08/07/2011 - Initial pre alpha release Basic Flocking algos implemented Border avoidance not so good No configuration capabilities 09/07/2011 Fixed Boid rotation, boid now orients with direction of travel added command handlers for both console and inworld chat channel added commands for setting size of flock, prim to use for boid added commands to start and stop the boids flocking 13/07/2011 added more documentation 21/07/2011 introduced branch based on stable 0.7.1.1 opensim code. This currently ahead of master added ability to change the flocking parameters at runtime through set commands improved the collision algorithms somewhat added orientation flock step that attempts to limit excessive vertical velocity vectors 23/07/2011 added ability to script boid behaviour from lsl tidied up copyright notices further flow field work - still flying into objects, so still work to do here flocking simulation now doesn't start until invoked by start command flow field now recalculated on each start - so can edit scene and restart takes this into account