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Chris 2021-02-06 18:17:28 +01:00
parent 4ce8f86212
commit d94c36ce32
8 changed files with 319 additions and 0 deletions

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From ca7b50bbe4b43cc6f882e04e0adb62719cf6ffe5 Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Mon, 18 Jan 2021 23:50:15 +0100
Subject: [PATCH] Fix NPE
---
OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs | 5 ++++-
1 file changed, 4 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs b/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
index f3e38c421d..3b8909a46d 100644
--- a/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
+++ b/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
@@ -126,7 +126,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
{
try
{
- return lis.Size;
+ if(lis != null)
+ return lis.Size;
+
+ return 0;
}
catch
{
--
2.29.2.windows.3

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From 8d5f32af18bdc6cd6fe5a78ab74943701a6374c3 Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Thu, 14 Jan 2021 22:04:11 +0100
Subject: [PATCH] OAR keep UUID
---
.../World/Archiver/ArchiveReadRequest.cs | 22 ++++++++++++++++++-
.../World/Archiver/ArchiverModule.cs | 3 +++
2 files changed, 24 insertions(+), 1 deletion(-)
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
index 68231a91b6..3bd5695b43 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
@@ -103,6 +103,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
protected bool m_merge;
protected bool m_mergeReplaceObjects;
+ /// <value>
+ /// Should the archive being loaded be persisting uuids?
+ /// </value>
+ protected bool m_persistuuids = false;
+
/// <value>
/// If true, force the loading of terrain from the oar file
/// </value>
@@ -220,6 +225,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
+ m_persistuuids = options.ContainsKey("persist-uuids");
+ if (m_persistuuids)
+ {
+ m_merge = false;
+ }
+
m_boundingOrigin = Vector3.Zero;
m_boundingOrigin.Z = Constants.MinSimulationHeight;
m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.MaxSimulationHeight - Constants.MinSimulationHeight);
@@ -276,6 +287,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
m_mergeReplaceObjects = options.ContainsKey("mReplaceObjects");
m_requestId = requestId;
+ m_persistuuids = options.ContainsKey("persist-uuids");
+ if (m_persistuuids)
+ {
+ m_merge = false;
+ }
+
m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
// Zero can never be a valid user id
@@ -623,7 +640,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
// on the same region server and multiple examples a single object archive to be imported
// to the same scene (when this is possible).
- sceneObject.ResetIDs();
+ if (!m_persistuuids)
+ {
+ sceneObject.ResetIDs();
+ }
if (isTelehub)
{
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
index 329b0835a1..056dd27a82 100644
--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
@@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
bool mergeTerrain = false;
bool mergeParcels = false;
bool noObjects = false;
+ bool persistUuids = false;
Vector3 displacement = new Vector3(0f, 0f, 0f);
String defaultUser = "";
float rotation = 0f;
@@ -116,6 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
OptionSet options = new OptionSet();
options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
+ options.Add("persist-uuids", delegate (string v) { persistUuids = (v != null); });
options.Add("mergeReplaceObjects", delegate (string v) { mergeReplaceObjects = (v != null); });
options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); });
options.Add("merge-terrain", delegate(string v) { mergeTerrain = (v != null); });
@@ -220,6 +222,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
if (mergeTerrain) archiveOptions.Add("merge-terrain", null);
if (mergeParcels) archiveOptions.Add("merge-parcels", null);
if (noObjects) archiveOptions.Add("no-objects", null);
+ if (persistUuids) archiveOptions.Add("persist-uuids", null);
if (defaultUser != "")
{
UUID defaultUserUUID = UUID.Zero;
--
2.29.2.windows.3

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From 722e158ff7065186b65952e5068ed1026bd8aedc Mon Sep 17 00:00:00 2001
From: Christopher Latza <latzachristopher@live.de>
Date: Mon, 1 Jun 2020 21:22:51 +0200
Subject: [PATCH] add auto_grant_pay_perms
---
.../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
index f45a8b1607..05ebc81317 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
@@ -4310,6 +4310,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
+ if (World.GetExtraSetting("auto_grant_pay_perms") == "true")
+ {
+ implicitPerms = implicitPerms | ScriptBaseClass.PERMISSION_DEBIT;
+ }
+
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
{
m_host.TaskInventory.LockItemsForWrite(true);
--
2.25.1.windows.1

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From 4eb8c5c65a06694f6bf998fe8bbd1383d083d4d2 Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Thu, 14 Jan 2021 19:48:52 +0100
Subject: [PATCH] add config
---
.../Shared/Api/Implementation/AsyncCommandManager.cs | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
index a6a2dd890e..b31078785f 100755
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
@@ -183,9 +183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
private void ReadConfig()
{
-// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
+ cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
// TODO: Make this sane again
- cmdHandlerThreadCycleSleepms = 100;
+ //cmdHandlerThreadCycleSleepms = 100;
}
/*
--
2.29.2.windows.3

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From e3aa335948fda8a6558c9407847e8d9e976790cd Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Sat, 6 Feb 2021 18:14:20 +0100
Subject: [PATCH] dont cast LSL_Integer to int in osGetNumberOfAttachments.
---
.../Shared/Api/Implementation/OSSL_Api.cs | 16 +++++-----------
1 file changed, 5 insertions(+), 11 deletions(-)
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
index 2c6f1e44cc..680b84d732 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
@@ -4278,21 +4278,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
{
foreach (object point in attachmentPoints.Data)
{
- LSL_Integer ipoint = new LSL_Integer(
- (point is LSL_Integer || point is int || point is uint) ?
- (int)point :
- 0
- );
- resp.Add(ipoint);
- if (ipoint == 0)
+ if (int.TryParse(point.ToString(), out int ipoint))
{
- // indicates zero attachments
- resp.Add(new LSL_Integer(0));
+ resp.Add(ipoint);
+ resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
}
else
{
- // gets the number of attachments on the attachment point
- resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
+ resp.Add(new LSL_Integer(0));
+ resp.Add(new LSL_Integer(0));
}
}
}
--
2.29.2.windows.3

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From 25061435d1029ed9633ad9aab0532b1c90c8a036 Mon Sep 17 00:00:00 2001
From: Christopher Latza <latzachristopher@live.de>
Date: Sat, 13 Jun 2020 22:15:19 +0200
Subject: [PATCH] fix permissions
---
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index ed35ecb082..ce1b828682 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2514,6 +2514,11 @@ namespace OpenSim.Region.Framework.Scenes
public void AggregateInnerPerms()
{
+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
+ return;
+
// assuming child prims permissions masks are irrelevant on a linkset
// root part is handle at SOG since its masks are the sog masks
const uint mask = (uint)PermissionMask.AllEffective;
@@ -2538,6 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes
// same as above but called during group Effective Permission validation
public void AggregatedInnerPermsForGroup()
{
+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
+ return;
+
// assuming child prims permissions masks are irrelevant on a linkset
// root part is handle at SOG since its masks are the sog masks
const uint mask = (uint)PermissionMask.AllEffective;
--
2.27.0.windows.1

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From 13abf57f71396e54ee477dcc22e16e2b80c09770 Mon Sep 17 00:00:00 2001
From: Chris <christopher.latza@gmail.com>
Date: Mon, 7 Nov 2016 22:58:55 +0100
Subject: [PATCH] remove iar passwort
---
.../CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 3 +++
1 file changed, 3 insertions(+)
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index 8847414..8d11d20 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -565,6 +565,8 @@ UserAccount account
return null;
}
+ return account;
+ /*
try
{
string encpass = Util.Md5Hash(pass);
@@ -585,6 +587,7 @@ UserAccount account
m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
return null;
}
+ */
}
/// <summary>

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From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001
From: Chris <christopher@clatza.dev>
Date: Fri, 22 Jan 2021 16:44:56 +0100
Subject: [PATCH] skip large mesh objects
---
OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
index 121a8ce937..5810a90277 100644
--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
@@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
if (vertexCount > 64000 || indexCount > 64000)
{
- m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes",
- Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",
- _position.ToString() ,vertexCount , indexCount );
+ return true;
}
IntPtr geo = IntPtr.Zero;
--
2.29.2.windows.3