649 lines
26 KiB
C#
649 lines
26 KiB
C#
/*
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* Copyright (c) Contributors, https://github.com/jonc/osboids
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* https://github.com/JakDaniels/OpenSimBirds
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Timers;
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using System.Net;
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using System.IO;
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using System.Text;
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using System.Collections.Generic;
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using OpenMetaverse;
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using Nini.Config;
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using System.Threading;
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using log4net;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using Mono.Addins;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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[assembly: Addin("OpenSimBirds", "0.2")]
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[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)]
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namespace Flocking
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OpenSimBirds")]
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public class FlockingModule : INonSharedRegionModule
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{
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#region Fields
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private static readonly ILog m_log = LogManager.GetLogger (System.Reflection.MethodBase.GetCurrentMethod ().DeclaringType);
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public string m_name = "OpenSimBirds";
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private string m_regionConfigDir = "";
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private Scene m_scene;
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private ICommandConsole m_console;
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private FlockingModel m_model;
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private FlockingView m_view;
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private bool m_startup = true;
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private bool m_enabled = false;
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private bool m_ready = false;
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private uint m_frame = 0;
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private int m_frameUpdateRate = 1;
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private int m_chatChannel = 118;
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private string m_birdPrim;
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private int m_flockSize = 50;
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private int m_maxFlockSize = 100;
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private float m_maxSpeed;
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private float m_maxForce;
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private float m_neighbourDistance;
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private float m_desiredSeparation;
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private float m_tolerance;
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private float m_borderSize;
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private int m_maxHeight;
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private Vector3 m_shoutPos = new Vector3(128f, 128f, 30f);
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static object m_sync = new object();
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private List<UUID> m_allowedControllers = new List<UUID>();
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public IConfigSource m_config;
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private UUID m_owner;
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#endregion
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#region IRegionModuleBase implementation
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public string Name { get { return m_name; } }
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public Type ReplaceableInterface { get { return null; } }
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public bool IsSharedModule { get { return false; } }
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public void Initialise (IConfigSource source)
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{
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m_config = source;
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}
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public void AddRegion (Scene scene)
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{
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IConfig cnf;
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m_log.InfoFormat("[{0}]: Adding region {1} to this module", m_name, scene.RegionInfo.RegionName);
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cnf = m_config.Configs["Startup"];
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m_regionConfigDir = cnf.GetString("regionload_regionsdir", Path.Combine(Util.configDir(), "bin/Regions/"));
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cnf = m_config.Configs[scene.RegionInfo.RegionName];
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if (cnf == null)
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{
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m_log.InfoFormat("[{0}]: No region section [{1}] found in addon-modules/{2}/config/*.ini configuration files.", m_name, scene.RegionInfo.RegionName, m_name);
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//string moduleConfigFile = Path.Combine(Util.configDir(),m_name + ".ini");
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string moduleConfigFile = Path.Combine(m_regionConfigDir, "Regions.ini");
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try
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{
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m_log.InfoFormat("[{0}]: Checking {1} for [{2}] section containing valid config keys", m_name, moduleConfigFile, scene.RegionInfo.RegionName);
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m_config = new IniConfigSource(moduleConfigFile);
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cnf = m_config.Configs[scene.RegionInfo.RegionName];
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}
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catch (Exception)
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{
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cnf = null;
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}
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if (cnf == null)
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{
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m_log.InfoFormat("[{0}]: No region section [{1}] found in configuration {2}. Birds in this region are set to Disabled", m_name, scene.RegionInfo.RegionName, moduleConfigFile);
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m_enabled = false;
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return;
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}
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}
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m_startup = cnf.GetBoolean("BirdsModuleStartup", true);
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if (m_startup)
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{
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m_scene = scene;
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m_enabled = cnf.GetBoolean("BirdsEnabled", false);
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m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
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m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
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m_flockSize = cnf.GetInt("BirdsFlockSize", 20);
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m_maxFlockSize = cnf.GetInt("BirdsMaxFlockSize", 100);
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m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 1.5f);
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m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.2f);
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m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
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m_desiredSeparation = cnf.GetFloat("BirdsDesiredSeparation", 10f);
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m_tolerance = cnf.GetFloat("BirdsTolerance", 5f);
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m_borderSize = cnf.GetFloat("BirdsRegionBorderSize", 5f);
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m_maxHeight = cnf.GetInt("BirdsMaxHeight", 75);
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m_frameUpdateRate = cnf.GetInt("BirdsUpdateEveryNFrames", 1);
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string allowedControllers = cnf.GetString("BirdsAllowedControllers", UUID.Zero.ToString());
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if (allowedControllers != UUID.Zero.ToString())
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{
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string[] ac = allowedControllers.Split(new char[] { ',' });
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UUID acUUID;
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for (int i = 0; i < ac.Length; i++)
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{
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string value = ac[i].Trim();
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if (value == "ESTATE_OWNER")
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{
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UUID eoUUID = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_allowedControllers.Add(eoUUID);
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m_log.InfoFormat("[{0}] Added Estate Owner UUID: {1} to list of allowed users", m_name, eoUUID.ToString());
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continue;
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}
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if (value == "ESTATE_MANAGER")
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{
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foreach (UUID emUUID in m_scene.RegionInfo.EstateSettings.EstateManagers)
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{
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m_allowedControllers.Add(emUUID);
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m_log.InfoFormat("[{0}] Added Estate Manager UUID: {1} to list of allowed users", m_name, emUUID.ToString());
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}
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continue;
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}
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if (UUID.TryParse(ac[i].Trim(), out acUUID))
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{
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m_allowedControllers.Add(acUUID);
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m_log.InfoFormat("[{0}] Added UUID: {1} to list of allowed users", m_name, acUUID.ToString());
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}
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}
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}
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else
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{
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m_log.InfoFormat("[{0}] No command security was defined in the config. Any user may possibly configure this module from a script!", m_name);
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}
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m_log.InfoFormat("[{0}] Module is {1} listening for commands on channel {2} with Flock Size {3}", m_name, m_enabled ? "enabled and" : "disabled, but still", m_chatChannel, m_flockSize);
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m_console = MainConsole.Instance;
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//register commands with the scene
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RegisterCommands();
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//register handlers
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m_scene.EventManager.OnFrame += FlockUpdate;
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m_scene.EventManager.OnChatFromClient += SimChatSent; //listen for commands sent from the client
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m_scene.EventManager.OnChatFromWorld += SimChatSent;
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m_scene.EventManager.OnPrimsLoaded += PrimsLoaded;
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// init module
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m_model = new FlockingModel(m_name, m_maxSpeed, m_maxForce, m_neighbourDistance, m_desiredSeparation, m_tolerance, m_borderSize);
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m_view = new FlockingView(m_name, m_scene);
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m_view.BirdPrim = m_birdPrim;
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m_frame = 0;
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m_shoutPos = new Vector3(scene.RegionInfo.RegionSizeX / 2f, scene.RegionInfo.RegionSizeY / 2f, 30f);
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FlockInitialise();
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}
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else m_log.InfoFormat("[{0}] Module is disabled in Region {1}", m_name, scene.RegionInfo.RegionName);
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}
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public void RegionLoaded (Scene scene)
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{
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if (m_startup)
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{
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// Mark Module Ready for duty
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m_ready = true;
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}
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}
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public void PrimsLoaded(Scene scene)
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{
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m_scene = scene;
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ClearPersisted();
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}
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public void RemoveRegion (Scene scene)
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{
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m_log.InfoFormat("[{0}]: Removing region {1} from this module", m_name, scene.RegionInfo.RegionName);
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if (m_startup) {
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m_view.Clear();
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scene.EventManager.OnFrame -= FlockUpdate;
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scene.EventManager.OnChatFromClient -= SimChatSent;
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scene.EventManager.OnChatFromWorld -= SimChatSent;
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scene.EventManager.OnPrimsLoaded -= PrimsLoaded;
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m_ready = false;
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}
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}
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public void Close()
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{
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if (m_startup)
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{
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m_scene.EventManager.OnFrame -= FlockUpdate;
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m_scene.EventManager.OnChatFromClient -= SimChatSent;
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m_scene.EventManager.OnChatFromWorld -= SimChatSent;
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m_scene.EventManager.OnPrimsLoaded -= PrimsLoaded;
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m_ready = false;
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}
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}
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#endregion
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#region Helpers
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public void FlockInitialise()
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{
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//make a flow map for this scene
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FlowMap flowMap = new FlowMap(m_scene, m_maxHeight, m_borderSize);
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flowMap.Initialise();
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// Generate initial flock values
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m_model.Initialise(m_flockSize, flowMap);
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// who is the owner for the flock in this region
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m_owner = m_scene.RegionInfo.EstateSettings.EstateOwner;
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m_view.PostInitialize(m_owner);
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}
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public void ClearPersisted()
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{
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//really trash all possible birds that may have been persisted at last shutdown
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int i;
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for (i = m_flockSize; i < m_maxFlockSize; i++)
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{
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foreach (EntityBase e in m_scene.GetEntities())
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{
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if (e.Name == (string)(m_name + i))
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{
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m_log.InfoFormat("[{0}]: Removing old persisted prim {1} from region {2}", m_name, m_name + i, m_scene.RegionInfo.RegionName);
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m_scene.DeleteSceneObject((SceneObjectGroup)e, false);
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break;
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}
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}
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}
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m_scene.ForceClientUpdate();
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}
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#endregion
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#region EventHandlers
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public void FlockUpdate ()
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{
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if (!m_ready || !m_enabled || ((m_frame++ % m_frameUpdateRate) != 0))
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{
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return;
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}
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//m_log.InfoFormat("update my birds");
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// work out where everyone has moved to
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// and tell the scene to render the new positions
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lock( m_sync ) {
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List<Bird > birds = m_model.UpdateFlockPos ();
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m_view.Render (birds);
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}
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}
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protected void SimChatSent (Object x, OSChatMessage msg)
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{
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if (msg.Channel != m_chatChannel) return; // not for us
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if (m_allowedControllers.Count > 0)
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{
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bool reject = true;
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if (msg.SenderObject != null)
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{
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UUID ooUUID = ((SceneObjectPart)msg.SenderObject).OwnerID;
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//m_log.InfoFormat("[{0}]: Message from object {1} with OwnerID: {2}", m_name, msg.SenderUUID, ooUUID);
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if (m_allowedControllers.Contains(ooUUID)) reject = false;
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}
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if (m_allowedControllers.Contains(msg.SenderUUID)) reject = false;
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if (reject) return; //not for us
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}
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// try and parse a valid cmd from this msg
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string cmd = msg.Message; //.ToLower ();
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//stick ui in the args so we know to respond in world
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//bit of a hack - but lets us use CommandDelegate inWorld
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string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
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if (cmd.StartsWith ("stop")) {
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HandleStopCmd (m_name, args);
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} else if (cmd.StartsWith ("start")) {
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HandleStartCmd (m_name, args);
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} else if (cmd.StartsWith("enable")) {
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HandleEnableCmd(m_name, args);
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} else if (cmd.StartsWith("disable")) {
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HandleDisableCmd(m_name, args);
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} else if (cmd.StartsWith ("size")) {
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HandleSetSizeCmd (m_name, args);
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} else if (cmd.StartsWith ("stats")) {
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HandleShowStatsCmd (m_name, args);
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} else if (cmd.StartsWith ("prim")) {
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HandleSetPrimCmd (m_name, args);
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} else if (cmd.StartsWith("speed")) {
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HandleSetMaxSpeedCmd(m_name, args);
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} else if (cmd.StartsWith("force")) {
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HandleSetMaxForceCmd(m_name, args);
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} else if (cmd.StartsWith("distance")) {
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HandleSetNeighbourDistanceCmd(m_name, args);
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} else if (cmd.StartsWith("separation")) {
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HandleSetDesiredSeparationCmd(m_name, args);
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} else if (cmd.StartsWith("tolerance")) {
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HandleSetToleranceCmd(m_name, args);
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} else if (cmd.StartsWith ("framerate")) {
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HandleSetFrameRateCmd (m_name, args);
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}
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}
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#endregion
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#region Command Handling
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private void AddCommand (string cmd, string args, string help, CommandDelegate fn)
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{
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string argStr = "";
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if (args.Trim ().Length > 0) {
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argStr = " <" + args + "> ";
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}
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m_log.InfoFormat("[{0}]: Adding console command {1} - {2} to region {3}", m_name, "birds-" + cmd + argStr, help, m_scene.RegionInfo.RegionName);
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//m_scene.AddCommand (this, "birds-" + cmd, "birds-" + cmd + argStr, help, fn);
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m_console.Commands.AddCommand(m_name, false, "birds-" + cmd, "birds-" + cmd + argStr, help, fn);
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}
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private void RegisterCommands ()
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{
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AddCommand ("stop", "", "Stop Birds Flocking", HandleStopCmd);
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AddCommand ("start", "", "Start Birds Flocking", HandleStartCmd);
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AddCommand ("enable", "", "Enable Birds Flocking", HandleEnableCmd);
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AddCommand ("disable", "", "Disable Birds Flocking", HandleDisableCmd);
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AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
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AddCommand ("prim", "name", "Set the prim used for each bird to that passed in", HandleSetPrimCmd);
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AddCommand ("speed", "num", "Set the maximum velocity each bird may achieve", HandleSetMaxSpeedCmd);
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AddCommand("force", "num", "Set the maximum force each bird may accelerate", HandleSetMaxForceCmd);
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AddCommand("distance", "num", "Set the maximum distance that other birds are to be considered in the same flock as us", HandleSetNeighbourDistanceCmd);
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AddCommand("separation", "num", "How far away from other birds we would like to stay", HandleSetDesiredSeparationCmd);
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AddCommand("tolerance", "num", "How close to the edges of things can we get without being worried", HandleSetToleranceCmd);
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AddCommand("stats", "", "Show birds stats", HandleShowStatsCmd);
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AddCommand("framerate", "num", "[debugging] only update birds every <num> frames", HandleSetFrameRateCmd);
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}
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private void RegisterScriptFunctions()
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{
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IScriptModuleComms comms = m_scene.RequestModuleInterface<IScriptModuleComms>();
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if (comms != null)
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{
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comms.RegisterScriptInvocation(this, "birdsGetStats");
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}
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}
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private string birdsGetStats(UUID host, UUID script, string stat)
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{
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return ""; //currently a placeholder
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}
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private bool ShouldHandleCmd ()
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{
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if (!(m_console.ConsoleScene == null || m_console.ConsoleScene == m_scene)) {
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return false;
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}
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return true;
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}
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private bool IsInWorldCmd (ref string [] args)
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{
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if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
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m_log.InfoFormat("[{0}]: Inworld command detected in region {1}", m_name, m_scene.RegionInfo.RegionName);
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return true;
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}
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return false;
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}
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private void ShowResponse (string response, bool inWorld)
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{
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if (inWorld) {
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//IClientAPI ownerAPI = null;
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//if (m_scene.TryGetClient (m_owner, out ownerAPI)) {
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// ownerAPI.SendBlueBoxMessage (m_owner, "Birds", response);
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//}
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SendSimChat(response, m_chatChannel);
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} else {
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MainConsole.Instance.Output (response);
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}
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}
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private void SendSimChat(string msg, int channel)
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{
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m_scene.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Region, channel, m_shoutPos, m_name, UUID.Zero, false);
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}
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public void HandleDisableCmd(string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd ()) {
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m_log.InfoFormat("[{0}]: Bird flocking is disabled in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = false;
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//m_ready = false;
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m_view.Clear();
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}
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}
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public void HandleEnableCmd(string module, string[] args)
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{
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if (m_ready && ShouldHandleCmd())
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{
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m_log.InfoFormat("[{0}]: Bird flocking is enabled in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = true;
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//m_ready = true;
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}
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}
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public void HandleStopCmd (string module, string[] args)
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{
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if (m_enabled && m_ready && ShouldHandleCmd())
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{
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m_log.InfoFormat("[{0}]: Bird flocking is stopped in region {1}.", m_name, m_scene.RegionInfo.RegionName);
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m_enabled = false;
|
|
}
|
|
}
|
|
|
|
public void HandleStartCmd(string module, string[] args)
|
|
{
|
|
if (!m_enabled && m_ready && ShouldHandleCmd())
|
|
{
|
|
m_log.InfoFormat("[{0}]: Bird flocking is started in region {1}.", m_name, m_scene.RegionInfo.RegionName);
|
|
m_enabled = true;
|
|
FlockUpdate();
|
|
}
|
|
}
|
|
|
|
void HandleSetFrameRateCmd (string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
int frameRate = Convert.ToInt32( args[1] );
|
|
m_frameUpdateRate = frameRate;
|
|
m_log.InfoFormat("[{0}]: Bird updates set to every {1} frames in region {2}.", m_name, frameRate, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
|
|
public void HandleSetSizeCmd (string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
lock( m_sync ) {
|
|
int newSize = Convert.ToInt32(args[1]);
|
|
if (newSize > m_maxFlockSize) newSize = m_maxFlockSize;
|
|
m_view.Clear();
|
|
m_model.Size = newSize;
|
|
m_log.InfoFormat("[{0}]: Bird flock size is set to {1} in region {2}.", m_name, newSize, m_scene.RegionInfo.RegionName);
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleShowStatsCmd (string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
bool inWorld = IsInWorldCmd (ref args);
|
|
int i;
|
|
int s=m_model.Size;
|
|
UUID primUuid;
|
|
List<ScenePresence> avatarsSitList = new List<ScenePresence>();
|
|
string avUuids;
|
|
if (inWorld)
|
|
{
|
|
m_log.InfoFormat("[{0}]: Sending bird statistics to region {1}.", m_name, m_scene.RegionInfo.RegionName);
|
|
}
|
|
|
|
ShowResponse("birds-started = " + (m_enabled ? "True" : "False"), inWorld);
|
|
ShowResponse("birds-enabled = " + (m_ready ? "True" : "False"), inWorld);
|
|
ShowResponse("birds-prim = " + m_view.BirdPrim, inWorld);
|
|
ShowResponse("birds-framerate = " + m_frameUpdateRate, inWorld);
|
|
ShowResponse("birds-maxsize = " + m_maxFlockSize, inWorld);
|
|
ShowResponse("birds-size = " + s, inWorld);
|
|
ShowResponse("birds-speed = " + m_model.MaxSpeed, inWorld);
|
|
ShowResponse("birds-force = " + m_model.MaxForce, inWorld);
|
|
ShowResponse("birds-distance = " + m_model.NeighbourDistance, inWorld);
|
|
ShowResponse("birds-separation = " + m_model.DesiredSeparation, inWorld);
|
|
ShowResponse("birds-tolerance = " + m_model.Tolerance, inWorld);
|
|
ShowResponse("birds-border = " + m_borderSize, inWorld);
|
|
|
|
for (i = 0; i < s; i++)
|
|
{
|
|
primUuid = UUID.Zero;
|
|
avatarsSitList.Clear();
|
|
avUuids = "";
|
|
foreach (EntityBase e in m_scene.GetEntities())
|
|
{
|
|
if (e.Name == m_name + i)
|
|
{
|
|
SceneObjectGroup sog = (SceneObjectGroup)e;
|
|
SceneObjectPart rootPart = sog.RootPart;
|
|
primUuid = rootPart.UUID;
|
|
avatarsSitList = sog.GetSittingAvatars();
|
|
foreach (ScenePresence av in avatarsSitList)
|
|
{
|
|
avUuids += av.UUID.ToString() + " ";
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
ShowResponse("birds-prim" + i + " = " + m_name + i + " : " + primUuid.ToString() + " : " + avUuids.Trim(), inWorld);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetPrimCmd (string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
string primName = args[1];
|
|
lock(m_sync) {
|
|
m_view.BirdPrim = primName;
|
|
m_log.InfoFormat("[{0}]: Bird prim is set to {1} in region {2}.", m_name, primName, m_scene.RegionInfo.RegionName);
|
|
m_view.Clear();
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetMaxSpeedCmd(string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
float maxSpeed = (float)Convert.ToDecimal(args[1]);
|
|
lock (m_sync)
|
|
{
|
|
m_model.MaxSpeed = maxSpeed;
|
|
m_log.InfoFormat("[{0}]: Birds maximum speed is set to {1} in region {2}.", m_name, maxSpeed, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetMaxForceCmd(string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
float maxForce = (float)Convert.ToDecimal(args[1]);
|
|
lock (m_sync)
|
|
{
|
|
m_model.MaxForce = maxForce;
|
|
m_log.InfoFormat("[{0}]: Birds maximum force is set to {1} in region {2}.", m_name, maxForce, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetNeighbourDistanceCmd(string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
float neighbourDistance = (float)Convert.ToDecimal(args[1]);
|
|
lock (m_sync)
|
|
{
|
|
m_model.NeighbourDistance = neighbourDistance;
|
|
m_log.InfoFormat("[{0}]: Birds neighbour distance is set to {1} in region {2}.", m_name, neighbourDistance, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetDesiredSeparationCmd(string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
float desiredSeparation = (float)Convert.ToDecimal(args[1]);
|
|
lock (m_sync)
|
|
{
|
|
m_model.DesiredSeparation = desiredSeparation;
|
|
m_log.InfoFormat("[{0}]: Birds desired separation is set to {1} in region {2}.", m_name, desiredSeparation, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void HandleSetToleranceCmd(string module, string[] args)
|
|
{
|
|
if (m_ready && ShouldHandleCmd())
|
|
{
|
|
float tolerance = (float)Convert.ToDecimal(args[1]);
|
|
lock (m_sync)
|
|
{
|
|
m_model.Tolerance = tolerance;
|
|
m_log.InfoFormat("[{0}]: Birds tolerance is set to {1} in region {2}.", m_name, tolerance, m_scene.RegionInfo.RegionName);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
}
|
|
|
|
}
|