/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using log4net; using System; using System.Threading; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.Reflection; using System.Timers; using Nini.Config; using OpenSim.Framework; using OpenSim.Framework.Monitoring; using OpenSim.Services.Interfaces; using OpenMetaverse; namespace OpenSim.Services.Connectors { public class AssetServicesConnector : BaseServiceConnector, IAssetService { private static readonly ILog m_log = LogManager.GetLogger( MethodBase.GetCurrentMethod().DeclaringType); const int MAXSENDRETRIESLEN = 30; private IAssetCache m_Cache = null; private int m_retryCounter; private bool m_inRetries; private List[] m_sendRetries = new List[MAXSENDRETRIESLEN]; private System.Timers.Timer m_retryTimer; private int m_maxAssetRequestConcurrency = 30; private List m_assetServers = new List(); private delegate void AssetRetrievedEx(AssetBase asset); // Keeps track of concurrent requests for the same asset, so that it's only loaded once. // Maps: Asset ID -> Handlers which will be called when the asset has been loaded // private Dictionary m_AssetHandlers = new Dictionary(); private Dictionary> m_AssetHandlers = new Dictionary>(); private Dictionary m_UriMap = new Dictionary(); private Thread[] m_fetchThreads; public int MaxAssetRequestConcurrency { get { return m_maxAssetRequestConcurrency; } set { m_maxAssetRequestConcurrency = value; } } public AssetServicesConnector() { } public AssetServicesConnector(string serverURI) { m_assetServers.AddRange(serverURI.TrimEnd('/').Split(';')); } public AssetServicesConnector(IConfigSource source) : base(source, "AssetService") { Initialise(source); } public virtual void Initialise(IConfigSource source) { IConfig netconfig = source.Configs["Network"]; if (netconfig != null) m_maxAssetRequestConcurrency = netconfig.GetInt("MaxRequestConcurrency",m_maxAssetRequestConcurrency); IConfig assetConfig = source.Configs["AssetService"]; if (assetConfig == null) { m_log.Error("[ASSET CONNECTOR]: AssetService missing from OpenSim.ini"); throw new Exception("Asset connector init error"); } m_assetServers.AddRange(assetConfig.GetString("AssetServerURI", String.Empty).Split(';')); if (m_assetServers.Count == 0) { m_log.Error("[ASSET CONNECTOR]: No Server URI named in section AssetService"); throw new Exception("Asset connector init error"); } m_retryTimer = new System.Timers.Timer(); m_retryTimer.Elapsed += new ElapsedEventHandler(retryCheck); m_retryTimer.AutoReset = true; m_retryTimer.Interval = 60000; Uri serverUri = new Uri(m_assetServers[0]); string groupHost = serverUri.Host; for (int i = 0 ; i < 256 ; i++) { string prefix = i.ToString("x2"); groupHost = assetConfig.GetString("AssetServerHost_"+prefix, groupHost); m_UriMap[prefix] = groupHost; //m_log.DebugFormat("[ASSET]: Using {0} for prefix {1}", groupHost, prefix); } m_fetchThreads = new Thread[2]; for (int i = 0 ; i < 2 ; i++) { m_fetchThreads[i] = WorkManager.StartThread(AssetRequestProcessor, String.Format("GetAssetsWorker{0}", i)); } } private string MapServer(String m_ServerURI, string id) { if (m_UriMap.Count == 0) return m_ServerURI; UriBuilder serverUri = new UriBuilder(m_ServerURI); string prefix = id.Substring(0, 2).ToLower(); string host; // HG URLs will not be valid UUIDS if (m_UriMap.ContainsKey(prefix)) host = m_UriMap[prefix]; else host = m_UriMap["00"]; serverUri.Host = host; // m_log.DebugFormat("[ASSET]: Using {0} for host name for prefix {1}", host, prefix); string ret = serverUri.Uri.AbsoluteUri; if (ret.EndsWith("/")) ret = ret.Substring(0, ret.Length - 1); return ret; } protected void retryCheck(object source, ElapsedEventArgs e) { lock(m_sendRetries) { if(m_inRetries) return; m_inRetries = true; } m_retryCounter++; if(m_retryCounter >= 61 ) // avoid overflow 60 is max in use below m_retryCounter = 1; int inUse = 0; int nextlevel; int timefactor; List retrylist; // we need to go down for(int i = MAXSENDRETRIESLEN - 1; i >= 0; i--) { lock(m_sendRetries) retrylist = m_sendRetries[i]; if(retrylist == null) continue; inUse++; nextlevel = i + 1; //We exponentially fall back on frequency until we reach one attempt per hour //The net result is that we end up in the queue for roughly 24 hours.. //24 hours worth of assets could be a lot, so the hope is that the region admin //will have gotten the asset connector back online quickly! if(i == 0) timefactor = 1; else { timefactor = 1 << nextlevel; if (timefactor > 60) timefactor = 60; } if(m_retryCounter < timefactor) continue; // to update inUse; if (m_retryCounter % timefactor != 0) continue; // a list to retry lock(m_sendRetries) m_sendRetries[i] = null; // we are the only ones with a copy of this retrylist now foreach(String server in m_assetServers) foreach (AssetBase ass in retrylist) retryStore(server, ass, nextlevel); } lock(m_sendRetries) { if(inUse == 0 ) m_retryTimer.Stop(); m_inRetries = false; } } protected void SetCache(IAssetCache cache) { m_Cache = cache; } public AssetBase Get(string id) { foreach(String serverURL in m_assetServers) { AssetBase asset = Get(serverURL, id); if (asset != null) return asset; } return null; } public AssetBase Get(String m_ServerURI, string id) { AssetBase asset = null; if (m_Cache != null) { if (!m_Cache.Get(id, out asset)) return null; } if (asset == null || asset.Data == null || asset.Data.Length == 0) { string uri = MapServer(m_ServerURI, id) + "/assets/" + id; asset = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, m_Auth); if (m_Cache != null) { if (asset != null) m_Cache.Cache(asset); else m_Cache.CacheNegative(id); } } return asset; } public AssetBase GetCached(string id) { // m_log.DebugFormat("[ASSET SERVICE CONNECTOR]: Cache request for {0}", id); AssetBase asset = null; if (m_Cache != null) { m_Cache.Get(id, out asset); } return asset; } public AssetMetadata GetMetadata(string id) { foreach (String serverURL in m_assetServers) { AssetMetadata meta = GetMetadata(serverURL, id); if (meta != null) return meta; } return null; } public AssetMetadata GetMetadata(String m_ServerURI, string id) { if (m_Cache != null) { AssetBase fullAsset; if (!m_Cache.Get(id, out fullAsset)) return null; if (fullAsset != null) return fullAsset.Metadata; } string uri = MapServer(m_ServerURI, id) + "/assets/" + id + "/metadata"; AssetMetadata asset = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, m_Auth); return asset; } public byte[] GetData(string id) { foreach (String serverURL in m_assetServers) { byte[] data = GetData(serverURL, id); if (data != null) return data; } return null; } public byte[] GetData(String m_ServerURI, string id) { if (m_Cache != null) { AssetBase fullAsset; if (!m_Cache.Get(id, out fullAsset)) return null; if (fullAsset != null) return fullAsset.Data; } using (RestClient rc = new RestClient(MapServer(m_ServerURI, id))) { rc.AddResourcePath("assets"); rc.AddResourcePath(id); rc.AddResourcePath("data"); rc.RequestMethod = "GET"; using (Stream s = rc.Request(m_Auth)) { if (s == null) return null; if (s.Length > 0) { byte[] ret = new byte[s.Length]; s.Read(ret, 0, (int)s.Length); return ret; } } return null; } } private class QueuedAssetRequest { public string uri; public string id; } private BlockingCollection m_requestQueue = new BlockingCollection(); private void AssetRequestProcessor() { QueuedAssetRequest r; while (true) { if(!m_requestQueue.TryTake(out r, 4500) || r == null) { Watchdog.UpdateThread(); continue; } Watchdog.UpdateThread(); string uri = r.uri; string id = r.id; try { AssetBase a = SynchronousRestObjectRequester.MakeRequest("GET", uri, 0, 30000, m_Auth); if (a != null && m_Cache != null) m_Cache.Cache(a); List handlers; lock (m_AssetHandlers) { handlers = m_AssetHandlers[id]; m_AssetHandlers.Remove(id); } if(handlers != null) { Util.FireAndForget(x => { foreach (AssetRetrievedEx h in handlers) { try { h.Invoke(a); } catch { } } handlers.Clear(); }); } } catch { } } } public bool Get(string id, Object sender, AssetRetrieved handler) { foreach(String serverURL in m_assetServers) { bool result = Get(serverURL, id, sender, handler); if (result == true) return result; } return false; } public bool Get(String m_ServerURI, string id, Object sender, AssetRetrieved handler) { string uri = MapServer(m_ServerURI, id) + "/assets/" + id; AssetBase asset = null; if (m_Cache != null) { if (!m_Cache.Get(id, out asset)) return false; } if (asset == null || asset.Data == null || asset.Data.Length == 0) { lock (m_AssetHandlers) { AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); List handlers; if (m_AssetHandlers.TryGetValue(id, out handlers)) { // Someone else is already loading this asset. It will notify our handler when done. handlers.Add(handlerEx); return true; } handlers = new List(); handlers.Add(handlerEx); m_AssetHandlers.Add(id, handlers); QueuedAssetRequest request = new QueuedAssetRequest(); request.id = id; request.uri = uri; m_requestQueue.Add(request); } } else { handler(id, sender, asset); } return true; } public virtual bool[] AssetsExist(string[] ids) { foreach (String serverURL in m_assetServers) { bool[] result = AssetsExist(serverURL, ids); return result; } return null; } public virtual bool[] AssetsExist(String m_ServerURI, string[] ids) { string uri = m_ServerURI + "/get_assets_exist"; bool[] exist = null; try { exist = SynchronousRestObjectRequester.MakeRequest("POST", uri, ids, m_Auth); } catch (Exception) { // This is most likely to happen because the server doesn't support this function, // so just silently return "doesn't exist" for all the assets. } if (exist == null) exist = new bool[ids.Length]; return exist; } string stringUUIDZero = UUID.Zero.ToString(); public string Store(AssetBase asset) { String result = null; foreach (String serverURL in m_assetServers) { result = Store(serverURL, asset); } return result; } public string Store(String m_ServerURI, AssetBase asset) { // Have to assign the asset ID here. This isn't likely to // trigger since current callers don't pass emtpy IDs // We need the asset ID to route the request to the proper // cluster member, so we can't have the server assign one. if (asset.ID == string.Empty || asset.ID == stringUUIDZero) { if (asset.FullID == UUID.Zero) { asset.FullID = UUID.Random(); } m_log.WarnFormat("[Assets] Zero ID: {0}",asset.Name); asset.ID = asset.FullID.ToString(); } if (asset.FullID == UUID.Zero) { UUID uuid = UUID.Zero; if (UUID.TryParse(asset.ID, out uuid)) { asset.FullID = uuid; } if(asset.FullID == UUID.Zero) { m_log.WarnFormat("[Assets] Zero IDs: {0}",asset.Name); asset.FullID = UUID.Random(); asset.ID = asset.FullID.ToString(); } } if (m_Cache != null) m_Cache.Cache(asset); if (asset.Temporary || asset.Local) { return asset.ID; } string uri = MapServer(m_ServerURI, asset.FullID.ToString()) + "/assets/"; string newID = null; try { newID = SynchronousRestObjectRequester. MakeRequest("POST", uri, asset, 10000, m_Auth); } catch { newID = null; } if (newID == null || newID == String.Empty || newID == stringUUIDZero) { //The asset upload failed, try later lock(m_sendRetries) { if (m_sendRetries[0] == null) m_sendRetries[0] = new List(); List m_queue = m_sendRetries[0]; m_queue.Add(asset); m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later", asset.ID.ToString(), asset.Type.ToString()); m_retryTimer.Start(); } } else { if (newID != asset.ID) { // Placing this here, so that this work with old asset servers that don't send any reply back // SynchronousRestObjectRequester returns somethins that is not an empty string asset.ID = newID; } } if (m_Cache != null) m_Cache.Cache(asset); return asset.ID; } public void retryStore(AssetBase asset, int nextRetryLevel) { foreach (String serverURL in m_assetServers) { retryStore(serverURL, asset, nextRetryLevel); } } public void retryStore(String m_ServerURI, AssetBase asset, int nextRetryLevel) { /* this may be bad, so excluding if (m_Cache != null && !m_Cache.Check(asset.ID)) { m_log.WarnFormat("[Assets] Upload giveup asset bc no longer in local cache: {0}", asset.ID.ToString(); return; // if no longer in cache, it was deleted or expired } */ string uri = MapServer(m_ServerURI, asset.FullID.ToString()) + "/assets/"; string newID = null; try { newID = SynchronousRestObjectRequester. MakeRequest("POST", uri, asset, 100000, m_Auth); } catch { newID = null; } if (newID == null || newID == String.Empty || newID == stringUUIDZero) { if(nextRetryLevel >= MAXSENDRETRIESLEN) m_log.WarnFormat("[Assets] Giving up on uploading after {2} retries id: {0} type {1}", asset.ID.ToString(), asset.Type.ToString(), MAXSENDRETRIESLEN); else { lock(m_sendRetries) { if (m_sendRetries[nextRetryLevel] == null) { m_sendRetries[nextRetryLevel] = new List(); } List m_queue = m_sendRetries[nextRetryLevel]; m_queue.Add(asset); m_log.WarnFormat("[Assets] Upload failed: {0} type {1} will retry later", asset.ID.ToString(), asset.Type.ToString()); } } } else { m_log.InfoFormat("[Assets] Upload of {0} succeeded after {1} failed attempts", asset.ID.ToString(), nextRetryLevel.ToString()); if (newID != asset.ID) { asset.ID = newID; } } m_Cache?.Cache(asset); } public bool UpdateContent(string id, byte[] data) { bool result = false; foreach (String serverURL in m_assetServers) { result = UpdateContent(serverURL, id, data); } return result; } public bool UpdateContent(String m_ServerURI, string id, byte[] data) { AssetBase asset = null; m_Cache?.Get(id, out asset); if (asset == null) { AssetMetadata metadata = GetMetadata(m_ServerURI, id); if (metadata == null) return false; asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type, UUID.Zero.ToString()); asset.Metadata = metadata; } asset.Data = data; string uri = MapServer(m_ServerURI, id) + "/assets/" + id; if (SynchronousRestObjectRequester.MakeRequest("POST", uri, asset, m_Auth)) { m_Cache?.Cache(asset, true); return true; } return false; } public bool Delete(string id) { bool result = false; foreach (String serverURL in m_assetServers) { result = Delete(serverURL, id); } return result; } public bool Delete(String m_ServerURI, string id) { string uri = MapServer(m_ServerURI, id) + "/assets/" + id; if (SynchronousRestObjectRequester.MakeRequest("DELETE", uri, 0, m_Auth)) { if (m_Cache != null) m_Cache.Expire(id); return true; } return false; } } }