Whitespace changes and detabified file.
parent
cd72e7b701
commit
b72f67be06
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@ -58,31 +58,31 @@ namespace Flocking
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private string m_regionConfigDir = "";
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private Scene m_scene;
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private ICommandConsole m_console;
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private FlockingModel m_model;
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private FlockingView m_view;
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private FlockingModel m_model;
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private FlockingView m_view;
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private bool m_startup = true;
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private bool m_enabled = false;
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private bool m_ready = false;
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private uint m_frame = 0;
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private int m_frameUpdateRate = 1;
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private int m_chatChannel = 118;
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private string m_birdPrim;
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private int m_flockSize = 50;
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private bool m_enabled = false;
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private bool m_ready = false;
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private uint m_frame = 0;
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private int m_frameUpdateRate = 1;
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private int m_chatChannel = 118;
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private string m_birdPrim;
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private int m_flockSize = 50;
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private int m_maxFlockSize = 100;
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private float m_maxSpeed;
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private float m_maxForce;
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private float m_neighbourDistance;
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private float m_desiredSeparation;
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private float m_tolerance;
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private float m_maxSpeed;
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private float m_maxForce;
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private float m_neighbourDistance;
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private float m_desiredSeparation;
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private float m_tolerance;
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private float m_borderSize;
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private int m_maxHeight;
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private Vector3 m_shoutPos = new Vector3(128f, 128f, 30f);
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private Vector3 m_shoutPos = new Vector3(128f, 128f, 30f);
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static object m_sync = new object();
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private List<UUID> m_allowedControllers = new List<UUID>();
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public IConfigSource m_config;
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private UUID m_owner;
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private UUID m_owner;
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#endregion
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#region IRegionModuleBase implementation
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@ -92,18 +92,18 @@ namespace Flocking
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public bool IsSharedModule { get { return false; } }
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public void Initialise (IConfigSource source)
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{
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{
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m_config = source;
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}
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}
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public void AddRegion (Scene scene)
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{
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public void AddRegion (Scene scene)
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{
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IConfig cnf;
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m_log.InfoFormat("[{0}]: Adding region {1} to this module", m_name, scene.RegionInfo.RegionName);
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cnf = m_config.Configs["Startup"];
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m_regionConfigDir = cnf.GetString("regionload_regionsdir", Path.Combine(Util.configDir(), "bin/Regions/"));
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cnf = m_config.Configs[scene.RegionInfo.RegionName];
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if (cnf == null)
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@ -205,19 +205,18 @@ namespace Flocking
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m_shoutPos = new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 30f);
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FlockInitialise();
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}
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else m_log.InfoFormat("[{0}] Module is disabled in Region {1}", m_name, scene.RegionInfo.RegionName);
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}
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}
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public void RegionLoaded (Scene scene)
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{
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public void RegionLoaded (Scene scene)
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{
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if (m_startup)
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{
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// Mark Module Ready for duty
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m_ready = true;
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}
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}
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m_ready = true;
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}
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}
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public void PrimsLoaded(Scene scene)
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{
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@ -225,18 +224,18 @@ namespace Flocking
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ClearPersisted();
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}
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public void RemoveRegion (Scene scene)
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{
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public void RemoveRegion (Scene scene)
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{
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m_log.InfoFormat("[{0}]: Removing region {1} from this module", m_name, scene.RegionInfo.RegionName);
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if (m_startup) {
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m_view.Clear();
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scene.EventManager.OnFrame -= FlockUpdate;
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scene.EventManager.OnChatFromClient -= SimChatSent;
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scene.EventManager.OnFrame -= FlockUpdate;
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scene.EventManager.OnChatFromClient -= SimChatSent;
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scene.EventManager.OnChatFromWorld -= SimChatSent;
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scene.EventManager.OnPrimsLoaded -= PrimsLoaded;
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m_ready = false;
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}
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}
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}
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public void Close()
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{
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@ -250,7 +249,7 @@ namespace Flocking
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}
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}
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#endregion
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#endregion
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#region Helpers
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@ -292,25 +291,25 @@ namespace Flocking
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#region EventHandlers
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public void FlockUpdate ()
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{
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{
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if (!m_ready || !m_enabled || ((m_frame++ % m_frameUpdateRate) != 0))
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{
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return;
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}
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//m_log.InfoFormat("update my birds");
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// work out where everyone has moved to
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// and tell the scene to render the new positions
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lock( m_sync ) {
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List<Bird > birds = m_model.UpdateFlockPos ();
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m_view.Render (birds);
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}
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}
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protected void SimChatSent (Object x, OSChatMessage msg)
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{
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if (msg.Channel != m_chatChannel) return; // not for us
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return;
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}
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//m_log.InfoFormat("update my birds");
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// work out where everyone has moved to
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// and tell the scene to render the new positions
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lock( m_sync ) {
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List<Bird > birds = m_model.UpdateFlockPos ();
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m_view.Render (birds);
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}
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}
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protected void SimChatSent (Object x, OSChatMessage msg)
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{
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if (msg.Channel != m_chatChannel) return; // not for us
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if (m_allowedControllers.Count > 0)
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{
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bool reject = true;
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@ -325,27 +324,27 @@ namespace Flocking
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if (reject) return; //not for us
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}
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// try and parse a valid cmd from this msg
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string cmd = msg.Message; //.ToLower ();
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//stick ui in the args so we know to respond in world
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//bit of a hack - but lets us use CommandDelegate inWorld
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string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
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if (cmd.StartsWith ("stop")) {
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HandleStopCmd (m_name, args);
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} else if (cmd.StartsWith ("start")) {
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HandleStartCmd (m_name, args);
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// try and parse a valid cmd from this msg
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string cmd = msg.Message; //.ToLower ();
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//stick ui in the args so we know to respond in world
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//bit of a hack - but lets us use CommandDelegate inWorld
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string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
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if (cmd.StartsWith ("stop")) {
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HandleStopCmd (m_name, args);
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} else if (cmd.StartsWith ("start")) {
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HandleStartCmd (m_name, args);
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} else if (cmd.StartsWith("enable")) {
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HandleEnableCmd(m_name, args);
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} else if (cmd.StartsWith("disable")) {
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HandleDisableCmd(m_name, args);
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} else if (cmd.StartsWith ("size")) {
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HandleSetSizeCmd (m_name, args);
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} else if (cmd.StartsWith ("stats")) {
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HandleShowStatsCmd (m_name, args);
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} else if (cmd.StartsWith ("prim")) {
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HandleSetPrimCmd (m_name, args);
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} else if (cmd.StartsWith ("size")) {
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HandleSetSizeCmd (m_name, args);
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} else if (cmd.StartsWith ("stats")) {
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HandleShowStatsCmd (m_name, args);
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} else if (cmd.StartsWith ("prim")) {
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HandleSetPrimCmd (m_name, args);
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} else if (cmd.StartsWith("speed")) {
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HandleSetMaxSpeedCmd(m_name, args);
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} else if (cmd.StartsWith("force")) {
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@ -356,35 +355,34 @@ namespace Flocking
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HandleSetDesiredSeparationCmd(m_name, args);
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} else if (cmd.StartsWith("tolerance")) {
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HandleSetToleranceCmd(m_name, args);
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} else if (cmd.StartsWith ("framerate")) {
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HandleSetFrameRateCmd (m_name, args);
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}
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}
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} else if (cmd.StartsWith ("framerate")) {
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HandleSetFrameRateCmd (m_name, args);
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}
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}
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#endregion
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#region Command Handling
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private void AddCommand (string cmd, string args, string help, CommandDelegate fn)
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{
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string argStr = "";
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if (args.Trim ().Length > 0) {
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argStr = " <" + args + "> ";
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}
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#endregion
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#region Command Handling
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private void AddCommand (string cmd, string args, string help, CommandDelegate fn)
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{
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string argStr = "";
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if (args.Trim ().Length > 0) {
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argStr = " <" + args + "> ";
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}
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m_log.InfoFormat("[{0}]: Adding console command {1} - {2} to region {3}", m_name, "birds-" + cmd + argStr, help, m_scene.RegionInfo.RegionName);
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//m_scene.AddCommand (this, "birds-" + cmd, "birds-" + cmd + argStr, help, fn);
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m_console.Commands.AddCommand(m_name, false, "birds-" + cmd, "birds-" + cmd + argStr, help, fn);
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}
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private void RegisterCommands ()
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{
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AddCommand ("stop", "", "Stop Birds Flocking", HandleStopCmd);
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AddCommand ("start", "", "Start Birds Flocking", HandleStartCmd);
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private void RegisterCommands ()
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{
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AddCommand ("stop", "", "Stop Birds Flocking", HandleStopCmd);
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AddCommand ("start", "", "Start Birds Flocking", HandleStartCmd);
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AddCommand ("enable", "", "Enable Birds Flocking", HandleEnableCmd);
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AddCommand ("disable", "", "Disable Birds Flocking", HandleDisableCmd);
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AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
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AddCommand ("prim", "name", "Set the prim used for each bird to that passed in", HandleSetPrimCmd);
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AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
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AddCommand ("prim", "name", "Set the prim used for each bird to that passed in", HandleSetPrimCmd);
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AddCommand ("speed", "num", "Set the maximum velocity each bird may achieve", HandleSetMaxSpeedCmd);
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AddCommand("force", "num", "Set the maximum force each bird may accelerate", HandleSetMaxForceCmd);
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AddCommand("distance", "num", "Set the maximum distance that other birds are to be considered in the same flock as us", HandleSetNeighbourDistanceCmd);
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@ -400,7 +398,6 @@ namespace Flocking
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if (comms != null)
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{
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comms.RegisterScriptInvocation(this, "birdsGetStats");
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}
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}
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@ -408,36 +405,36 @@ namespace Flocking
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{
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return ""; //currently a placeholder
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}
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private bool ShouldHandleCmd ()
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{
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private bool ShouldHandleCmd ()
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) {
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return false;
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}
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return true;
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}
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private bool IsInWorldCmd (ref string [] args)
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{
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if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
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}
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private bool IsInWorldCmd (ref string [] args)
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{
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if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
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m_log.InfoFormat("[{0}]: Inworld command detected in region {1}", m_name, m_scene.RegionInfo.RegionName);
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return true;
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}
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return true;
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}
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return false;
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}
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private void ShowResponse (string response, bool inWorld)
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{
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if (inWorld) {
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//IClientAPI ownerAPI = null;
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//if (m_scene.TryGetClient (m_owner, out ownerAPI)) {
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// ownerAPI.SendBlueBoxMessage (m_owner, "Birds", response);
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//}
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}
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private void ShowResponse (string response, bool inWorld)
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{
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if (inWorld) {
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//IClientAPI ownerAPI = null;
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//if (m_scene.TryGetClient (m_owner, out ownerAPI)) {
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// ownerAPI.SendBlueBoxMessage (m_owner, "Birds", response);
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//}
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SendSimChat(response, m_chatChannel);
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} else {
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MainConsole.Instance.Output (response);
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}
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}
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} else {
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MainConsole.Instance.Output (response);
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}
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}
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private void SendSimChat(string msg, int channel)
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{
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@ -463,15 +460,15 @@ namespace Flocking
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//m_ready = true;
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}
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}
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public void HandleStopCmd (string module, string[] args)
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{
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public void HandleStopCmd (string module, string[] args)
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{
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if (m_enabled && m_ready && ShouldHandleCmd())
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{
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m_log.InfoFormat("[{0}]: Bird flocking is stopped in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = false;
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}
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}
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m_enabled = false;
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}
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}
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public void HandleStartCmd(string module, string[] args)
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{
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@ -483,36 +480,35 @@ namespace Flocking
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}
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}
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void HandleSetFrameRateCmd (string module, string[] args)
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{
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void HandleSetFrameRateCmd (string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd())
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{
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int frameRate = Convert.ToInt32( args[1] );
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m_frameUpdateRate = frameRate;
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int frameRate = Convert.ToInt32( args[1] );
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m_frameUpdateRate = frameRate;
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m_log.InfoFormat("[{0}]: Bird updates set to every {1} frames in region {2}.", m_name, frameRate, m_scene.RegionInfo.RegionName);
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}
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}
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}
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}
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public void HandleSetSizeCmd (string module, string[] args)
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{
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public void HandleSetSizeCmd (string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd())
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{
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lock( m_sync ) {
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int newSize = Convert.ToInt32(args[1]);
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lock( m_sync ) {
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int newSize = Convert.ToInt32(args[1]);
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if (newSize > m_maxFlockSize) newSize = m_maxFlockSize;
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m_view.Clear();
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m_model.Size = newSize;
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m_log.InfoFormat("[{0}]: Bird flock size is set to {1} in region {2}.", m_name, newSize, m_scene.RegionInfo.RegionName);
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}
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}
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}
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public void HandleShowStatsCmd (string module, string[] args)
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{
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}
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}
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}
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public void HandleShowStatsCmd (string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd())
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{
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bool inWorld = IsInWorldCmd (ref args);
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bool inWorld = IsInWorldCmd (ref args);
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int i;
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int s=m_model.Size;
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UUID primUuid;
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@ -560,21 +556,21 @@ namespace Flocking
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ShowResponse("birds-prim" + i + " = " + m_name + i + " : " + primUuid.ToString() + " : " + avUuids.Trim(), inWorld);
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}
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}
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}
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public void HandleSetPrimCmd (string module, string[] args)
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{
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}
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}
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public void HandleSetPrimCmd (string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd())
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{
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string primName = args[1];
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lock(m_sync) {
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m_view.BirdPrim = primName;
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string primName = args[1];
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lock(m_sync) {
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m_view.BirdPrim = primName;
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m_log.InfoFormat("[{0}]: Bird prim is set to {1} in region {2}.", m_name, primName, m_scene.RegionInfo.RegionName);
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m_view.Clear();
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}
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}
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}
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m_view.Clear();
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}
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}
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}
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public void HandleSetMaxSpeedCmd(string module, string[] args)
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{
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@ -641,8 +637,6 @@ namespace Flocking
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}
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}
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#endregion
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}
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#endregion
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}
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}
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