Fix Windows/Unix line endings and increse logging when named prim cannot be found.
parent
d556a68cec
commit
bee8823d9d
|
@ -50,7 +50,7 @@ namespace Flocking
|
||||||
set {
|
set {
|
||||||
//if( value < m_flock.Count ) {
|
//if( value < m_flock.Count ) {
|
||||||
// m_flock.RemoveRange( 0, m_flock.Count - value );
|
// m_flock.RemoveRange( 0, m_flock.Count - value );
|
||||||
//} else
|
//} else
|
||||||
m_flock = new List<Bird>();
|
m_flock = new List<Bird>();
|
||||||
while( value > m_flock.Count ) {
|
while( value > m_flock.Count ) {
|
||||||
AddBird(m_name + m_flock.Count);
|
AddBird(m_name + m_flock.Count);
|
||||||
|
@ -89,27 +89,27 @@ namespace Flocking
|
||||||
}
|
}
|
||||||
|
|
||||||
public float MaxSpeed {
|
public float MaxSpeed {
|
||||||
get {return m_maxSpeed;}
|
get {return m_maxSpeed;}
|
||||||
set { m_maxSpeed = value; }
|
set { m_maxSpeed = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float MaxForce {
|
public float MaxForce {
|
||||||
get {return m_maxForce;}
|
get {return m_maxForce;}
|
||||||
set { m_maxForce = value; }
|
set { m_maxForce = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float NeighbourDistance {
|
public float NeighbourDistance {
|
||||||
get {return m_neighbourDistance;}
|
get {return m_neighbourDistance;}
|
||||||
set { m_neighbourDistance = value; }
|
set { m_neighbourDistance = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float DesiredSeparation {
|
public float DesiredSeparation {
|
||||||
get {return m_desiredSeparation;}
|
get {return m_desiredSeparation;}
|
||||||
set { m_desiredSeparation = value; }
|
set { m_desiredSeparation = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Tolerance {
|
public float Tolerance {
|
||||||
get {return m_tolerance;}
|
get {return m_tolerance;}
|
||||||
set { m_tolerance = value; }
|
set { m_tolerance = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -143,9 +143,9 @@ namespace Flocking
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// can't find it so make a default one
|
// can't find it so make a default one
|
||||||
if (retVal == null) {
|
if (retVal == null) {
|
||||||
|
m_log.InfoFormat("[{0}]: Prim named {1} was not found in region {2}. Making default wooden sphere.", m_name, name, m_scene.RegionInfo.RegionName);
|
||||||
retVal = MakeDefaultPrim (name);
|
retVal = MakeDefaultPrim (name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue