From b6a38c4e05ff342ea541d139c648380d7686112b Mon Sep 17 00:00:00 2001 From: Chris Date: Fri, 22 Jan 2021 16:44:56 +0100 Subject: [PATCH] skip large mesh objects --- OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs index 121a8ce937..5810a90277 100644 --- a/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs +++ b/OpenSim/Region/PhysicsModules/ubOde/ODEPrim.cs @@ -1678,9 +1678,7 @@ namespace OpenSim.Region.PhysicsModule.ubOde if (vertexCount > 64000 || indexCount > 64000) { - m_log.WarnFormat("[PHYSICS]: large mesh data on OdePrim {0}, mesh {1} at {2}, {3} vertices, {4} indexes", - Name, _pbs.SculptEntry ? _pbs.SculptTexture.ToString() : "primMesh", - _position.ToString() ,vertexCount , indexCount ); + return true; } IntPtr geo = IntPtr.Zero; -- 2.29.2.windows.3