diff --git a/Patch/0001-skip-large-mesh-objects.patch b/Patch/0001-skip-large-mesh-objects.patch new file mode 100644 index 0000000..a1c1302 --- /dev/null +++ b/Patch/0001-skip-large-mesh-objects.patch @@ -0,0 +1,27 @@ +From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001 +From: Chris +Date: Fri, 22 Jan 2021 16:44:56 +0100 +Subject: [PATCH] skip large mesh objects + +--- + OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +--- + 1 file changed, 1 insertion(+), 3 deletions(-) + +diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +index 121a8ce937..5810a90277 100644 +--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs ++++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +@@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde + + if (vertexCount > 64000 || indexCount > 64000) + { +- m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes", +- Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", +- _position.ToString() ,vertexCount , indexCount ); ++ return true; + } + IntPtr geo = IntPtr.Zero; + +-- +2.29.2.windows.3 +