2011-07-08 20:36:22 +00:00
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08/07/2011 - Initial pre alpha release
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Basic Flocking algos implemented
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Border avoidance not so good
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No configuration capabilities
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2011-07-09 16:49:03 +00:00
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09/07/2011
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Fixed Boid rotation, boid now orients with direction of travel
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added command handlers for both console and inworld chat channel
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added commands for setting size of flock, prim to use for boid
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added commands to start and stop the boids flocking
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2011-07-13 22:46:09 +00:00
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13/07/2011
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added more documentation
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2014-07-19 13:33:38 +00:00
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10/07/2014
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forked from https://github.com/jonc/osboids
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17/07/2014
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refactored the code
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added some more config items to set the region border size (no go zone) and the max height
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added support to the module for varregions
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2014-12-24 16:29:19 +00:00
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24/12/2014
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2015-10-16 15:02:52 +00:00
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renamed the module to OpenSimBirds, changed all references to [Bb]oids to [Bb]irds in code
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2014-12-24 16:29:19 +00:00
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change the configuration to use own ini file and to setup per region configurations
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changed Util class to BirdsUtil to avoid clash with OpenSim.Util
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2015-10-16 15:02:52 +00:00
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Um.... I think I missed some change log here... many things were changed. Use the git log??
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16/10/2015
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added a setting to determine whether the module is active on startup. This defaults to true,
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meaning that even if there is no config at all the module still loads and waits for commands
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from the console or in-world.
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2015-10-17 12:04:01 +00:00
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17/10/2015
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added basic security. It's now possible to specify a list of allowed UUIDs (or ESTATE_MANAGER or
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ESTATE_OWNER) of avatars that can send commands to the module from chat, or of object owners
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if the commands are from a script.
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