Added new commands to alter flock dynamics in realtime. Updated README.md
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@ -90,22 +90,27 @@ namespace Flocking
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public float MaxSpeed {
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public float MaxSpeed {
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get {return m_maxSpeed;}
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get {return m_maxSpeed;}
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set { m_maxSpeed = value; }
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}
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}
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public float MaxForce {
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public float MaxForce {
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get {return m_maxForce;}
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get {return m_maxForce;}
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set { m_maxForce = value; }
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}
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}
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public float NeighbourDistance {
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public float NeighbourDistance {
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get {return m_neighbourDistance;}
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get {return m_neighbourDistance;}
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set { m_neighbourDistance = value; }
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}
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}
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public float DesiredSeparation {
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public float DesiredSeparation {
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get {return m_desiredSeparation;}
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get {return m_desiredSeparation;}
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set { m_desiredSeparation = value; }
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}
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}
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public float Tolerance {
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public float Tolerance {
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get {return m_tolerance;}
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get {return m_tolerance;}
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set { m_tolerance = value; }
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}
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}
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@ -265,6 +265,16 @@ namespace Flocking
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HandleShowStatsCmd (m_name, args);
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HandleShowStatsCmd (m_name, args);
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} else if (cmd.StartsWith ("prim")) {
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} else if (cmd.StartsWith ("prim")) {
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HandleSetPrimCmd (m_name, args);
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HandleSetPrimCmd (m_name, args);
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} else if (cmd.StartsWith("speed")) {
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HandleSetMaxSpeedCmd(m_name, args);
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} else if (cmd.StartsWith("force")) {
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HandleSetMaxForceCmd(m_name, args);
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} else if (cmd.StartsWith("distance")) {
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HandleSetNeighbourDistanceCmd(m_name, args);
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} else if (cmd.StartsWith("separation")) {
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HandleSetDesiredSeparationCmd(m_name, args);
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} else if (cmd.StartsWith("tolerance")) {
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HandleSetToleranceCmd(m_name, args);
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} else if (cmd.StartsWith ("framerate")) {
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} else if (cmd.StartsWith ("framerate")) {
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HandleSetFrameRateCmd (m_name, args);
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HandleSetFrameRateCmd (m_name, args);
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}
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}
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@ -293,10 +303,15 @@ namespace Flocking
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AddCommand ("enable", "", "Enable Birds Flocking", HandleEnableCmd);
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AddCommand ("enable", "", "Enable Birds Flocking", HandleEnableCmd);
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AddCommand ("disable", "", "Disable Birds Flocking", HandleDisableCmd);
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AddCommand ("disable", "", "Disable Birds Flocking", HandleDisableCmd);
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AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
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AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
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AddCommand ("stats", "", "show flocking stats", HandleShowStatsCmd);
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AddCommand ("stats", "", "Show flocking stats", HandleShowStatsCmd);
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AddCommand ("prim", "name", "set the prim used for each bird to that passed in", HandleSetPrimCmd);
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AddCommand ("prim", "name", "Set the prim used for each bird to that passed in", HandleSetPrimCmd);
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AddCommand ("framerate", "num", "[debugging] only update birds every <num> frames", HandleSetFrameRateCmd);
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AddCommand ("speed", "num", "Set the maximum velocity each bird may achieve", HandleSetMaxSpeedCmd);
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}
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AddCommand("force", "num", "Set the maximum force each bird may accelerate", HandleSetMaxForceCmd);
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AddCommand("distance", "num", "Set the maximum distance that other birds are to be considered in the same flock as us", HandleSetNeighbourDistanceCmd);
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AddCommand("separation", "num", "How far away from other birds we would like to stay", HandleSetDesiredSeparationCmd);
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AddCommand("tolerance", "num", "How close to the edges of things can we get without being worried", HandleSetToleranceCmd);
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AddCommand("framerate", "num", "[debugging] only update birds every <num> frames", HandleSetFrameRateCmd);
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}
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private bool ShouldHandleCmd ()
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private bool ShouldHandleCmd ()
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{
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{
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@ -409,6 +424,71 @@ namespace Flocking
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}
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}
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}
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}
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public void HandleSetMaxSpeedCmd(string module, string[] args)
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{
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if (ShouldHandleCmd())
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{
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float maxSpeed = (float)Convert.ToDecimal(args[1]);
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lock (m_sync)
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{
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m_model.MaxSpeed = maxSpeed;
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m_log.InfoFormat("[{0}]: Birds maximum speed is set to {1} in region {2}.", m_name, maxSpeed, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public void HandleSetMaxForceCmd(string module, string[] args)
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{
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if (ShouldHandleCmd())
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{
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float maxForce = (float)Convert.ToDecimal(args[1]);
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lock (m_sync)
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{
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m_model.MaxForce = maxForce;
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m_log.InfoFormat("[{0}]: Birds maximum force is set to {1} in region {2}.", m_name, maxForce, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public void HandleSetNeighbourDistanceCmd(string module, string[] args)
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{
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if (ShouldHandleCmd())
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{
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float neighbourDistance = (float)Convert.ToDecimal(args[1]);
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lock (m_sync)
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{
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m_model.NeighbourDistance = neighbourDistance;
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m_log.InfoFormat("[{0}]: Birds neighbour distance is set to {1} in region {2}.", m_name, neighbourDistance, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public void HandleSetDesiredSeparationCmd(string module, string[] args)
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{
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if (ShouldHandleCmd())
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{
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float desiredSeparation = (float)Convert.ToDecimal(args[1]);
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lock (m_sync)
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{
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m_model.DesiredSeparation = desiredSeparation;
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m_log.InfoFormat("[{0}]: Birds desired separation is set to {1} in region {2}.", m_name, desiredSeparation, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public void HandleSetToleranceCmd(string module, string[] args)
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{
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if (ShouldHandleCmd())
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{
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float tolerance = (float)Convert.ToDecimal(args[1]);
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lock (m_sync)
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{
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m_model.Tolerance = tolerance;
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m_log.InfoFormat("[{0}]: Birds tolerance is set to {1} in region {2}.", m_name, tolerance, m_scene.RegionInfo.RegionName);
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}
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}
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}
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#endregion
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#endregion
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}
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}
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40
README.md
40
README.md
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@ -29,7 +29,7 @@ provided which should be edited and copied to the correct place above.
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Here is an example config:
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Here is an example config:
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;; Set the Birds settings per named region
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;; Set the Birds settings per named region
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[Test Region 1]
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[Test Region 1]
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@ -51,7 +51,8 @@ Here is an example config:
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Various runtime commands control the flocking module behaviour - described below. These can either be invoked
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Various runtime commands control the flocking module behaviour - described below. These can either be invoked
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from the Console or in world by directing them to a chat channel. You can specify which channel to use in the .ini:
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from the Console or in world by directing them to a chat channel either from the client's Local Chat or via a script.
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You can specify which channel to use in the .ini:
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BirdsChatChannel = 118 the chat channel to listen for Bird commands on
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BirdsChatChannel = 118 the chat channel to listen for Bird commands on
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@ -59,18 +60,31 @@ from the Console or in world by directing them to a chat channel. You can specif
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Runtime Commands
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Runtime Commands
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The following commands, which can either be issued on the Console, or via a chat channel in-world, control the behaviour
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The following commands, which can be issued on the Console or via in-world chat or scripted chat on the BirdsChatChannel
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of the flock at runtime
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to control the birds at runtime:
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birds-stop or /118 stop ;stop all birds flocking
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birds-stop or /118 stop ;stop all birds flocking
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birds-start or /118 start ;start all birds flocking
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birds-start or /118 start ;start all birds flocking
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birds-enable or /118 enable ;enable the flocking simulation if disabled
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birds-enable or /118 enable ;enable the flocking simulation if disabled
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birds-disable or /118 disable ;stop all birds and remove them from the scene
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birds-disable or /118 disable ;stop all birds and remove them from the scene
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birds-size <num> or /118 size <num> ;change the size of the flock
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birds-prim <name> or /118 prim <name> ;change the bird prim to a prim already rezzed in the scene
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birds-prim <name> or /118 prim <name> ;change the bird prim to one already rezzed in the scene
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birds-stats or /118 stats ;show some statistics (needs work)
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birds-framerate <num> or /118 framerate <num> ;only update the flock positions every <num> frames
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birds-framerate <num> or /118 framerate <num> ;only update the flock positions every <num> frames
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;only really useful for photography and debugging bird
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;only really useful for photography and debugging bird
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;behaviour
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;behaviour
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These commands are great for playing with the flock dynamics in real time:
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birds-size <num> or /118 size <num> ;change the size of the flock
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birds-speed <num> or /118 speed <num> ;change the maximum velocity each bird may achieve
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birds-force <num> or /118 force <num> ;change the maximum force each bird may accelerate
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birds-distance <num> or /118 distance <num> ;change the maximum distance that other birds are to be considered in the same flock as us
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birds-separation <num> or /118 separation <num> ;sets how far away from other birds we would like to stay
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birds-tolerance <num> or /118 tolerance <num> ;sets how close to the edges of things can we get without being worried
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Of course if distance is less than separation then the birds will never flock. The other way around and they will always
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eventually form one or more flocks.
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Bird prims
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Bird prims
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