move to new dir
parent
4ce8f86212
commit
d94c36ce32
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@ -0,0 +1,28 @@
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From ca7b50bbe4b43cc6f882e04e0adb62719cf6ffe5 Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Mon, 18 Jan 2021 23:50:15 +0100
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Subject: [PATCH] Fix NPE
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---
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OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs | 5 ++++-
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1 file changed, 4 insertions(+), 1 deletion(-)
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diff --git a/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs b/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
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index f3e38c421d..3b8909a46d 100644
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--- a/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
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+++ b/OpenSim/Region/ScriptEngine/YEngine/XMRHeapTracker.cs
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@@ -126,7 +126,10 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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{
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try
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{
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- return lis.Size;
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+ if(lis != null)
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+ return lis.Size;
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+
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+ return 0;
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}
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catch
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{
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--
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2.29.2.windows.3
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@ -0,0 +1,95 @@
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From 8d5f32af18bdc6cd6fe5a78ab74943701a6374c3 Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Thu, 14 Jan 2021 22:04:11 +0100
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Subject: [PATCH] OAR keep UUID
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---
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.../World/Archiver/ArchiveReadRequest.cs | 22 ++++++++++++++++++-
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.../World/Archiver/ArchiverModule.cs | 3 +++
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2 files changed, 24 insertions(+), 1 deletion(-)
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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index 68231a91b6..3bd5695b43 100644
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--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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@@ -103,6 +103,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected bool m_merge;
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protected bool m_mergeReplaceObjects;
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+ /// <value>
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+ /// Should the archive being loaded be persisting uuids?
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+ /// </value>
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+ protected bool m_persistuuids = false;
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+
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/// <value>
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/// If true, force the loading of terrain from the oar file
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/// </value>
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@@ -220,6 +225,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
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+ m_persistuuids = options.ContainsKey("persist-uuids");
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+ if (m_persistuuids)
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+ {
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+ m_merge = false;
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+ }
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+
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m_boundingOrigin = Vector3.Zero;
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m_boundingOrigin.Z = Constants.MinSimulationHeight;
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m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.MaxSimulationHeight - Constants.MinSimulationHeight);
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@@ -276,6 +287,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_mergeReplaceObjects = options.ContainsKey("mReplaceObjects");
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m_requestId = requestId;
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+ m_persistuuids = options.ContainsKey("persist-uuids");
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+ if (m_persistuuids)
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+ {
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+ m_merge = false;
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+ }
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+
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m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
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// Zero can never be a valid user id
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@@ -623,7 +640,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
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// on the same region server and multiple examples a single object archive to be imported
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// to the same scene (when this is possible).
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- sceneObject.ResetIDs();
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+ if (!m_persistuuids)
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+ {
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+ sceneObject.ResetIDs();
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+ }
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if (isTelehub)
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{
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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index 329b0835a1..056dd27a82 100644
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--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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@@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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bool mergeTerrain = false;
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bool mergeParcels = false;
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bool noObjects = false;
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+ bool persistUuids = false;
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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String defaultUser = "";
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float rotation = 0f;
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@@ -116,6 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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OptionSet options = new OptionSet();
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options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
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+ options.Add("persist-uuids", delegate (string v) { persistUuids = (v != null); });
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options.Add("mergeReplaceObjects", delegate (string v) { mergeReplaceObjects = (v != null); });
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options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); });
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options.Add("merge-terrain", delegate(string v) { mergeTerrain = (v != null); });
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@@ -220,6 +222,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (mergeTerrain) archiveOptions.Add("merge-terrain", null);
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if (mergeParcels) archiveOptions.Add("merge-parcels", null);
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if (noObjects) archiveOptions.Add("no-objects", null);
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+ if (persistUuids) archiveOptions.Add("persist-uuids", null);
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if (defaultUser != "")
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{
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UUID defaultUserUUID = UUID.Zero;
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--
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2.29.2.windows.3
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From 722e158ff7065186b65952e5068ed1026bd8aedc Mon Sep 17 00:00:00 2001
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From: Christopher Latza <latzachristopher@live.de>
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Date: Mon, 1 Jun 2020 21:22:51 +0200
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Subject: [PATCH] add auto_grant_pay_perms
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---
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.../Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 5 +++++
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1 file changed, 5 insertions(+)
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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index f45a8b1607..05ebc81317 100644
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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@@ -4310,6 +4310,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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+ if (World.GetExtraSetting("auto_grant_pay_perms") == "true")
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+ {
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+ implicitPerms = implicitPerms | ScriptBaseClass.PERMISSION_DEBIT;
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+ }
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+
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if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
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{
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m_host.TaskInventory.LockItemsForWrite(true);
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--
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2.25.1.windows.1
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From 4eb8c5c65a06694f6bf998fe8bbd1383d083d4d2 Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Thu, 14 Jan 2021 19:48:52 +0100
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Subject: [PATCH] add config
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---
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.../Shared/Api/Implementation/AsyncCommandManager.cs | 4 ++--
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1 file changed, 2 insertions(+), 2 deletions(-)
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
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index a6a2dd890e..b31078785f 100755
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/AsyncCommandManager.cs
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@@ -183,9 +183,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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private void ReadConfig()
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{
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-// cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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+ cmdHandlerThreadCycleSleepms = m_ScriptEngine.Config.GetInt("AsyncLLCommandLoopms", 100);
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// TODO: Make this sane again
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- cmdHandlerThreadCycleSleepms = 100;
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+ //cmdHandlerThreadCycleSleepms = 100;
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}
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/*
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--
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2.29.2.windows.3
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From e3aa335948fda8a6558c9407847e8d9e976790cd Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Sat, 6 Feb 2021 18:14:20 +0100
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Subject: [PATCH] dont cast LSL_Integer to int in osGetNumberOfAttachments.
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---
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.../Shared/Api/Implementation/OSSL_Api.cs | 16 +++++-----------
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1 file changed, 5 insertions(+), 11 deletions(-)
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diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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index 2c6f1e44cc..680b84d732 100644
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--- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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+++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
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@@ -4278,21 +4278,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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foreach (object point in attachmentPoints.Data)
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{
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- LSL_Integer ipoint = new LSL_Integer(
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- (point is LSL_Integer || point is int || point is uint) ?
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- (int)point :
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- 0
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- );
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- resp.Add(ipoint);
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- if (ipoint == 0)
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+ if (int.TryParse(point.ToString(), out int ipoint))
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{
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- // indicates zero attachments
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- resp.Add(new LSL_Integer(0));
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+ resp.Add(ipoint);
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+ resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
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}
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else
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{
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- // gets the number of attachments on the attachment point
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- resp.Add(new LSL_Integer(target.GetAttachments((uint)ipoint).Count));
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+ resp.Add(new LSL_Integer(0));
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+ resp.Add(new LSL_Integer(0));
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}
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}
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}
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--
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2.29.2.windows.3
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@ -0,0 +1,40 @@
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From 25061435d1029ed9633ad9aab0532b1c90c8a036 Mon Sep 17 00:00:00 2001
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From: Christopher Latza <latzachristopher@live.de>
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Date: Sat, 13 Jun 2020 22:15:19 +0200
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Subject: [PATCH] fix permissions
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---
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OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 10 ++++++++++
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1 file changed, 10 insertions(+)
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diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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index ed35ecb082..ce1b828682 100644
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--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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@@ -2514,6 +2514,11 @@ namespace OpenSim.Region.Framework.Scenes
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public void AggregateInnerPerms()
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{
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+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
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+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
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+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
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+ return;
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+
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// assuming child prims permissions masks are irrelevant on a linkset
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// root part is handle at SOG since its masks are the sog masks
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const uint mask = (uint)PermissionMask.AllEffective;
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@@ -2538,6 +2543,11 @@ namespace OpenSim.Region.Framework.Scenes
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// same as above but called during group Effective Permission validation
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public void AggregatedInnerPermsForGroup()
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{
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+ AggregatedInnerOwnerPerms = (uint)PermissionMask.AllAndExport;
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+ AggregatedInnerGroupPerms = (uint)PermissionMask.AllAndExport;
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+ AggregatedInnerEveryonePerms = (uint)PermissionMask.AllAndExport;
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+ return;
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+
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// assuming child prims permissions masks are irrelevant on a linkset
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// root part is handle at SOG since its masks are the sog masks
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const uint mask = (uint)PermissionMask.AllEffective;
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--
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2.27.0.windows.1
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From 13abf57f71396e54ee477dcc22e16e2b80c09770 Mon Sep 17 00:00:00 2001
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From: Chris <christopher.latza@gmail.com>
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Date: Mon, 7 Nov 2016 22:58:55 +0100
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Subject: [PATCH] remove iar passwort
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---
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.../CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 3 +++
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1 file changed, 3 insertions(+)
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diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
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index 8847414..8d11d20 100644
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--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
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+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
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@@ -565,6 +565,8 @@ UserAccount account
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return null;
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}
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+ return account;
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+ /*
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try
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{
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string encpass = Util.Md5Hash(pass);
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@@ -585,6 +587,7 @@ UserAccount account
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: Could not authenticate password, {0}", e);
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return null;
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}
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+ */
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}
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/// <summary>
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@ -0,0 +1,27 @@
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From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Fri, 22 Jan 2021 16:44:56 +0100
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Subject: [PATCH] skip large mesh objects
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---
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OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +---
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1 file changed, 1 insertion(+), 3 deletions(-)
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diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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index 121a8ce937..5810a90277 100644
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--- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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+++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs
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@@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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if (vertexCount > 64000 || indexCount > 64000)
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{
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- m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes",
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- Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh",
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- _position.ToString() ,vertexCount , indexCount );
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+ return true;
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}
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IntPtr geo = IntPtr.Zero;
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--
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2.29.2.windows.3
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Loading…
Reference in New Issue