Update documentation to explain config using existing Regions.ini
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README.md
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README.md
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@ -11,7 +11,8 @@ e.g.
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./runprebuild.sh against opensim root to build this module into the solution
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then xbuild, or build within Visual Studio / Monodevelop to produce the binaries.
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Remember you need an .ini file in bin/addon-modules/OpenSimBirds/config/
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Remember you need an .ini file in bin/addon-modules/OpenSimBirds/config/ *or* setting in your existing Regions.ini
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OpenSimBirds has no external dependencies other than the dlls currently included in opensim.
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The project generates a single dll - OpenSimBirds.Module.dll which is copied into opensim/bin as part of the build step
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@ -24,14 +25,21 @@ If you are running multiple regions on one simulator you can have different Bird
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settings per region in the configuration file, in the exact same way you can
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customize per Region setting in Regions.ini
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The configuration file for this module should be placed in:
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The configuration for this module can be placed in one of two places:
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bin/addon-modules/OpenSimBirds/config/OpenSimBirds.ini
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1. bin/addon-modules/OpenSimBirds/config/OpenSimBirds.ini
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and follows the similar format as a Regions.ini file, where you specify setting for
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This follows the similar format as a Regions.ini file, where you specify setting for
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each region using the [Region Name] section heading. There is an example .ini file
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provided which should be edited and copied to the correct place above.
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2. bin/Regions/Regions.ini
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Add config parameters to the existing Regions.ini file under the appropriate region name heading.
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The file is usually in the above location, but this could have been changed in OpenSim.ini via the
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'regionload_regionsdir' parameter in the [Startup] section of OpenSim.ini
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Here is an example config:
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;; Set the Birds settings per named region
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@ -49,7 +57,7 @@ Here is an example config:
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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BirdsMaxHeight = 256 ;how high are we allowed to flock
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BirdsUpdateEveryNFrames = 1 ;update bird positions every N simulator frames
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BirdsPrim = seagull01 ;By default the module will create a flock of plain wooden spheres,
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BirdsPrim = SeaGull1 ;By default the module will create a flock of plain wooden spheres,
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;however this can be overridden to the name of an existing prim that
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;needs to already exist in the scene - i.e. be rezzed in the region.
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