MoneyServer/bin/MoneyServer.ini.example

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[Startup]
;
; Place to create a PID file
; PIDFile = "/tmp/money.pid"
[MySql]
;
;Connection parameters of MySQL
hostname = localhost
database = Database_name
username = Database_user
password = Database_password
pooling = false
port = 3306
;
; Max DB connections kept by money server.
MaxConnection = 20
[MoneyServer]
; Port No. of this Server
ServerPort = 8008
;
; If the user is not found in database,he/she will be created with the default balance.
DefaultBalance = 1000
;
; Is amount==0 transaction enable? Default is false.
EnableAmountZero = true
;
; If "00000000-0000-0000-0000-000000000000" is specified, all avatars can get money from system.
; If "" is specified, nobody can get money.
BankerAvatar = "00000000-0000-0000-0000-000000000000"
;
; If you want to use llGiveMoney() function normally even when payer doesn't login to OpenSim,
; please set true to this valiable
EnableForceTransfer = true
;
; Send/Move money to/from avatar by Money Script
;EnableScriptSendMoney = true
;MoneyScriptAccessKey = "123456789" ;; Specify same secret key in include/config.php or WI(XoopenSim/Modlos)
;MoneyScriptIPaddress = "202.26.159.139" ;; Not use 127.0.0.1. This is used to generate Script key
;
; for HG/Guest Avatar. Foreign Avatar is always false
EnableHGAvatar = true
EnableGuestAvatar = true
HGAvatarDefaultBalance = 1000
GuestAvatarDefaultBalance = 1000
;
; Message that displayed in blue dialog, when balance is updated.
; If "" is specified, blue dialog is not displayed.
; You can use {0} and {1} in message string.
; {0} means amount and {1} means avatar name or object owner name.
BalanceMessageSendGift = "Sent Gift L${0} to {1}." ;; for send gift to other avatar
BalanceMessageReceiveGift = "Received Gift L${0} from {1}." ;; for receieve gift from other avatar
BalanceMessagePayCharge = "Paid the Money L${0} for creation." ;; for upload and group creation charge
BalanceMessageBuyObject = "Bought the Object {2} from {1} by L${0}." ;; for buy the object
BalanceMessageSellObject = "{1} bought the Object {2} by L${0}." ;; for sell the object
BalanceMessageLandSale = "Paid the Money L${0} for Land." ;; for buy the land
BalanceMessageScvLandSale = "Paid the Money L${0} for Land." ;; for get the money of the sold land
BalanceMessageGetMoney = "Got the Money L${0} from {1}." ;; for get the money from object by llGiveMoney()
BalanceMessageBuyMoney = "Bought the Money L${0}." ;; for buy the money from system
BalanceMessageRollBack = "RollBack the Transaction: L${0} from/to {1}." ;; when roll back ocuurred
BalanceMessageSendMoney = "Paid the Money L${0} to {1}." ;; for sender of sending the money
BalanceMessageReceiveMoney = "Received L${0} from {1}." ;; for receive the money
[Certificate]