50, 50, 50);
Vector3 strength = field.FieldStrength (centre);
Assert.That( strength != Vector3.Zero);
}
public static SceneObjectGroup AddSog (Vector3 position, Vector3 size)
{
UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010");
string part1Name = "part1";
UUID part1Id = new UUID("00000000-0000-0000-0000-000000000001");
string part2Name = "part2";
UUID part2Id = new UUID("00000000-0000-0000-0000-000000000002");
SceneObjectPart part1
= new SceneObjectPart(ownerId, PrimitiveBaseShape.Default, position, Quaternion.Identity, Vector3.Zero)
{ Name = part1Name, UUID = part1Id };
part1.Scale =size;
SceneObjectGroup so = new SceneObjectGroup(part1);
return so;
}
}
}