1
0
Fork 0

add patch

master
Christopher 2021-08-07 01:17:46 +02:00
parent 48d1fb1963
commit 3994661878
1 changed files with 77 additions and 0 deletions

View File

@ -0,0 +1,77 @@
From 05218150d39869f85e1f93f7da8397226066ef91 Mon Sep 17 00:00:00 2001
From: Christopher <christopher@clatza.dev>
Date: Sat, 7 Aug 2021 01:17:06 +0200
Subject: [PATCH] redirect inventory offers on npcs to their owners.
---
.../Shared/Api/Implementation/LSL_Api.cs | 32 ++++++++++++++++++-
1 file changed, 31 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index 9de2c8ca78..4b971a9882 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -246,8 +246,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected static List<CastRayCall> m_castRayCalls = new List<CastRayCall>();
protected bool m_useMeshCacheInCastRay = true;
protected static Dictionary<ulong, FacetedMesh> m_cachedMeshes = new Dictionary<ulong, FacetedMesh>();
+ protected bool m_giveNPCInventoryToOwner = true;
-// protected Timer m_ShoutSayTimer;
+ // protected Timer m_ShoutSayTimer;
protected int m_SayShoutCount = 0;
DateTime m_lastSayShoutCheck;
@@ -427,6 +428,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
seConfig.GetBoolean("AutomaticLinkPermission", m_automaticLinkPermission);
m_notecardLineReadCharsMax =
seConfig.GetInt("NotecardLineReadCharsMax", m_notecardLineReadCharsMax);
+ m_giveNPCInventoryToOwner =
+ seConfig.GetBoolean("GiveNPCInventoryToOwner", m_giveNPCInventoryToOwner);
// Rezzing an object with a velocity can create recoil. This feature seems to have been
// removed from recent versions of SL. The code computes recoil (vel*mass) and scales
@@ -4795,6 +4798,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
+ // destination is an npc
+ if(presence.IsNPC && m_giveNPCInventoryToOwner)
+ {
+ INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
+ UUID NPCOwner = npcModule.GetOwner(UUID.Parse(destination));
+
+ if (NPCOwner == UUID.Zero)
+ return;
+
+ destination = NPCOwner.ToString();
+ }
+
// destination is an avatar
InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId, out string message);
@@ -7739,6 +7754,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
isNotOwner = sp.UUID != m_host.OwnerID;
}
+ if (World.TryGetScenePresence(destID, out ScenePresence ncp))
+ {
+ if(ncp.IsNPC && m_giveNPCInventoryToOwner)
+ {
+ INPCModule npcModule = World.RequestModuleInterface<INPCModule>();
+ UUID owner = npcModule.GetOwner(destID);
+
+ if (owner != UUID.Zero)
+ {
+ destID = owner;
+ destination = owner.ToString();
+ }
+ }
+ }
+
List<UUID> itemList = new List<UUID>(inventory.Length);
foreach (object item in inventory.Data)
{
--
2.30.1.windows.1