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update permissions fix

master
Christopher Latza 2020-06-13 22:16:23 +02:00
parent 969d1be351
commit ccb4c1fcd8
1 changed files with 11 additions and 11 deletions

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@ -1,36 +1,36 @@
From 89af01c8784da11719ffdca740cac0cb28a6d791 Mon Sep 17 00:00:00 2001 From 25061435d1029ed9633ad9aab0532b1c90c8a036 Mon Sep 17 00:00:00 2001
From: Christopher Latza <latzachristopher@live.de> From: Christopher Latza <latzachristopher@live.de>
Date: Sat, 13 Jun 2020 22:11:52 +0200 Date: Sat, 13 Jun 2020 22:15:19 +0200
Subject: [PATCH] try to fix perms Subject: [PATCH] fix permissions
--- ---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 +++++++++- OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 ++++++++++
1 file changed, 9 insertions(+), 1 deletion(-) 1 file changed, 10 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ed35ecb082..ac6da391d3 100644 index ed35ecb082..ce1b828682 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2513,7 +2513,11 @@ namespace OpenSim.Region.Framework.Scenes @@ -2514,6 +2514,11 @@ namespace OpenSim.Region.Framework.Scenes
private object InnerPermsLock = new object();
public void AggregateInnerPerms() public void AggregateInnerPerms()
- { {
+ {
+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
+ return;
+ +
// assuming child prims permissions masks are irrelevant on a linkset // assuming child prims permissions masks are irrelevant on a linkset
// root part is handle at SOG since its masks are the sog masks // root part is handle at SOG since its masks are the sog masks
const uint mask = (uint)PermissionMask.AllEffective; const uint mask = (uint)PermissionMask.AllEffective;
@@ -2538,6 +2542,10 @@ namespace OpenSim.Region.Framework.Scenes @@ -2538,6 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes
// same as above but called during group Effective Permission validation // same as above but called during group Effective Permission validation
public void AggregatedInnerPermsForGroup() public void AggregatedInnerPermsForGroup()
{ {
+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport; + AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
+ return;
+ +
// assuming child prims permissions masks are irrelevant on a linkset // assuming child prims permissions masks are irrelevant on a linkset
// root part is handle at SOG since its masks are the sog masks // root part is handle at SOG since its masks are the sog masks