add god list path
parent
d123409d0d
commit
399376997f
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@ -0,0 +1,52 @@
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From eec1a14e5c4a25fd1f575f9c38ac96500cd0e14f Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Wed, 16 Dec 2020 02:10:34 +0100
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Subject: [PATCH 1/1] add god user list to region config
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---
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.../World/Permissions/PermissionsModule.cs | 15 +++++++++++++++
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1 file changed, 15 insertions(+)
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diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
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index 2d15e0a530..9c4d5fc19a 100644
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--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
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+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
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@@ -94,6 +94,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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private bool m_forceGridAdminsOnly;
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private bool m_forceAdminModeAlwaysOn;
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private bool m_allowAdminActionsWithoutGodMode;
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+ private List<string> m_godAgentList = new List<string>();
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/// <value>
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/// The set of users that are allowed to create scripts. This is only active if permissions are not being
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@@ -244,6 +245,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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GrantYP.Add(uuid, true);
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}
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}
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+
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+ grant = Util.GetConfigVarFromSections<string>(config, "agent_list_is_god",
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+ new string[] { "Startup", "Permissions" }, string.Empty);
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+ if (grant.Length > 0)
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+ {
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+ foreach (string uuidl in grant.Split(','))
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+ {
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+ string uuid = uuidl.Trim();
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+ m_godAgentList.Add(uuid);
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+ }
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+ }
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}
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public void AddRegion(Scene scene)
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@@ -633,6 +645,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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if (m_RegionManagerIsAdmin && IsEstateManager(user))
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return true;
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+ if (m_godAgentList.Contains(user.ToString()))
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+ return true;
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+
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if (IsGridAdministrator(user))
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return true;
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--
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2.29.2.windows.3
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