diff --git a/Patch/0001-fix-npe-in-ubode.patch b/Patch/0001-fix-npe-in-ubode.patch new file mode 100644 index 0000000..fd1be22 --- /dev/null +++ b/Patch/0001-fix-npe-in-ubode.patch @@ -0,0 +1,33 @@ +From 8fb0b4b9b2a6b209fa34097b0284112abbbcae97 Mon Sep 17 00:00:00 2001 +From: Christopher +Date: Sun, 28 Jun 2020 01:19:29 +0200 +Subject: [PATCH] fix npe + +--- + .../Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs | 10 +++++++--- + 1 file changed, 7 insertions(+), 3 deletions(-) + +diff --git a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs +index 42ba37e585..0cec93760e 100644 +--- a/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs ++++ b/OpenSim/Region/PhysicsModules/Meshing/Meshmerizer/Mesh.cs +@@ -284,9 +284,13 @@ namespace OpenSim.Region.PhysicsModule.Meshing + for (int i = 0; i < m_triangles.Count; i++) + { + Triangle t = m_triangles[i]; +- result[3 * i + 0] = m_vertices[t.v1]; +- result[3 * i + 1] = m_vertices[t.v2]; +- result[3 * i + 2] = m_vertices[t.v3]; ++ ++ if(t != null) ++ { ++ result[3 * i + 0] = m_vertices[t.v1]; ++ result[3 * i + 1] = m_vertices[t.v2]; ++ result[3 * i + 2] = m_vertices[t.v3]; ++ } + } + return result; + } +-- +2.27.0.windows.1 +