Update documentation and example .ini to explain the BirdsModuleStartup setting

pull/1/merge
Jak Daniels 2015-10-16 15:41:42 +01:00
parent d356b62176
commit f6c2a9ea83
2 changed files with 21 additions and 9 deletions

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@ -12,7 +12,10 @@ e.g.
./runprebuild.sh against opensim root to build this module into the solution
then xbuild, or build within Visual Studio / Monodevelop to produce the binaries.
Remember you need an .ini file in bin/addon-modules/OpenSimBirds/config/ *or* setting in your existing Regions.ini
OpenSimBirds does not need a config in order to run, but without one it will not persist your bird flock settings from one
region restart to another!
The settings go in an .ini file in bin/addon-modules/OpenSimBirds/config/ *or* in your existing Regions.ini
OpenSimBirds has no external dependencies other than the dlls currently included in opensim.
The project generates a single dll - OpenSimBirds.Module.dll which is copied into opensim/bin as part of the build step
@ -20,10 +23,17 @@ The project generates a single dll - OpenSimBirds.Module.dll which is copied int
Configuration:
To become active, the module needs enabled in the ini file. Otherwise it does nothing on startup.
If you are running multiple regions on one simulator you can have different Birds
settings per region in the configuration file, in the exact same way you can
customize per Region setting in Regions.ini
If you have the module added to or compiled with your OpenSim build then it will run a instance of itself once per region.
By default it will configure itself to some sensible defaults and will sit quietly in the background waiting for commands
from the console, or from in-world. It will not enable itself (i.e. rez some birds) until commanded to do so, or
configured to do so in the .ini file. It is possible to completely stop the module from doing anything (including
listening for commands), but you must have a particular setting in the .ini file for that region (see below) - in other
words, you must have a config for it!
To become active, the module needs enabled in the ini file or commanded to do so from inworld or the console.
Otherwise it does nothing on startup except listen for commands. If you are running multiple regions on one simulator you
can have different Birds settings per region in the configuration file, in the exact same way you can customize per Region
setting in Regions.ini
The configuration for this module can be placed in one of two places:
@ -49,8 +59,9 @@ Here is an example config:
;; Set the Birds settings per named region
[Test Region 1]
BirdsEnabled = True ;set to false to disable the module in this region
BirdsModuleStartup = True ;this is the default and determines whether the module does anything
BirdsEnabled = True ;set to false to disable the birds from appearing in this region
BirdsFlockSize = 50 ;the number of birds to flock
BirdsMaxFlockSize = 100 ;the maximum flock size that can be created (keeps things sane)
BirdsMaxSpeed = 3 ;how far each bird can travel per update
@ -82,7 +93,7 @@ to control the birds at runtime:
birds-stop or /118 stop ;stop all birds flocking
birds-start or /118 start ;start all birds flocking
birds-enable or /118 enable ;enable the flocking simulation if disabled
birds-enable or /118 enable ;enable the flocking simulation if disabled and rez new birds
birds-disable or /118 disable ;stop all birds and remove them from the scene
birds-prim <name> or /118 prim <name> ;change the bird prim to a prim already rezzed in the scene
birds-stats or /118 stats ;show all the parameters and list the bird prim names and uuids

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@ -2,7 +2,8 @@
[Test Region 2]
BirdsEnabled = True ;set to false to disable the module in this region
BirdsModuleStartup = True ;this is the default and determines whether the module does anything
BirdsEnabled = True ;set to false to disable the birds from appearing in this region
BirdsChatChannel = 118 ;which channel do we listen on for in world commands
BirdsFlockSize = 20 ;the number of birds to flock
BirdsMaxSpeed = 1.5 ;how far each bird can travel per update