233 lines
8.0 KiB
C#
233 lines
8.0 KiB
C#
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using log4net;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.ServiceAuth;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenMetaverse;
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namespace OpenSim.Services.Connectors
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{
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public class AuthenticationServicesConnector : BaseServiceConnector, IAuthenticationService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private List<String> m_authServers = new List<String>();
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public AuthenticationServicesConnector()
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{
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}
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public AuthenticationServicesConnector(string serverURI)
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{
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m_authServers.Add(serverURI.TrimEnd('/'));
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}
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public AuthenticationServicesConnector(IConfigSource source)
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: base(source, "AuthenticationService")
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{
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Initialise(source);
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}
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public virtual void Initialise(IConfigSource source)
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{
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IConfig assetConfig = source.Configs["AuthenticationService"];
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if (assetConfig == null)
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{
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m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
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throw new Exception("Authentication connector init error");
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}
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string serviceURI = assetConfig.GetString("AuthenticationServerURI",
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String.Empty);
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if (serviceURI == String.Empty)
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{
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m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
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throw new Exception("Authentication connector init error");
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}
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m_authServers.AddRange(serviceURI.Split(';'));
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base.Initialise(source, "AuthenticationService");
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}
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public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
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{
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realID = UUID.Zero;
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foreach (String serverURL in m_authServers)
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{
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String result = Authenticate(serverURL, principalID, password, lifetime, out realID);
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if (result != String.Empty)
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return result;
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}
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return String.Empty;
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}
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public string Authenticate(String m_ServerURI, UUID principalID, string password, int lifetime, out UUID realID)
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{
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realID = UUID.Zero;
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return Authenticate(m_ServerURI, principalID, password, lifetime);
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}
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public string Authenticate(UUID principalID, string password, int lifetime)
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{
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foreach (String serverURL in m_authServers)
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{
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String result = Authenticate(serverURL, principalID, password, lifetime);
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if (result != String.Empty)
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return result;
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}
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return String.Empty;
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}
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public string Authenticate(String m_ServerURI, UUID principalID, string password, int lifetime)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["LIFETIME"] = lifetime.ToString();
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sendData["PRINCIPAL"] = principalID.ToString();
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sendData["PASSWORD"] = password;
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sendData["METHOD"] = "authenticate";
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/auth/plain",
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ServerUtils.BuildQueryString(sendData), m_Auth);
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
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reply);
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if (replyData["Result"].ToString() != "Success")
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return String.Empty;
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return replyData["Token"].ToString();
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}
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public bool Verify(UUID principalID, string token, int lifetime)
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{
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foreach (String serverURL in m_authServers)
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{
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bool result = Verify(serverURL, principalID, token, lifetime);
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if (result == true)
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return result;
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}
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return false;
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}
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public bool Verify(String m_ServerURI, UUID principalID, string token, int lifetime)
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{
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// m_log.Error("[XXX]: Verify");
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["LIFETIME"] = lifetime.ToString();
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sendData["PRINCIPAL"] = principalID.ToString();
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sendData["TOKEN"] = token;
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sendData["METHOD"] = "verify";
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/auth/plain",
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ServerUtils.BuildQueryString(sendData), m_Auth);
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
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reply);
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if (replyData["Result"].ToString() != "Success")
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return false;
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return true;
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}
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public bool Release(UUID principalID, string token)
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{
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foreach (String serverURL in m_authServers)
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{
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bool result = Release(serverURL, principalID, token);
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if (result == true)
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return result;
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}
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return false;
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}
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public bool Release(String m_ServerURI, UUID principalID, string token)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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sendData["PRINCIPAL"] = principalID.ToString();
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sendData["TOKEN"] = token;
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sendData["METHOD"] = "release";
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string reply = SynchronousRestFormsRequester.MakeRequest("POST",
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m_ServerURI + "/auth/plain",
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ServerUtils.BuildQueryString(sendData), m_Auth);
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Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
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if (replyData["Result"].ToString() != "Success")
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return false;
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return true;
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}
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public bool SetPassword(UUID principalID, string passwd)
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{
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// nope, we don't do this
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return false;
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}
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public AuthInfo GetAuthInfo(UUID principalID)
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{
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// not done from remote simulators
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return null;
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}
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public bool SetAuthInfo(AuthInfo info)
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{
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// not done from remote simulators
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return false;
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}
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}
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}
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