diff --git a/Patch/[PATCH] added --persist-uuids to load oar using UUID.patch b/Patch/[PATCH] added --persist-uuids to load oar using UUID.patch deleted file mode 100644 index 280c4a0..0000000 --- a/Patch/[PATCH] added --persist-uuids to load oar using UUID.patch +++ /dev/null @@ -1,91 +0,0 @@ -From 29f37fb0d62b057a81f038c76cbd6ef38e9ddd1e Mon Sep 17 00:00:00 2001 -From: ft -Date: Thu, 25 Sep 2014 18:32:18 +0200 -Subject: [PATCH] added --persist-uuids to load oar using UUID within - osMessageObject and other cases require restoring the original uuids - ---- - .../World/Archiver/ArchiveReadRequest.cs | 20 ++++++++++++++++++- - .../World/Archiver/ArchiverModule.cs | 3 +++ - 2 files changed, 22 insertions(+), 1 deletion(-) - -diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs -index 613e77881..f1a9fedbf 100644 ---- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs -+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs -@@ -98,6 +98,11 @@ public DearchiveContext(Scene scene) - /// - protected bool m_merge; - -+ /// -+ /// Should the archive being loaded be persisting uuids? -+ /// -+ protected bool m_persistuuids = false; -+ - /// - /// If true, force the loading of terrain from the oar file - /// -@@ -191,6 +196,11 @@ public ArchiveReadRequest(Scene scene, string loadPath, Guid requestId, Dictiona - m_merge = options.ContainsKey("merge"); - m_forceTerrain = options.ContainsKey("force-terrain"); - m_forceParcels = options.ContainsKey("force-parcels"); -+ m_persistuuids = options.ContainsKey("persist-uuids"); -+ if (m_persistuuids) -+ { -+ m_merge = false; -+ } - m_noObjects = options.ContainsKey("no-objects"); - m_skipAssets = options.ContainsKey("skipAssets"); - m_requestId = requestId; -@@ -214,6 +224,11 @@ public ArchiveReadRequest(Scene scene, Stream loadStream, Guid requestId, Dictio - m_loadStream = loadStream; - m_skipAssets = options.ContainsKey("skipAssets"); - m_merge = options.ContainsKey("merge"); -+ m_persistuuids = options.ContainsKey("persist-uuids"); -+ if(m_persistuuids) -+ { -+ m_merge = false; -+ } - m_requestId = requestId; - - m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; -@@ -526,7 +541,10 @@ protected void LoadObjects(Scene scene, List serialisedSceneObjects, Lis - // For now, give all incoming scene objects new uuids. This will allow scenes to be cloned - // on the same region server and multiple examples a single object archive to be imported - // to the same scene (when this is possible). -- sceneObject.ResetIDs(); -+ if (!m_persistuuids) -+ { -+ sceneObject.ResetIDs(); -+ } - - if (isTelehub) - { -diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs -index a81d11ae2..d834f1405 100644 ---- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs -+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs -@@ -104,6 +104,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) - bool forceTerrain = false; - bool forceParcels = false; - bool noObjects = false; -+ bool persistUuids = false; - Vector3 displacement = new Vector3(0f, 0f, 0f); - String defaultUser = ""; - float rotation = 0f; -@@ -111,6 +112,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) - - OptionSet options = new OptionSet(); - options.Add("m|merge", delegate (string v) { mergeOar = (v != null); }); -+ options.Add("persist-uuids", delegate(string v) { persistUuids = (v != null); }); - options.Add("s|skip-assets", delegate (string v) { skipAssets = (v != null); }); - options.Add("force-terrain", delegate (string v) { forceTerrain = (v != null); }); - options.Add("forceterrain", delegate (string v) { forceTerrain = (v != null); }); // downward compatibility -@@ -181,6 +183,7 @@ public void HandleLoadOarConsoleCommand(string module, string[] cmdparams) - if (forceTerrain) archiveOptions.Add("force-terrain", null); - if (forceParcels) archiveOptions.Add("force-parcels", null); - if (noObjects) archiveOptions.Add("no-objects", null); -+ if (persistUuids) archiveOptions.Add("persist-uuids", null); - if (defaultUser != "") - { - UUID defaultUserUUID = UUID.Zero;