OpenSimBirds/Module/BirdsModule/FlockingModule.cs

349 lines
11 KiB
C#

/*
* Copyright (c) Contributors, https://github.com/jonc/osboids
* https://github.com/JakDaniels/OpenSimBirds
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Timers;
using System.Net;
using System.IO;
using System.Text;
using System.Collections.Generic;
using OpenMetaverse;
using Nini.Config;
using System.Threading;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using Mono.Addins;
[assembly: Addin("OpenSimBirds", "0.2")]
[assembly: AddinDependency("OpenSim", "0.5")]
namespace Flocking
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "OpenSimBirds")]
public class FlockingModule : INonSharedRegionModule
{
#region Fields
private static readonly ILog m_log = LogManager.GetLogger (System.Reflection.MethodBase.GetCurrentMethod ().DeclaringType);
public string m_name = "OpenSimBirds";
private Scene m_scene;
private FlockingModel m_model;
private FlockingView m_view;
private bool m_enabled = false;
private bool m_ready = false;
private uint m_frame = 0;
private int m_frameUpdateRate = 1;
private int m_chatChannel = 118;
private string m_birdPrim;
private int m_flockSize = 100;
private float m_maxSpeed;
private float m_maxForce;
private float m_neighbourDistance;
private float m_desiredSeparation;
private float m_tolerance;
private float m_borderSize;
private int m_maxHeight;
static object m_sync = new object();
public IConfigSource m_config;
private UUID m_owner;
#endregion
#region IRegionModuleBase implementation
public string Name { get { return m_name; } }
public Type ReplaceableInterface { get { return null; } }
public bool IsSharedModule { get { return false; } }
public void Initialise (IConfigSource source)
{
m_config = source;
}
public void AddRegion (Scene scene)
{
m_log.InfoFormat("[{0}]: Adding region '{1}' to this module", m_name, scene.RegionInfo.RegionName);
string moduleConfigFile = Path.Combine(Util.configDir(), "../addon-modules/" + m_name + "/config/" + m_name + ".ini");
m_log.InfoFormat("[{0}]: Loading from config file {1}", m_name, moduleConfigFile);
try
{
m_config = new IniConfigSource(moduleConfigFile);
}
catch (Exception)
{
m_log.InfoFormat("[{0}]: No module config file '{1}' was found! Tide in this region is set to Disabled", m_name, moduleConfigFile);
m_enabled = false;
m_config = null;
return;
}
IConfig cnf = m_config.Configs[scene.RegionInfo.RegionName];
if (cnf == null)
{
m_log.InfoFormat("[{0}]: No region section [{1}] found in config file {2}. Tide in this region is set to Disabled", m_name, scene.RegionInfo.RegionName, moduleConfigFile);
m_enabled = false;
return;
}
m_enabled = cnf.GetBoolean("BirdsEnabled", false);
if (m_enabled)
{
m_chatChannel = cnf.GetInt("BirdsChatChannel", 118);
m_birdPrim = cnf.GetString("BirdsPrim", "birdPrim");
m_flockSize = cnf.GetInt("BirdsFlockSize", 100);
m_maxSpeed = cnf.GetFloat("BirdsMaxSpeed", 3f);
m_maxForce = cnf.GetFloat("BirdsMaxForce", 0.25f);
m_neighbourDistance = cnf.GetFloat("BirdsNeighbourDistance", 25f);
m_desiredSeparation = cnf.GetFloat("BirdsDesiredSeparation", 20f);
m_tolerance = cnf.GetFloat("BirdsTolerance", 5f);
m_borderSize = cnf.GetFloat("BirdsRegionBorderSize", 5f);
m_maxHeight = cnf.GetInt("BirdsMaxHeight", 256);
m_log.InfoFormat("[{0}] Enabled on channel {1} with Flock Size {2}", m_name, m_chatChannel, m_flockSize);
//register commands
RegisterCommands();
//register handlers
scene.EventManager.OnFrame += FlockUpdate;
scene.EventManager.OnChatFromClient += SimChatSent; //listen for commands sent from the client
// init module
m_model = new FlockingModel(m_maxSpeed, m_maxForce, m_neighbourDistance, m_desiredSeparation, m_tolerance, m_borderSize);
m_view = new FlockingView(scene);
m_view.BirdPrim = m_birdPrim;
m_frame = 0;
m_scene = scene;
}
}
public void RegionLoaded (Scene scene)
{
if (m_enabled) {
//make a flow map for this scene
FlowMap flowMap = new FlowMap(scene, m_maxHeight, m_borderSize);
flowMap.Initialise();
// Generate initial flock values
m_model.Initialise (m_flockSize, flowMap);
// who is the owner for the flock in this region
m_owner = scene.RegionInfo.EstateSettings.EstateOwner;
m_view.PostInitialize (m_owner);
// Mark Module Ready for duty
m_ready = true;
}
}
public void RemoveRegion (Scene scene)
{
m_log.InfoFormat("[{0}]: Removing region '{1}' from this module", m_name, scene.RegionInfo.RegionName);
if (m_enabled) {
m_ready = false;
scene.EventManager.OnFrame -= FlockUpdate;
scene.EventManager.OnChatFromClient -= SimChatSent;
}
}
public void Close()
{
if (m_enabled)
{
m_ready = false;
m_scene.EventManager.OnFrame -= FlockUpdate;
m_scene.EventManager.OnChatFromClient -= SimChatSent;
}
}
#endregion
#region EventHandlers
public void FlockUpdate ()
{
if (((m_frame++ % m_frameUpdateRate) != 0) || !m_ready || !m_enabled) {
return;
}
//m_log.InfoFormat("update my birds");
// work out where everyone has moved to
// and tell the scene to render the new positions
lock( m_sync ) {
List<Bird > birds = m_model.UpdateFlockPos ();
m_view.Render (birds);
}
}
protected void SimChatSent (Object x, OSChatMessage msg)
{
if (m_scene.ConsoleScene () != m_scene || msg.Channel != m_chatChannel)
return; // not for us
// try and parse a valid cmd from this msg
string cmd = msg.Message.ToLower ();
//stick ui in the args so we know to respond in world
//bit of a hack - but lets us use CommandDelegate inWorld
string[] args = (cmd + " <ui>").Split (" ".ToCharArray ());
if (cmd.StartsWith ("stop")) {
HandleStopCmd ("flock", args);
} else if (cmd.StartsWith ("start")) {
HandleStartCmd ("flock", args);
} else if (cmd.StartsWith ("size")) {
HandleSetSizeCmd ("flock", args);
} else if (cmd.StartsWith ("stats")) {
HandleShowStatsCmd ("flock", args);
} else if (cmd.StartsWith ("prim")) {
HandleSetPrimCmd ("flock", args);
} else if (cmd.StartsWith ("framerate")) {
HandleSetFrameRateCmd ("flock", args);
}
}
#endregion
#region Command Handling
private void AddCommand (string cmd, string args, string help, CommandDelegate fn)
{
string argStr = "";
if (args.Trim ().Length > 0) {
argStr = " <" + args + "> ";
}
m_scene.AddCommand (this, "flock-" + cmd, "flock-" + cmd + argStr, help, fn);
}
private void RegisterCommands ()
{
AddCommand ("stop", "", "Stop all Flocking", HandleStopCmd);
AddCommand ("start", "", "Start Flocking", HandleStartCmd);
AddCommand ("size", "num", "Adjust the size of the flock ", HandleSetSizeCmd);
AddCommand ("stats", "", "show flocking stats", HandleShowStatsCmd);
AddCommand ("prim", "name", "set the prim used for each bird to that passed in", HandleSetPrimCmd);
AddCommand ("framerate", "num", "[debugging] only update birds every <num> frames", HandleSetFrameRateCmd);
}
private bool ShouldHandleCmd ()
{
return m_scene.ConsoleScene () == m_scene;
}
private bool IsInWorldCmd (ref string [] args)
{
bool retVal = false;
if (args.Length > 0 && args [args.Length - 1].Equals ("<ui>")) {
retVal = true;
}
return retVal;
}
private void ShowResponse (string response, bool inWorld)
{
if (inWorld) {
IClientAPI ownerAPI = null;
if (m_scene.TryGetClient (m_owner, out ownerAPI)) {
ownerAPI.SendBlueBoxMessage (m_owner, "Birds", response);
}
} else {
MainConsole.Instance.Output (response);
}
}
public void HandleStopCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
m_log.Info ("stop the flocking capability");
m_enabled = false;
m_view.Clear ();
}
}
void HandleSetFrameRateCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
int frameRate = Convert.ToInt32( args[1] );
m_frameUpdateRate = frameRate;
}
}
public void HandleStartCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
m_log.Info ("start the flocking capability");
m_enabled = true;
FlockUpdate ();
}
}
public void HandleSetSizeCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
lock( m_sync ) {
int newSize = Convert.ToInt32(args[1]);
m_model.Size = newSize;
m_view.Clear();
}
}
}
public void HandleShowStatsCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
bool inWorld = IsInWorldCmd (ref args);
ShowResponse ("Num Birds = " + m_model.Size, inWorld);
}
}
public void HandleSetPrimCmd (string module, string[] args)
{
if (ShouldHandleCmd ()) {
string primName = args[1];
lock(m_sync) {
m_view.BirdPrim = primName;
m_view.Clear();
}
}
}
#endregion
}
}