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add god list path

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Chris 2020-12-16 02:11:43 +01:00
parent d123409d0d
commit 399376997f
1 changed files with 52 additions and 0 deletions

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@ -0,0 +1,52 @@
From eec1a14e5c4a25fd1f575f9c38ac96500cd0e14f Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Wed, 16 Dec 2020 02:10:34 +0100
Subject: [PATCH 1/1] add god user list to region config
---
.../World/Permissions/PermissionsModule.cs | 15 +++++++++++++++
1 file changed, 15 insertions(+)
diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
index 2d15e0a530..9c4d5fc19a 100644
--- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
+++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
@@ -94,6 +94,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
private bool m_forceGridAdminsOnly;
private bool m_forceAdminModeAlwaysOn;
private bool m_allowAdminActionsWithoutGodMode;
+ private List<string> m_godAgentList = new List<string>();
/// <value>
/// The set of users that are allowed to create scripts. This is only active if permissions are not being
@@ -244,6 +245,17 @@ namespace OpenSim.Region.CoreModules.World.Permissions
GrantYP.Add(uuid, true);
}
}
+
+ grant = Util.GetConfigVarFromSections<string>(config, "agent_list_is_god",
+ new string[] { "Startup", "Permissions" }, string.Empty);
+ if (grant.Length > 0)
+ {
+ foreach (string uuidl in grant.Split(','))
+ {
+ string uuid = uuidl.Trim();
+ m_godAgentList.Add(uuid);
+ }
+ }
}
public void AddRegion(Scene scene)
@@ -633,6 +645,9 @@ namespace OpenSim.Region.CoreModules.World.Permissions
if (m_RegionManagerIsAdmin && IsEstateManager(user))
return true;
+ if (m_godAgentList.Contains(user.ToString()))
+ return true;
+
if (IsGridAdministrator(user))
return true;
--
2.29.2.windows.3