Commit Graph

18 Commits (b02e89189f00c9d572da9a388630f0bb561d3d72)

Author SHA1 Message Date
Jon Cundill e584d81e0c added ability to control flock from scripts. 2011-07-24 00:18:03 +01:00
Jon Cundill 9083dbf23b added all files to stable branch 2011-07-21 22:37:51 +01:00
Jon Cundill c2ecfbaf7c fixes for stable 2011-07-21 22:30:45 +01:00
Jon Cundill 9aa909ba74 separated flock size from flocking parameters and exposed parameters to command handlers 2011-07-17 13:43:24 +01:00
Jon Cundill bf2061a391 encapsulated parameters that control flock behaviour 2011-07-17 12:42:48 +01:00
Jon Cundill c1109c1810 fixed up in world command handling somewhat, added parser 2011-07-17 11:53:35 +01:00
Jon Cundill cdbac1c921 added tests - no sogs yet 2011-07-16 08:56:20 +01:00
Jon Cundill 3c4e2a72ef fixed copyright 2011-07-11 23:27:11 +01:00
Jon Cundill 75f4750694 expose additional parameters to ini files 2011-07-11 00:08:26 +01:00
Jon Cundill f0bc7e018b added basic flow field collision detection for terrain and Prims in scene. Static at the moment 2011-07-10 16:37:00 +01:00
Jon Cundill 7d6417d5fd bug fixes to rotation 2011-07-09 17:39:29 +01:00
Jon Cundill 0f3b9ef3dc added cmd to slowdown framerate - good for debugging 2011-07-09 13:38:04 +01:00
Jon Cundill f0176ce13f added basic ability to set the boid prim - no error checking yet 2011-07-09 13:27:58 +01:00
Jon Cundill 72db5e2cc8 added ability to change flock size 2011-07-09 12:35:13 +01:00
Jon Cundill 57717a3a79 basic controller structure added 2011-07-09 11:11:19 +01:00
Jon Cundill 7f38d0537e fixed prebuild to reflect name change 2011-07-08 22:22:19 +01:00
Jon Cundill a5a5cfdfa5 cleaned up binaries 2011-07-08 18:59:14 +01:00
Jon Cundill bcca860e88 initial commit 2011-07-08 18:57:07 +01:00