Added BirdsMaxFlockSize ini setting to keep max number of birds sane.
Updated documentation.pull/1/merge
parent
42e7f6af6f
commit
4187440a4c
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@ -63,7 +63,8 @@ namespace Flocking
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private int m_frameUpdateRate = 1;
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private int m_frameUpdateRate = 1;
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private int m_chatChannel = 118;
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private int m_chatChannel = 118;
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private string m_birdPrim;
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private string m_birdPrim;
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private int m_flockSize = 100;
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private int m_flockSize = 50;
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private int m_maxFlockSize = 100;
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private float m_maxSpeed;
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private float m_maxSpeed;
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private float m_maxForce;
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private float m_maxForce;
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private float m_neighbourDistance;
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private float m_neighbourDistance;
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@ -107,7 +108,8 @@ namespace Flocking
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{
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{
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m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
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m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
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m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
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m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
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m_flockSize = cnf.GetInt("BirdsFlockSize", 100);
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m_flockSize = cnf.GetInt("BirdsFlockSize", 50);
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m_maxFlockSize = cnf.GetInt("BirdsMaxFlockSize", 100);
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m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 3f);
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m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 3f);
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m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.25f);
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m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.25f);
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m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
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m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
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@ -349,6 +351,7 @@ namespace Flocking
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if (ShouldHandleCmd ()) {
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if (ShouldHandleCmd ()) {
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lock( m_sync ) {
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lock( m_sync ) {
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int newSize = Convert.ToInt32(args[1]);
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int newSize = Convert.ToInt32(args[1]);
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if (newSize > m_maxFlockSize) newSize = m_maxFlockSize;
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m_model.Size = newSize;
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m_model.Size = newSize;
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m_log.InfoFormat("[{0}]: Bird flock size is set to {1} in region {2}.", m_name, newSize, m_scene.RegionInfo.RegionName);
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m_log.InfoFormat("[{0}]: Bird flock size is set to {1} in region {2}.", m_name, newSize, m_scene.RegionInfo.RegionName);
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m_view.Clear();
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m_view.Clear();
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@ -34,7 +34,8 @@ Here is an example config:
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[Test Region 1]
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[Test Region 1]
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BirdsEnabled = True ;set to false to disable the module in this region
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BirdsEnabled = True ;set to false to disable the module in this region
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BirdsFlockSize = 100 ;the number of birds to flock
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BirdsFlockSize = 50 ;the number of birds to flock
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BirdsMaxFlockSize = 100 ;the maximum flock size that can be created (keeps things sane)
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BirdsMaxSpeed = 3 ;how far each bird can travel per update
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BirdsMaxSpeed = 3 ;how far each bird can travel per update
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BirdsMaxForce = 0.25 ;the maximum acceleration allowed to the current velocity of the bird
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BirdsMaxForce = 0.25 ;the maximum acceleration allowed to the current velocity of the bird
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BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us
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BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us
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@ -42,6 +43,7 @@ Here is an example config:
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BirdsTolerance = 5 ;how close to the edges of things can we get without being worried
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BirdsTolerance = 5 ;how close to the edges of things can we get without being worried
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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BirdsBorderSize = 5 ;how close to the edge of a region can we get?
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BirdsMaxHeight = 256 ;how high are we allowed to flock
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BirdsMaxHeight = 256 ;how high are we allowed to flock
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BirdsUpdateEveryNFrames = 1 ;update bird positions every N simulator frames
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BirdsPrim = seagull01 ;By default the module will create a flock of plain wooden spheres,
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BirdsPrim = seagull01 ;By default the module will create a flock of plain wooden spheres,
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;however this can be overridden to the name of an existing prim that
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;however this can be overridden to the name of an existing prim that
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;needs to already exist in the scene - i.e. be rezzed in the region.
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;needs to already exist in the scene - i.e. be rezzed in the region.
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