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C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.ServiceAuth;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class AuthenticationServicesConnector : BaseServiceConnector, IAuthenticationService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private List<String> m_authServers = new List<String>();
public AuthenticationServicesConnector()
{
}
public AuthenticationServicesConnector(string serverURI)
{
m_authServers.AddRange(serverURI.TrimEnd('/').Split(';'));
}
public AuthenticationServicesConnector(IConfigSource source)
: base(source, "AuthenticationService")
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig assetConfig = source.Configs["AuthenticationService"];
if (assetConfig == null)
{
m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini");
throw new Exception("Authentication connector init error");
}
string serviceURI = assetConfig.GetString("AuthenticationServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[AUTH CONNECTOR]: No Server URI named in section AuthenticationService");
throw new Exception("Authentication connector init error");
}
m_authServers.AddRange(serviceURI.Split(';'));
base.Initialise(source, "AuthenticationService");
}
public string Authenticate(UUID principalID, string password, int lifetime, out UUID realID)
{
realID = UUID.Zero;
foreach (String serverURL in m_authServers)
{
String result = Authenticate(serverURL, principalID, password, lifetime, out realID);
if (result != String.Empty)
return result;
}
return String.Empty;
}
public string Authenticate(String m_ServerURI, UUID principalID, string password, int lifetime, out UUID realID)
{
realID = UUID.Zero;
return Authenticate(m_ServerURI, principalID, password, lifetime);
}
public string Authenticate(UUID principalID, string password, int lifetime)
{
foreach (String serverURL in m_authServers)
{
String result = Authenticate(serverURL, principalID, password, lifetime);
if (result != String.Empty)
return result;
}
return String.Empty;
}
public string Authenticate(String m_ServerURI, UUID principalID, string password, int lifetime)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["LIFETIME"] = lifetime.ToString();
sendData["PRINCIPAL"] = principalID.ToString();
sendData["PASSWORD"] = password;
sendData["METHOD"] = "authenticate";
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/auth/plain",
ServerUtils.BuildQueryString(sendData), m_Auth);
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
if (replyData["Result"].ToString() != "Success")
return String.Empty;
return replyData["Token"].ToString();
}
public bool Verify(UUID principalID, string token, int lifetime)
{
foreach (String serverURL in m_authServers)
{
bool result = Verify(serverURL, principalID, token, lifetime);
if (result == true)
return result;
}
return false;
}
public bool Verify(String m_ServerURI, UUID principalID, string token, int lifetime)
{
// m_log.Error("[XXX]: Verify");
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["LIFETIME"] = lifetime.ToString();
sendData["PRINCIPAL"] = principalID.ToString();
sendData["TOKEN"] = token;
sendData["METHOD"] = "verify";
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/auth/plain",
ServerUtils.BuildQueryString(sendData), m_Auth);
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
if (replyData["Result"].ToString() != "Success")
return false;
return true;
}
public bool Release(UUID principalID, string token)
{
foreach (String serverURL in m_authServers)
{
bool result = Release(serverURL, principalID, token);
if (result == true)
return result;
}
return false;
}
public bool Release(String m_ServerURI, UUID principalID, string token)
{
Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["PRINCIPAL"] = principalID.ToString();
sendData["TOKEN"] = token;
sendData["METHOD"] = "release";
string reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/auth/plain",
ServerUtils.BuildQueryString(sendData), m_Auth);
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply);
if (replyData["Result"].ToString() != "Success")
return false;
return true;
}
public bool SetPassword(UUID principalID, string passwd)
{
// nope, we don't do this
return false;
}
public AuthInfo GetAuthInfo(UUID principalID)
{
// not done from remote simulators
return null;
}
public bool SetAuthInfo(AuthInfo info)
{
// not done from remote simulators
return false;
}
}
}