Minor changes to README.md

pull/1/merge
Jak Daniels 2014-07-19 14:39:45 +01:00
parent 14d9f6d4ee
commit 50b5c96406
1 changed files with 7 additions and 15 deletions

View File

@ -16,32 +16,24 @@ Configuration
To become active, the module needs to be both referenced and enabled in the ini files. Otherwise it does nothing on startup To become active, the module needs to be both referenced and enabled in the ini files. Otherwise it does nothing on startup
Entry is as follows: Entry is as follows and in addition various config parameters are available to control the flock dynamics.
[Boids] [Boids]
enabled = true
enabled = true ;removing the Boids group or setting enabled = false will switch off the module
removing the Boids group or setting enabled = false will switch off the module
In addition various config parameters are available to control the flock dynamics
flock-size = 100 ;the number of Boids to flock flock-size = 100 ;the number of Boids to flock
max-speed = 3 ;how far each boid can travel per update max-speed = 3 ;how far each boid can travel per update
max-force = 0.25 ;the maximum acceleration allowed to the current velocity of the boid max-force = 0.25 ;the maximum acceleration allowed to the current velocity of the boid
neighbour-dist = 25 ;max distance for other boids to be considered in the same flock as us neighbour-dist = 25 ;max distance for other boids to be considered in the same flock as us
desired-separation = 20 ;how far away from other boids we would like to stay desired-separation = 20 ;how far away from other boids we would like to stay
tolerance = 5 ;how close to the edges of things can we get without being worried tolerance = 5 ;how close to the edges of things can we get without being worried
border-size = 5 ;how close to the edge of a region can we get? border-size = 5 ;how close to the edge of a region can we get?
max-height = 256 ;how high are we allowed to flock max-height = 256 ;how high are we allowed to flock
boid-prim = fish01 ;By default the module will create a flock of plain wooden spheres,
;however this can be overridden to the name of an existing prim that
;needs to already exist in the scene - i.e. be rezzed in the region.
By default the module will create a flock of plain wooden spheres, however this can be overridden
boid-prim = fish01 names the prim to use to represent each boid in the flock
currently this prim needs to already exist in the scene - i.e. be rezzed in the region.
Eventually this will be an inventory lookup
Various runtime commands control the flocking module behaviour - described below. These can either be invoked Various runtime commands control the flocking module behaviour - described below. These can either be invoked