OpenSimBirds/Flocking/FlockingModule.cs

292 lines
7.7 KiB
C#

/*
* Copyright (c) Contributors, https://github.com/jonc/osboids
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Collections.Generic;
using OpenMetaverse;
using System.IO;
using Nini.Config;
using System.Threading;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
using OpenSim.Framework.Console;
namespace Flocking
{
public class FlockingModule : INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger (System.Reflection.MethodBase.GetCurrentMethod ().DeclaringType);
private Scene m_scene;
private FlockingModel m_model;
private FlockingView m_view;
private bool m_enabled = false;
private bool m_ready = false;
private uint m_frame = 0;
private int m_frameUpdateRate = 1;
private int m_chatChannel = 118;
private string m_boidPrim;
private UUID m_owner;
#region IRegionModule Members
public void Initialise (IConfigSource source)
{
//check if we are in the ini files
//if so get some physical constants out of them and pass into the model
IConfig config = source.Configs["Boids"];
if (config != null) {
m_chatChannel = config.GetInt( "chat-channel", 118 );
m_boidPrim = config.GetString( "boid-prim", "boidPrim" );
// we're in the config - so turn on this module
m_enabled = true;
}
}
public void AddRegion (Scene scene)
{
m_log.Info("ADDING FLOCKING");
m_scene = scene;
if (m_enabled) {
//register commands
RegisterCommands();
//register handlers
m_scene.EventManager.OnFrame += FlockUpdate;
m_scene.EventManager.OnChatFromClient += SimChatSent; //listen for commands sent from the client
// init module
m_model = new FlockingModel();
m_view = new FlockingView (m_scene);
}
}
public void RegionLoaded (Scene scene)
{
if (m_enabled) {
// Generate initial flock values
m_model.Initialise( 200, 255, 255, 255);
// who is the owner for the flock in this region
m_owner = m_scene.RegionInfo.EstateSettings.EstateOwner;
m_view.PostInitialize(m_owner);
// Mark Module Ready for duty
m_ready = true;
}
}
public void RemoveRegion (Scene scene)
{
if (m_enabled) {
m_scene.EventManager.OnFrame -= FlockUpdate;
m_scene.EventManager.OnChatFromClient -= SimChatSent;
}
}
public string Name {
get { return "FlockingModule"; }
}
public bool IsSharedModule {
get { return false; }
}
#endregion
#region EventHandlers
public void FlockUpdate()
{
if (((m_frame++ % m_frameUpdateRate) != 0) || !m_ready || !m_enabled)
{
return;
}
//m_log.InfoFormat("update my boids");
// work out where everyone has moved to
// and tell the scene to render the new positions
List<Boid> boids = m_model.UpdateFlockPos();
m_view.Render(boids);
}
protected void SimChatSent (Object x, OSChatMessage msg)
{
m_log.Info("got msg");
if (m_scene.ConsoleScene () != m_scene)
return; // not for us
m_log.Info("got channel" + msg.Channel);
if (msg.Channel != m_chatChannel)
return; // not for us
// try and parse a valid cmd from this msg
string cmd = msg.Message.ToLower ();
m_log.Info("got cmd " + cmd);
//stick ui in the args so we know to respond in world
string[] args = ("<ui> " + cmd).Split (" ".ToCharArray ());
if (cmd.StartsWith ("stop")) {
HandleStopCmd("flock", args);
} else if ( cmd.StartsWith( "start" ) ) {
HandleStartCmd("flock", args);
} else if ( cmd.StartsWith( "size" ) ) {
HandleSetSizeCmd("flock", args);
} else if ( cmd.StartsWith ( "stats" ) ) {
HandleShowStatsCmd("flock", args );
} else if ( cmd.StartsWith ( "prim" ) ) {
HandleSetPrimCmd("flock", args);
}
}
#endregion
#region Command Handling
private void AddCommand (string cmd, string args, string help, CommandDelegate fn)
{
string argStr = "";
if( args.Trim().Length > 0 ) {
argStr = " <" + args + "> ";
}
m_scene.AddCommand (this, "flock-" + cmd, "flock-" + cmd + argStr, help, fn);
}
private void RegisterCommands() {
AddCommand ("stop", "", "Stop all Flocking", HandleStopCmd);
AddCommand ("start", "", "Start Flocking", HandleStartCmd);
AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
AddCommand ("stats", "", "show flocking stats", HandleShowStatsCmd);
AddCommand ("prim", "name", "set the prim used for each boid to that passed in", HandleSetPrimCmd);
}
private bool ShouldHandleCmd() {
return m_scene.ConsoleScene () == m_scene;
}
private bool IsInWorldCmd( ref string [] args ) {
bool retVal = false;
if( args.Length > 0 && args[0].Equals("<ui>") ) {
retVal = true;
}
return retVal;
}
private void ShowResponse(string response, bool inWorld) {
if( inWorld ){
IClientAPI ownerAPI = null;
if( m_scene.TryGetClient( m_owner, out ownerAPI ) ) {
ownerAPI.SendBlueBoxMessage( m_owner,"osboids", response );
}
} else {
MainConsole.Instance.Output (response);
}
}
public void HandleStopCmd (string module, string[] args)
{
if( ShouldHandleCmd() ) {
m_log.Info("stop the flocking capability");
m_enabled = false;
m_view.Clear();
}
}
public void HandleStartCmd (string module, string[] args)
{
if( ShouldHandleCmd() ) {
m_log.Info("start the flocking capability");
m_enabled = true;
FlockUpdate();
}
}
public void HandleSetSizeCmd (string module, string[] args)
{
if( ShouldHandleCmd() ) {
m_log.Info("set size not implemented yet");
}
}
public void HandleShowStatsCmd (string module, string[] args)
{
if( ShouldHandleCmd() ) {
bool inWorld = IsInWorldCmd( ref args );
ShowResponse("Num Boids = " + m_model.Size, inWorld );
}
}
public void HandleSetPrimCmd (string module, string[] args)
{
if( ShouldHandleCmd() ) {
m_log.Info("set prim not implemented yet");
}
}
#endregion
#region IRegionModuleBase Members
public void Close ()
{
}
public Type ReplaceableInterface {
get { return null; }
}
#endregion
}
}