Renamed two configuration settings to clarify their purpose.

BirdsModuleStartup -> BirdsModuleEnabled and BirdsEnabled -> BirdsShowOnStartup
pull/1/head
Kevin Cozens 2018-03-18 02:04:22 -04:00
parent 47d3ea8f59
commit 2e06c0b2d8
2 changed files with 16 additions and 16 deletions

View File

@ -137,12 +137,12 @@ namespace Flocking
}
}
m_startup = cnf.GetBoolean("BirdsModuleStartup", false);
m_startup = cnf.GetBoolean("BirdsModuleEnabled", false);
if (m_startup)
{
m_scene = scene;
m_enabled = cnf.GetBoolean("BirdsEnabled", false);
m_enabled = cnf.GetBoolean("BirdsShowOnStartup", false);
m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
m_flockSize = cnf.GetInt("BirdsFlockSize", 20);

View File

@ -60,8 +60,8 @@ Here is an example config:
[Test Region 1]
BirdsModuleStartup = True ;this is the default and determines whether the module does anything
BirdsEnabled = True ;set to false to disable the birds from appearing in this region
BirdsModuleEnabled = True ;this is the default and determines whether the module does anything
BirdsShowOnStartup = True ;set to false to disable the birds from appearing in this region
BirdsFlockSize = 50 ;the number of birds to flock
BirdsMaxFlockSize = 100 ;the maximum flock size that can be created (keeps things sane)
BirdsMaxSpeed = 3 ;how far each bird can travel per update