0001-OAR-keep-UUID.patch
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				|  | @ -0,0 +1,95 @@ | |||
| From 8d5f32af18bdc6cd6fe5a78ab74943701a6374c3 Mon Sep 17 00:00:00 2001 | ||||
| From: Chris <christopher@clatza.dev> | ||||
| Date: Thu, 14 Jan 2021 22:04:11 +0100 | ||||
| Subject: [PATCH] OAR keep UUID | ||||
| 
 | ||||
| ---
 | ||||
|  .../World/Archiver/ArchiveReadRequest.cs      | 22 ++++++++++++++++++- | ||||
|  .../World/Archiver/ArchiverModule.cs          |  3 +++ | ||||
|  2 files changed, 24 insertions(+), 1 deletion(-) | ||||
| 
 | ||||
| diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
 | ||||
| index 68231a91b6..3bd5695b43 100644
 | ||||
| --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
 | ||||
| +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs
 | ||||
| @@ -103,6 +103,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|          protected bool m_merge; | ||||
|          protected bool m_mergeReplaceObjects; | ||||
|   | ||||
| +        /// <value>
 | ||||
| +        /// Should the archive being loaded be persisting uuids?
 | ||||
| +        /// </value>
 | ||||
| +        protected bool m_persistuuids = false;
 | ||||
| +
 | ||||
|          /// <value> | ||||
|          /// If true, force the loading of terrain from the oar file | ||||
|          /// </value> | ||||
| @@ -220,6 +225,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|              m_displacement = options.ContainsKey("displacement") ? (Vector3)options["displacement"] : Vector3.Zero; | ||||
|              m_rotation = options.ContainsKey("rotation") ? (float)options["rotation"] : 0f; | ||||
|   | ||||
| +            m_persistuuids = options.ContainsKey("persist-uuids");
 | ||||
| +            if (m_persistuuids)
 | ||||
| +            {
 | ||||
| +                m_merge = false;
 | ||||
| +            }
 | ||||
| +
 | ||||
|              m_boundingOrigin = Vector3.Zero; | ||||
|              m_boundingOrigin.Z = Constants.MinSimulationHeight; | ||||
|              m_boundingSize = new Vector3(scene.RegionInfo.RegionSizeX, scene.RegionInfo.RegionSizeY, Constants.MaxSimulationHeight - Constants.MinSimulationHeight); | ||||
| @@ -276,6 +287,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|              m_mergeReplaceObjects = options.ContainsKey("mReplaceObjects"); | ||||
|              m_requestId = requestId; | ||||
|   | ||||
| +            m_persistuuids = options.ContainsKey("persist-uuids");
 | ||||
| +            if (m_persistuuids)
 | ||||
| +            {
 | ||||
| +                m_merge = false;
 | ||||
| +            }
 | ||||
| +
 | ||||
|              m_defaultUser = scene.RegionInfo.EstateSettings.EstateOwner; | ||||
|   | ||||
|              // Zero can never be a valid user id | ||||
| @@ -623,7 +640,10 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|                  // For now, give all incoming scene objects new uuids.  This will allow scenes to be cloned | ||||
|                  // on the same region server and multiple examples a single object archive to be imported | ||||
|                  // to the same scene (when this is possible). | ||||
| -                sceneObject.ResetIDs();
 | ||||
| +                if (!m_persistuuids)
 | ||||
| +                {
 | ||||
| +                    sceneObject.ResetIDs();
 | ||||
| +                }
 | ||||
|   | ||||
|                  if (isTelehub) | ||||
|                  { | ||||
| diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
 | ||||
| index 329b0835a1..056dd27a82 100644
 | ||||
| --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
 | ||||
| +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiverModule.cs
 | ||||
| @@ -106,6 +106,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|              bool mergeTerrain = false; | ||||
|              bool mergeParcels = false; | ||||
|              bool noObjects = false; | ||||
| +            bool persistUuids = false;
 | ||||
|              Vector3 displacement = new Vector3(0f, 0f, 0f); | ||||
|              String defaultUser = ""; | ||||
|              float rotation = 0f; | ||||
| @@ -116,6 +117,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|               | ||||
|              OptionSet options = new OptionSet(); | ||||
|              options.Add("m|merge", delegate(string v) { mergeOar = (v != null); }); | ||||
| +            options.Add("persist-uuids", delegate (string v) { persistUuids = (v != null); });
 | ||||
|              options.Add("mergeReplaceObjects", delegate (string v) { mergeReplaceObjects = (v != null); }); | ||||
|              options.Add("s|skip-assets", delegate(string v) { skipAssets = (v != null); }); | ||||
|              options.Add("merge-terrain", delegate(string v) { mergeTerrain = (v != null); }); | ||||
| @@ -220,6 +222,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
 | ||||
|              if (mergeTerrain) archiveOptions.Add("merge-terrain", null); | ||||
|              if (mergeParcels) archiveOptions.Add("merge-parcels", null); | ||||
|              if (noObjects) archiveOptions.Add("no-objects", null); | ||||
| +            if (persistUuids) archiveOptions.Add("persist-uuids", null);
 | ||||
|              if (defaultUser != "") | ||||
|              { | ||||
|                  UUID defaultUserUUID = UUID.Zero; | ||||
| -- 
 | ||||
| 2.29.2.windows.3 | ||||
| 
 | ||||
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