Only launch a prims script(s) when adding the prim, not on every update.
Rename Bird prims to OpenSimBirdsN where N is 0-birdcount.pull/1/merge
parent
c487d9b945
commit
45fd724e56
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@ -111,7 +111,7 @@ namespace Flocking
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{
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{
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m_flowMap = flowMap;
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m_flowMap = flowMap;
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for (int i = 0; i < num; i++) {
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for (int i = 0; i < num; i++) {
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AddBird ("Bird"+i );
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AddBird (m_name + i );
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}
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}
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}
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}
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@ -88,30 +88,28 @@ namespace Flocking
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SceneObjectPart rootPart;
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SceneObjectPart rootPart;
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if (existing == null) {
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if (existing == null) {
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m_log.InfoFormat("[{0}]: Adding prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
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SceneObjectGroup group = findByName (m_birdPrim);
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SceneObjectGroup group = findByName (m_birdPrim);
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sog = CopyPrim (group, bird.Id);
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sog = CopyPrim (group, bird.Id);
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rootPart = sog.RootPart;
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rootPart = sog.RootPart;
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//set prim to phantom
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//set prim to phantom
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sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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m_sogMap [bird.Id] = sog;
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m_sogMap [bird.Id] = sog;
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m_log.InfoFormat("[{0}]: Adding prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
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m_scene.AddNewSceneObject (sog, false);
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m_scene.AddNewSceneObject (sog, false);
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} else {
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sog = existing.ParentGroup;
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m_sogMap[bird.Id] = sog;
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//m_log.InfoFormat("[{0}]: Reusing prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
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rootPart = sog.RootPart;
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//set prim to phantom
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sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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}
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Quaternion rotation = CalcRotationToEndpoint (sog, sog.AbsolutePosition, bird.Location);
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sog.UpdateGroupRotationPR( bird.Location, rotation);
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// Fire script on_rez
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// Fire script on_rez
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sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
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sog.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 1);
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ParentGroup.ResumeScripts();
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rootPart.ScheduleFullUpdate();
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rootPart.ScheduleFullUpdate();
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} else {
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sog = existing.ParentGroup;
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m_sogMap[bird.Id] = sog;
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//rootPart = sog.RootPart;
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//set prim to phantom
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//sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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}
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Quaternion rotation = CalcRotationToEndpoint (sog, sog.AbsolutePosition, bird.Location);
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sog.UpdateGroupRotationPR( bird.Location, rotation);
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}
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}
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private static Quaternion CalcRotationToEndpoint (SceneObjectGroup copy, Vector3 sv, Vector3 ev)
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private static Quaternion CalcRotationToEndpoint (SceneObjectGroup copy, Vector3 sv, Vector3 ev)
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