;; Set the Birds settings per named region [Test Region 2] BirdsModuleStartup = True ;this is the default and determines whether the module does anything BirdsEnabled = True ;set to false to disable the birds from appearing in this region BirdsChatChannel = 118 ;which channel do we listen on for in world commands BirdsFlockSize = 20 ;the number of birds to flock BirdsMaxSpeed = 1.5 ;how far each bird can travel per update BirdsMaxForce = 0.20 ;the maximum acceleration allowed to the current velocity of the bird BirdsNeighbourDistance = 25 ;max distance for other birds to be considered in the same flock as us BirdsDesiredSeparation = 10 ;how far away from other birds we would like to stay BirdsTolerance = 5 ;how close to the edges of things can we get without being worried BirdsBorderSize = 5 ;how close to the edge of a region can we get? BirdsMaxHeight = 75 ;how high are we allowed to flock BirdsPrim = SeaGull1 ;By default the module will create a flock of plain wooden spheres, ;however this can be overridden to the name of an existing prim that ;needs to already exist in the scene - i.e. be rezzed in the region. ;who is allowed to send commands via chat or script: list of UUIDs or ESTATE_OWNER or ESTATE_MANAGER ;or everyone if not specified BirdsAllowedControllers = ESTATE_OWNER, ESTATE_MANAGER, 12345678-1234-1234-1234-123456789abc