Added more verbose info on console when commands are issued.
Fixed in-world commands not working unless console region matched in-world region. Remove birds from scene on region shutdown.pull/1/merge
parent
9dc171e731
commit
8061edbed0
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@ -152,7 +152,8 @@ namespace Flocking
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public void RemoveRegion (Scene scene)
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public void RemoveRegion (Scene scene)
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{
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{
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m_log.InfoFormat("[{0}]: Removing region '{1}' from this module", m_name, scene.RegionInfo.RegionName);
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m_log.InfoFormat("[{0}]: Removing region '{1}' from this module", m_name, scene.RegionInfo.RegionName);
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if (m_enabled) {
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if (m_enabled) {
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m_view.Clear();
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m_ready = false;
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m_ready = false;
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scene.EventManager.OnFrame -= FlockUpdate;
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scene.EventManager.OnFrame -= FlockUpdate;
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scene.EventManager.OnChatFromClient -= SimChatSent;
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scene.EventManager.OnChatFromClient -= SimChatSent;
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@ -209,7 +210,7 @@ namespace Flocking
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protected void SimChatSent (Object x, OSChatMessage msg)
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protected void SimChatSent (Object x, OSChatMessage msg)
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{
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{
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if (m_scene.ConsoleScene () != m_scene || msg.Channel != m_chatChannel)
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if (msg.Channel != m_chatChannel)
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return; // not for us
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return; // not for us
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// try and parse a valid cmd from this msg
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// try and parse a valid cmd from this msg
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@ -297,8 +298,8 @@ namespace Flocking
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public void HandleDisableCmd(string module, string[] args)
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public void HandleDisableCmd(string module, string[] args)
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{
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{
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if (m_ready && ShouldHandleCmd ()) {
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if (m_ready && ShouldHandleCmd ()) {
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m_log.InfoFormat("[{0}]: Bird flocking is disabled.", m_name);
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m_log.InfoFormat("[{0}]: Bird flocking is disabled in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = false;
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m_enabled = false;
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m_ready = false;
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m_ready = false;
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m_view.Clear();
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m_view.Clear();
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@ -308,8 +309,8 @@ namespace Flocking
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public void HandleEnableCmd(string module, string[] args)
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public void HandleEnableCmd(string module, string[] args)
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{
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{
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if (!m_ready && ShouldHandleCmd())
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if (!m_ready && ShouldHandleCmd())
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{
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{
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m_log.InfoFormat("[{0}]: Bird flocking is enabled.", m_name);
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m_log.InfoFormat("[{0}]: Bird flocking is enabled in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = true;
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m_enabled = true;
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m_ready = true;
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m_ready = true;
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}
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}
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@ -318,8 +319,8 @@ namespace Flocking
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public void HandleStopCmd (string module, string[] args)
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public void HandleStopCmd (string module, string[] args)
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{
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{
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if (m_enabled && m_ready && ShouldHandleCmd())
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if (m_enabled && m_ready && ShouldHandleCmd())
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{
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{
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m_log.InfoFormat("[{0}]: Bird flocking is stopped.", m_name);
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m_log.InfoFormat("[{0}]: Bird flocking is stopped in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = false;
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m_enabled = false;
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}
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}
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}
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}
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@ -327,8 +328,8 @@ namespace Flocking
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public void HandleStartCmd(string module, string[] args)
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public void HandleStartCmd(string module, string[] args)
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{
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{
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if (!m_enabled && m_ready && ShouldHandleCmd())
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if (!m_enabled && m_ready && ShouldHandleCmd())
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{
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{
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m_log.InfoFormat("[{0}]: Bird flocking is started.", m_name);
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m_log.InfoFormat("[{0}]: Bird flocking is started in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = true;
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m_enabled = true;
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FlockUpdate();
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FlockUpdate();
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}
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}
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@ -338,7 +339,8 @@ namespace Flocking
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{
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{
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if (ShouldHandleCmd ()) {
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if (ShouldHandleCmd ()) {
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int frameRate = Convert.ToInt32( args[1] );
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int frameRate = Convert.ToInt32( args[1] );
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m_frameUpdateRate = frameRate;
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m_frameUpdateRate = frameRate;
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m_log.InfoFormat("[{0}]: Bird updates set to every {1} frames in region {2}.", m_name, frameRate, m_scene.RegionInfo.RegionName);
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}
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}
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}
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}
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@ -347,7 +349,8 @@ namespace Flocking
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if (ShouldHandleCmd ()) {
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if (ShouldHandleCmd ()) {
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lock( m_sync ) {
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lock( m_sync ) {
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int newSize = Convert.ToInt32(args[1]);
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int newSize = Convert.ToInt32(args[1]);
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m_model.Size = newSize;
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m_model.Size = newSize;
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m_log.InfoFormat("[{0}]: Bird flock size is set to {1} in region {2}.", m_name, newSize, m_scene.RegionInfo.RegionName);
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m_view.Clear();
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m_view.Clear();
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}
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}
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}
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}
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@ -366,7 +369,8 @@ namespace Flocking
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if (ShouldHandleCmd ()) {
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if (ShouldHandleCmd ()) {
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string primName = args[1];
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string primName = args[1];
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lock(m_sync) {
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lock(m_sync) {
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m_view.BirdPrim = primName;
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m_view.BirdPrim = primName;
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m_log.InfoFormat("[{0}]: Bird prim is set to {1} in region {2}.", m_name, primName, m_scene.RegionInfo.RegionName);
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m_view.Clear();
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m_view.Clear();
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}
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}
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}
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}
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@ -98,7 +98,8 @@ namespace Flocking
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m_scene.AddNewSceneObject (sog, false);
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m_scene.AddNewSceneObject (sog, false);
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} else {
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} else {
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sog = existing.ParentGroup;
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sog = existing.ParentGroup;
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m_sogMap[bird.Id] = sog;
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m_sogMap[bird.Id] = sog;
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m_log.InfoFormat("[{0}]: Reusing prim {1} from region {2}", m_name, bird.Id, m_scene.RegionInfo.RegionName);
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rootPart = sog.RootPart;
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rootPart = sog.RootPart;
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//set prim to phantom
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//set prim to phantom
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sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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sog.UpdatePrimFlags(rootPart.LocalId, false, false, true, false);
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