62 lines
2.4 KiB
C#
62 lines
2.4 KiB
C#
/*
|
|
* Copyright (c) Contributors, https://github.com/jonc/osboids
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
|
|
namespace Flocking
|
|
{
|
|
public class FlockingModel
|
|
{
|
|
private List<Boid> flock = new List<Boid>();
|
|
|
|
public int Size {
|
|
get {return flock.Count;}
|
|
}
|
|
|
|
public void Initialise (int num, int xRange, int yRange, int zRange)
|
|
{
|
|
//TODO: fill in the initial Flock array properly
|
|
for (int i = 0; i < num; i++) {
|
|
Boid boid = new Boid ("boid"+i, 3.0f, 0.05f);
|
|
boid.Location = new Vector3 (xRange / 2f, yRange / 2f, zRange / 2f);
|
|
flock.Add (boid);
|
|
}
|
|
}
|
|
|
|
public List<Boid> UpdateFlockPos ()
|
|
{
|
|
foreach (Boid b in flock) {
|
|
b.MoveInSceneRelativeToFlock(flock); // Passing the entire list of boids to each boid individually
|
|
}
|
|
|
|
return flock;
|
|
}
|
|
}
|
|
}
|
|
|