0001-OAR-keep-UUID.patch
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From 8d5f32af18bdc6cd6fe5a78ab74943701a6374c3 Mon Sep 17 00:00:00 2001
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From: Chris <christopher@clatza.dev>
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Date: Thu, 14 Jan 2021 22:04:11 +0100
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Subject: [PATCH] OAR keep UUID
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---
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.../World/Archiver/ArchiveReadRequest.cs | 22 ++++++++++++++++++-
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.../World/Archiver/ArchiverModule.cs | 3 +++
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2 files changed, 24 insertions(+), 1 deletion(-)
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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index 68231a91b6..3bd5695b43 100644
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--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
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@@ -103,6 +103,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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protected bool m_merge;
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protected bool m_mergeReplaceObjects;
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+ /// <value>
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+ /// Should the archive being loaded be persisting uuids?
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+ /// </value>
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+ protected bool m_persistuuids = false;
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+
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/// <value>
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/// If true, force the loading of terrain from the oar file
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/// </value>
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@@ -220,6 +225,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero;
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m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f;
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+ m_persistuuids = options.ContainsKey("persist-uuids");
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+ if (m_persistuuids)
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+ {
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+ m_merge = false;
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+ }
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+
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m_boundingOrigin = Vector3.Zero;
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m_boundingOrigin.Z = Constants.MinSimulationHeight;
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m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.MaxSimulationHeight - Constants.MinSimulationHeight);
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@@ -276,6 +287,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_mergeReplaceObjects = options.ContainsKey("mReplaceObjects");
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m_requestId = requestId;
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+ m_persistuuids = options.ContainsKey("persist-uuids");
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+ if (m_persistuuids)
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+ {
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+ m_merge = false;
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+ }
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+
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m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner;
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// Zero can never be a valid user id
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@@ -623,7 +640,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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// For now, give all incoming scene objects new uuids. This will allow scenes to be cloned
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// on the same region server and multiple examples a single object archive to be imported
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// to the same scene (when this is possible).
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- sceneObject.ResetIDs();
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+ if (!m_persistuuids)
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+ {
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+ sceneObject.ResetIDs();
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+ }
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if (isTelehub)
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{
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diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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index 329b0835a1..056dd27a82 100644
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--- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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+++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
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@@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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bool mergeTerrain = false;
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bool mergeParcels = false;
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bool noObjects = false;
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+ bool persistUuids = false;
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Vector3 displacement = new Vector3(0f, 0f, 0f);
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String defaultUser = "";
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float rotation = 0f;
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@@ -116,6 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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OptionSet options = new OptionSet();
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options.Add("m|merge", delegate(string v) { mergeOar = (v != null); });
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+ options.Add("persist-uuids", delegate (string v) { persistUuids = (v != null); });
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options.Add("mergeReplaceObjects", delegate (string v) { mergeReplaceObjects = (v != null); });
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options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); });
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options.Add("merge-terrain", delegate(string v) { mergeTerrain = (v != null); });
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@@ -220,6 +222,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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if (mergeTerrain) archiveOptions.Add("merge-terrain", null);
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if (mergeParcels) archiveOptions.Add("merge-parcels", null);
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if (noObjects) archiveOptions.Add("no-objects", null);
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+ if (persistUuids) archiveOptions.Add("persist-uuids", null);
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if (defaultUser != "")
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{
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UUID defaultUserUUID = UUID.Zero;
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--
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2.29.2.windows.3
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